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That's the point I'm getting at, here. A character being insufferable and preachy, about anything, can be a well-written character while also being insufferable.
I highly doubt Taash is intended to be a perfeect sterling example of nonbinary identification. They're intended to be a flawed person who struggles with their identification, and with expressing it to those closest to them... That's a normal queer experience.
And you don't have to engage with it at all.
- the 2 companions,
- the UI to manage them,
- how positions and moves are ignored when you ask them do a spell, they do even if 1km away,
- the amount of skills,
- and some more designs.
And nothing of that is coming from DA series (it's different elements that come from DA).
Warn me when so GoW have that, facepalm.
And yeah I know companions haven't HP, it's still major assets in combats.
You control Rook mostly the same way you do Kratos in God of War. And you get similar control over your companions as you do in Mass Effect but more limited. Most specifically I'd say the system is close to Mass Effect 3, because while your tactical menu skills could miss there, companions could not, as is the case here. I say limited because there are some major differences, such as your companions WILL NOT use the skills on their own EVER unless they have a specific passive that gives them a personal cooldown that is not shared with you manual uses. In some of the Mass Effect games, they would default to using 1 skill if you didn't use anything with them, to make themselves useful. Here they'll just autoattack if that's the case.
I literally didn't attack your claim, I merely gave a more accurate and more concise comparison to what you used to describe the combat.
This could be just stated as my most hated thing about the game. I love the game overall so far, but the fact the conversations feel more like fluff than actual conversations, because more or less nothing I choose will change what happens, and game already decided ahead of me whether I'll agree or not, at most letting me agree in an ♥♥♥♥♥♥♥ way to piss the companion off too is just lame. Pains me that it is so because the game is incredibly engaging in my experience but everytime this happens I'm just like "If my choices don't mean anything, just play a cutscene and don't ask me to make them..."
This is a very railroaded game. I don't much care about that, since I'm here for the gameplay, and that gameplay feels great, but you're right that in general, a cutscene would fit better.
Something I noticed though, is that the characters are just overall... nice to each other. Like to the point of seemingly trying to avoid conflict. Honestly? Probably a bit too nice, really, but it's an aggressive kind of kindness that may be a bulwark against the horrible situation. I've seen people who respond to difficulty with abject kindness.
It's even more puzzling as some of them even comment on it during banter. Like Neve and Lucanis's banter. They should absolutely NOT get along, they are aware they should NOT get along, but they do, perfectly. Or Taash. She shouldn't get along with anyone given how arrogant and self-absorbed she is, but gets along with everyone. Even when there is a certain choice that heavily impacts one of the companions, they blame you, not anyone else, only one they can ever dislike is you.
The Disney filter is incredibly annoying in the game. I like the game a lot but the writing is just so painful. World is amazing though and always drags me into way more adventuring than I originally intend to do. So many times I ended up fighting level 25 boss at level 16 or level 32 boss at level 24 because I just kept chaining adventures, and that makes me really torn between hating how bad RPG the game is and how good it is outside the main thing it's meant to do.
I completely understand your perspective and in many games I would have the same one. This game really does have me torn in half about how I feel about it. I effectively when explaining it to my friends have to first rate it as an RPG and a Dragon Age game, and then as a game in general, because I believe it is absolute travesty of writing and therefore bad RPG and bad Dragon Age game, but at same time even that's not so simple because while the writing is bad, the story itself is not bad, it's pretty average, sometimes even good. But as a game, I somehow found in the game my highlight of the year despite I consider this incredibly good year for games personally, it just draws me in with its gameplay, exploration and for once in my life even visuals.
I do hope you find games this year that you will love also too, Kingdom Come Deliverance 2 is around the corner in 2025, FF7 I heard was good, so I don't think we'll be hard-pressed about good choices for everyone. :)
i have almost 30 hours in the game.. the combat is already becoming stale .. iam thinking to reduce the difficulty already. i keep spamming the same combo and buttons over and over and over again. and i played 2 classes mage and fighter both almost feel the same to play, even though one is melee and other is ranged. its the same dodge, same parry , same calling in ranged spells and combos.
dialogue - what really put me off are not the early companions but later ones . like taash when she says "they hit hard" or something like that and the grey-warden guy, literally the dialogue goes
villein : their blood is mine
hero friend (grey warden) : I will spill mine before that
villein : and I will collect
come on dude WTH is this.
there are some good companions but they are shadowed by not getting into their personalities and roles. like the necromancer (who i really like btw) feels like a kindergarten teacher sometime asking every one if they are concerned that he does necromancy stuff and even as a player i cant take him as a serious necromancer. think of it like this what if had the power to raised dead enemies or summon zombies that would have been cool. and whats with coffee is that a thing in dragon age ?
all in all - i get what you are trying to say op, may be iam just a old dragon age origins fans, having a stupid wish to see this series in its golden state but this game fails even as a action rpg. if it had a different title or no rpg tag it would be fine i guess.