Dragon Age™: The Veilguard
Rain 5 พ.ย. 2024 @ 12: 18am
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I think the criticisms of DAV are overblown.
At least in some respects. If you ignore the "woke" stuff and also do not have the expectations that come with waiting 10 years for another DA game then this game is more well designed that people might credit it.

This, essentially, is the Dragon Age version of Cyberpunk hype. People were seriously going to have high expectations and they were let down because of it. I didn't have these even though I love the DA franchise.

So lets review some of the other complaints;

1. Linearity. This game is no more linear than DAO and DA2 was. The only difference is that DAO had a moving camp for a base of operations that gave a feeling of cohesion in the game world. It was also an illusion. You were moving from one map to another.

Brecillian Forest. Deep Roads, Mage Tower. They were all linear experiences and they had their nooks and crannies to explore. Veilguard is no different. It has more to explore and many maps to do so and they are quite large once you start unlocking things.

2. Combat. Whether or not you like the combat is seriously, I think, based upon your previous experience in video game presentations of said combat. If you were to judge this strictly by going from DAO to Veilguard then this combat is more a mix between DA2 and Inquisition with a little bit more leaning to the "action" of DA2 specifically.

I play on Nightmare. I turn all combat indicators off and I find myself sufficiently challenged and engaged with the combat. It's flashy, sounds good and it fits the art presentation. It also makes it feel epic to me. This, to me, feels like a more refined DA2/Inquisition combat system.

3. Dialogue. There are some "roll-your-eyes" conversations in this game, yes, but I think the heavy criticism in this regard is mostly for the prologue. It does get better and does have it's moments. Again, expectations. It feels more... "casual" than you would expect, but also takes itself seriously when it needs to. It performs well enough, but don't expect top of the line.

4. Characters. I have unlocked half of the roster at this point and despite initial impressions of Bellara being an idiot -- after I had played for a while and spoken to the characters in-game most, if not all, of them have pleasantly surprised me. It is an issue of empathizing and caring about them and seeing them grow.

I hated Bellara in the beginning, but once I did the first companion quest for her my opinion changed. That is saying something for me.

That is really all I got. Just my two cents, anyways.
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กำลังแสดง 16-30 จาก 109 ความเห็น
โพสต์ดั้งเดิมโดย DePhoegon:
Except the story is just .... paper thin and an insult to DA overall. The combat is honestly the redeeming part for me.

โพสต์ดั้งเดิมโดย SiNRabbit:
Is that 4 movies/tv shows there, and one game?

The game is just a mediocre Ubisoft game. It's a very middle-of-the-road Ubisoft. Nothing woke about it.

The rest of that is, what? Disney show, Disney show, movie that people still get upset about, and... Is that the WB game? Or another show?

All huge corporations trying to play it safe.
No, those are all games...... I've 2 of them. I also know which Ghostbusters game that's talking about where it was ... just ...... it hurts to think of it.
No, two of those are definitely tv shows. Ghostbusters could well be a reference to the "woke" movie where people who hate trans inclusion were also mad about the female-centered cast of a recent ghost busters movie.

If "Kill the Justice League" is a game, isn't that the game with just godawful gameplay that failed because the gameplay sucked?

I really don't understand these types of people who define wokeness by the metric of whether something is successful or not and if it's vaguely feminist, so therefore it's woke, but then it breaks records it's suddenly not woke anymore. That's how the Mario movie was treated, and boy that was hilarious to watch then spindoctor about it.
โพสต์ดั้งเดิมโดย puppysnake:
โพสต์ดั้งเดิมโดย Rain:
At least in some respects. If you ignore the "woke" stuff and also do not have the expectations that come with waiting 10 years for another DA game then this game is more well designed that people might credit it.

This, essentially, is the Dragon Age version of Cyberpunk hype. People were seriously going to have high expectations and they were let down because of it. I didn't have these even though I love the DA franchise.

So lets review some of the other complaints;

1. Linearity. This game is no more linear than DAO and DA2 was. The only difference is that DAO had a moving camp for a base of operations that gave a feeling of cohesion in the game world. It was also an illusion. You were moving from one map to another.

Brecillian Forest. Deep Roads, Mage Tower. They were all linear experiences and they had their nooks and crannies to explore. Veilguard is no different. It has more to explore and many maps to do so and they are quite large once you start unlocking things.

2. Combat. Whether or not you like the combat is seriously, I think, based upon your previous experience in video game presentations of said combat. If you were to judge this strictly by going from DAO to Veilguard then this combat is more a mix between DA2 and Inquisition with a little bit more leaning to the "action" of DA2 specifically.

I play on Nightmare. I turn all combat indicators off and I find myself sufficiently challenged and engaged with the combat. It's flashy, sounds good and it fits the art presentation. It also makes it feel epic to me. This, to me, feels like a more refined DA2/Inquisition combat system.

3. Dialogue. There are some "roll-your-eyes" conversations in this game, yes, but I think the heavy criticism in this regard is mostly for the prologue. It does get better and does have it's moments. Again, expectations. It feels more... "casual" than you would expect, but also takes itself seriously when it needs to. It performs well enough, but don't expect top of the line.

4. Characters. I have unlocked half of the roster at this point and despite initial impressions of Bellara being an idiot -- after I had played for a while and spoken to the characters in-game most, if not all, of them have pleasantly surprised me. It is an issue of empathizing and caring about them and seeing them grow.

I hated Bellara in the beginning, but once I did the first companion quest for her my opinion changed. That is saying something for me.

That is really all I got. Just my two cents, anyways.

You can think anything you want, it doesn't make you correct.

1. The game is more linear, there are less choices also.

2. You cranked it up as high as possible and that is "enough" for you... which you probably aren't the peak of gamers so that isn't enough and the fact you had to change multiple things isn't a good thing.

3. People will rip apart a good movie for a couple scenes. This is more than just a couple. There are half a dozen really bad ones and then there are way more that are ruined by "the message". They put marxist beliefs about sex and race into the game everywhere, it is woke and playing make believe that it isn't that bad doesn't change reality.

4. Who cares about bellara the characters are poorly written and single note.

Stop trying to gaslight yourself into believing that you haven't wasted 60 dollars and stop trying to convince others to waste their money so they can be miserable like you.
No one wants you to buy the game, they want you to trolling the forums when you've made it clear you won't buy the game.
โพสต์ดั้งเดิมโดย Termix:
โพสต์ดั้งเดิมโดย SiNRabbit:
It's a fictional world, yes. Therefore, they have their own language.

But to present that to the players, it has to be presented in our language.

They may not have words to convey the concept of nonbinary in their language, to whit, "nonbinary" may not be a word in qunari languages, or elven, or dwarf, or even the human languages, but the game isn't presented in any of those languages except in notable places, like the names of the gods, or when specifically presenting a non-player language as with the elvish that two of the companions discuss at one point while wandering around.

But you do have that concept and those words, and so they're presented in the words you know, as you are the viewer.

So they don't have words to convey non-binary, what exactly was Taash talking about, when the writers translated non-binary to english for us to understand? Which language does have a definition of non-binary in the world of Dragon Age and how did Taash that her mother would understand a concept she never heard about?

You're trying to sell an idea that makes no sense.

And I think you can explain anything in any language, Taash's mother literally was talking about trans in their own language, before non-binary came up.
And you can explain that concept in simple words, instead Taash became immediately angry at her mother for TRYING to understand her.

Sorry, but the more you think about it, the more obvious it becomes that your logic is flawed.
Or your understanding is. I don't have the ability to reach through the gap of communication and reach you. That's it. Either you're unwilling, or I'm unable, but either way it isn't because I've said something wrong.

Transgender identity is separate from nonbinary identity. That's different words needed to explain them.
โพสต์ดั้งเดิมโดย Rain:

That is really all I got. Just my two cents, anyways.

Cut the quote for readablitly.

Exactly. Its still a good Game afterall. A good aRPG with a good combat system, a lore rich world and companions which can be liked.
It is far more light harthed at some times than other DA Games was, but if one likes it or not is personal preference.

Overall a good game so far.
All "woke" stuff aside...this game is one of the worst written things I've come across in a long time. I've worked a considerable bit in literature and fiction, and this is the kind of writing that we consider uncreative and just plain bad.
The conversations are extremely unnatural. The narrative is derivative and bland. Motivations are textbook and predictable. Characters are uninteresting and variations of similar foundations with little depth.
Gameplay might be good, it looks good, but this is an absolute abomination in terms of writing quality.
โพสต์ดั้งเดิมโดย puppysnake:
Stop trying to gaslight yourself into believing that you haven't wasted 60 dollars and stop trying to convince others to waste their money so they can be miserable like you.
Fun fact, if they enjoyed their time with the game, it is not a waste of 60 dollars, as you put it. Might want to consider not projecting your view onto others.

Spending 60 dollars on a game you do not enjoy is a waste if it gave you no entertainment at all.
Spending 60 dollars on a game that gave you an hour of entertainment gives it value dependant on how much that person values that one hour of fun.

People have different tastes in games, one day you'll come to understand that, perhaps. Some people enjoy Fallout 76, and despite all that can be said about that game, it was not a waste to them.
โพสต์ดั้งเดิมโดย Skywalker:
Yes, first it was the linearity, dialogue, gender and the characters.

But after 30 hours the most annoying thing is:
No, please - not another: Move-the-stone ... place-a-crystal ... point-a-blue-beam ... and so on riddle. Riddles are easy, but a time consumpting occupational therapy ... and therefore NO FUN at all!
Yeah, I do wish the puzzles were a bit more high-level, and less just busy-work. The puzzles in the necropolis were a fair bit better.
โพสต์ดั้งเดิมโดย Skywalker:
Yes, first it was the linearity, dialogue, gender and the characters.

But after 30 hours the most annoying thing is:
No, please - not another: Move-the-stone ... place-a-crystal ... point-a-blue-beam ... and so on riddle. Riddles are easy, but a time consumpting occupational therapy ... and therefore NO FUN at all!
Honestly didn't find the puzzles themselves annoying despite there are literally just 3 generic types of them and then very rare exceptions. What I did find annoying is if it's a puzzle, I want to figure it out myself. I don't like the fact the moment any puzzle is present in the game the companions won't give you a second to think about it and just tell you straight up what needs to be done. It's even worse with their utility skills where some are decently cleverly hidden out of sight but then they just go like "HEY, WE CAN INTERACT WITH THAT TO GET THERE!".
Whatever, game looks boring. Graphics are subpar for 2024, dialogues are bad, rpg elements are meh, story is generic, characters trash.

Can't wait for real deal RPG: Kingdom come deliverance 2.
โพสต์ดั้งเดิมโดย Termix:
โพสต์ดั้งเดิมโดย SiNRabbit:
Transgender identity is separate from nonbinary identity. That's different words needed to explain them.

Name a language that has the concept of men and women that couldn't explain non-binary in simple words.

She could've literally explained the whole thing calmly and what it means, without ever using the modern day term.

Maybe you could give me your definition of non-binary, so we can see if it can be explained with simple words?
Whelp, I don't have the qunari words for that, so I'm not sure I can.

Taash, seemingly, didn't have the words for it themself before consulting with the Lords of Fortune about how they felt. That's kind of the point. It's a thing Taash didn't even have words for from their experiences in life before that point in time.
โพสต์ดั้งเดิมโดย Antonius:
... Graphics are subpar for 2024...
Can you name 3 games in 2024 that have better graphics than maxed out Veilguard if not specifically only focusing on characters but overall quality? I would be curious, because only one I can think of is Wukong.
I have same feel for Bellara, such a useless companion. It feels to me like they tried to do similar character as Merill, which was so cute and naive, but that Bellara feels clumsy and too forced for her lor so far to me. Rest of characters are decent, I hope they grow to me as companions always did in DA.
โพสต์ดั้งเดิมโดย Rain:
1. Linearity. This game is no more linear than DAO and DA2 was.
Play more the game and all reviewers who pretended that should too.

There's a lot of DAI DNA in DtV, plus there's most probably the biggest town Bioware ever did, yep BG1 is a village per comparison. And there's probably even a second big town I didn't explored yet.

I would say that on that aspect DAtV is the son of DAO and DAI.

โพสต์ดั้งเดิมโดย Rain:
2. Combat. Whether or not you like the combat is seriously, I think, based upon your previous experience in video game presentations of said combat. If you were to judge this strictly by going from DAO to Veilguard then this combat is more a mix between DA2 and Inquisition with a little bit more leaning to the "action" of DA2 specifically.

I play on Nightmare. I turn all combat indicators off and I find myself sufficiently challenged and engaged with the combat. It's flashy, sounds good and it fits the art presentation. It also makes it feel epic to me. This, to me, feels like a more refined DA2/Inquisition combat system.
Very bizarre opinion from my point of view, but I play a warrior in DAtV, last (recent) DA2 play was a mage.

DA2 combats aren't hugely different than those of DAO and DAI, it's missing the tactical view, they are probably a bit faster, the companions AI is on top, rules was adapted like no friendly fire for any AOE spell.

DAtV combats have a deeply different DNA. I would say that DAtV is the result of a genetic experience mixing Assassin Creed Odyssey/Valhalla + The Witcher 1&3 + Mass Effect First Trilogy + DA first trilogy. And then my comment is combats as a warrior.

Myself I would comment another point:

6. Puzzling
Clearly all those kiddish people arguing it's for baby would have no clues on how solve many optional puzzles. It is at an other level than DAO on this.
Liranan (ถูกแบน) 5 พ.ย. 2024 @ 3: 16am 
The cope of the woke is overblown as is Biotards stock price.
โพสต์ดั้งเดิมโดย Dacelith:
DAtV combats have a deeply different DNA. I would say that DAtV is the result of a genetic experience mixing Assassin Creed Odyssey/Valhalla + The Witcher 1&3 + Mass Effect First Trilogy + DA first trilogy. And then my comment is combats as a warrior.
I think you misspelled God of War with limited Mass Effect combat
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กำลังแสดง 16-30 จาก 109 ความเห็น
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วันที่โพสต์: 5 พ.ย. 2024 @ 12: 18am
โพสต์: 109