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I beat the level 32 boss at level 24 too despite it was a ganksquad and didn't expect more than the 350 exp I got for it.
Think of it this way, basically. The game didn't tell you "Beat this guy 19 levels above you to get this special reward", it said "This guy is 19 levels above you, you can take him on, but it will probably not go great", there was no promise of great reward in it. Though if it was a boss, there's probably a chest or something nearby or you finished a quest early.
I expected at least a chest or something but no, it was just quest completed. That was an hour of tryharding chipping away 1% of its health per 2 arrows well spent.
But this is not MMO? This is singel player game. Why you comparing horses and elks?
But sure, if you want a different argument that still is just as valid, the game straight up didn't owe you anything special for you tackling lategame/midgame enemy early. If the reward for defeating a level 40 boss at level 40 is 500 exp, and that is the only thing relevant to it, and you decide you're going to bruteforce it at level 5, it will probably take you a few hours, but you are not entitled to that 500 exp suddenly becoming 50 000 exp.
Game just made it clear this is not content for your current level, and therefore tackling it at the moment will just put you at major disadvantage. It did not say "Hey, but if you beat it we'll give you x".
It is indeed very simple. If you fight something way earlier than meant to and have no reason to believe you'll get something special, you're fighting it fully prepared to get nothing in return.
But in MMORPG´s your first and most important rule is to balance everything for all players, in SIngleplayer games balance is of minor importants if not entirely irrelevant. So in a single player game you can get a level up for picking up a rock or for safe a city from doom.. while in an mmorpg you have to balance rewards so that they make sense.
You cannot compare those two.