Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

View Stats:
Rewards for fighting
so I just killed an enemy that was 19 levels above me and I didn't even get a level up from it or any, if much gold from them too. I think personally it should be heavily rewarded for doing such feats
< >
Showing 1-7 of 7 comments
Ignis Imperia Nov 5, 2024 @ 5:55am 
Why? If you kill a level 40 enemy at level 25 in an MMO like WoW, do you instantly level to 41? Or even to 26? In most games you would either get normal experience or no experience at all.

I beat the level 32 boss at level 24 too despite it was a ganksquad and didn't expect more than the 350 exp I got for it.

Think of it this way, basically. The game didn't tell you "Beat this guy 19 levels above you to get this special reward", it said "This guy is 19 levels above you, you can take him on, but it will probably not go great", there was no promise of great reward in it. Though if it was a boss, there's probably a chest or something nearby or you finished a quest early.
Workinprgress Nov 5, 2024 @ 9:53am 
Originally posted by Ignis Imperia:
Why? If you kill a level 40 enemy at level 25 in an MMO like WoW, do you instantly level to 41? Or even to 26? In most games you would either get normal experience or no experience at all.

I beat the level 32 boss at level 24 too despite it was a ganksquad and didn't expect more than the 350 exp I got for it.

Think of it this way, basically. The game didn't tell you "Beat this guy 19 levels above you to get this special reward", it said "This guy is 19 levels above you, you can take him on, but it will probably not go great", there was no promise of great reward in it. Though if it was a boss, there's probably a chest or something nearby or you finished a quest early.
nah I hear you. it's just a shame is all to beat him based on skill well earlier than I was supposed to and have next to nothing to show for it.
Ignis Imperia Nov 5, 2024 @ 9:57am 
Originally posted by Workinprgress:
Originally posted by Ignis Imperia:
Why? If you kill a level 40 enemy at level 25 in an MMO like WoW, do you instantly level to 41? Or even to 26? In most games you would either get normal experience or no experience at all.

I beat the level 32 boss at level 24 too despite it was a ganksquad and didn't expect more than the 350 exp I got for it.

Think of it this way, basically. The game didn't tell you "Beat this guy 19 levels above you to get this special reward", it said "This guy is 19 levels above you, you can take him on, but it will probably not go great", there was no promise of great reward in it. Though if it was a boss, there's probably a chest or something nearby or you finished a quest early.
nah I hear you. it's just a shame is all to beat him based on skill well earlier than I was supposed to and have next to nothing to show for it.
I understand that, to be fair when I beat the level 25 boss in Treviso at level 14 or so and got like 200 exp or something like that and not even a chest I was also like "Wait that's it?" :D

I expected at least a chest or something but no, it was just quest completed. That was an hour of tryharding chipping away 1% of its health per 2 arrows well spent.
Sazzbot Nov 5, 2024 @ 9:58am 
Originally posted by Ignis Imperia:
Why? If you kill a level 40 enemy at level 25 in an MMO like WoW, do you instantly level to 41? Or even to 26? In most games you would either get normal experience or no experience at all.

But this is not MMO? This is singel player game. Why you comparing horses and elks?
Ignis Imperia Nov 5, 2024 @ 10:05am 
Originally posted by Sazzbot:
Originally posted by Ignis Imperia:
Why? If you kill a level 40 enemy at level 25 in an MMO like WoW, do you instantly level to 41? Or even to 26? In most games you would either get normal experience or no experience at all.

But this is not MMO? This is singel player game. Why you comparing horses and elks?
Because to design a good MMORPG you first need to have a good RPG at the base of it. MMORPG is designed with RPG mindset and then just adjusted so it fits multitude of players. If anything it's comparing ponies and horses.

But sure, if you want a different argument that still is just as valid, the game straight up didn't owe you anything special for you tackling lategame/midgame enemy early. If the reward for defeating a level 40 boss at level 40 is 500 exp, and that is the only thing relevant to it, and you decide you're going to bruteforce it at level 5, it will probably take you a few hours, but you are not entitled to that 500 exp suddenly becoming 50 000 exp.

Game just made it clear this is not content for your current level, and therefore tackling it at the moment will just put you at major disadvantage. It did not say "Hey, but if you beat it we'll give you x".

It is indeed very simple. If you fight something way earlier than meant to and have no reason to believe you'll get something special, you're fighting it fully prepared to get nothing in return.
Originally posted by Ignis Imperia:
Originally posted by Sazzbot:

But this is not MMO? This is singel player game. Why you comparing horses and elks?
Because to design a good MMORPG you first need to have a good RPG at the base of it. MMORPG is designed with RPG mindset and then just adjusted so it fits multitude of players. If anything it's comparing ponies and horses.

But sure, if you want a different argument that still is just as valid, the game straight up didn't owe you anything special for you tackling lategame/midgame enemy early. If the reward for defeating a level 40 boss at level 40 is 500 exp, and that is the only thing relevant to it, and you decide you're going to bruteforce it at level 5, it will probably take you a few hours, but you are not entitled to that 500 exp suddenly becoming 50 000 exp.

Game just made it clear this is not content for your current level, and therefore tackling it at the moment will just put you at major disadvantage. It did not say "Hey, but if you beat it we'll give you x".

It is indeed very simple. If you fight something way earlier than meant to and have no reason to believe you'll get something special, you're fighting it fully prepared to get nothing in return.

But in MMORPG´s your first and most important rule is to balance everything for all players, in SIngleplayer games balance is of minor importants if not entirely irrelevant. So in a single player game you can get a level up for picking up a rock or for safe a city from doom.. while in an mmorpg you have to balance rewards so that they make sense.

You cannot compare those two.
Last edited by Simpson3k; Jan 12 @ 2:27pm
Wonzling Jan 12 @ 3:44pm 
The main reward you get for beating powerful enemies in Veilguard is getting access to the net part of the map/quest. Enemies rarely drop important stuff stuff directly, instead the area you can access now has something to offer, which may be quest progression, loot chests, or both.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 5, 2024 @ 5:46am
Posts: 7