Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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everybe2 Nov 4, 2024 @ 7:59am
A bit too much puzzles and platforming?
Do you feel like theres a bit too much of puzzles and platforming?
Last edited by everybe2; Nov 4, 2024 @ 8:11am
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Showing 16-30 of 30 comments
DaisyRay Nov 12, 2024 @ 8:45am 
Originally posted by kaffeend:
I find the reliance on puzzles to be a massive immersion breaker for me.

Warden recruiter: "Are you combat capable? Are you prepared to be a shield against the Blight? Are you any good at sudoku?"

The way I laughed at that!

I get your view and I can understand why it might not be something people like. I think that's what I liked about it. I do so many missions with so much non stop and fast combat, but then I get to take a little break and explore, loot, and do puzzles. It made the game more enjoyable for me to just take a breather from all the fights and stuff.
[FF] FuelX Nov 12, 2024 @ 8:47am 
Some complains the puzzles are too dumb, some complains there's too much. This is not a puzzle game and they have their purpose. They're there to slow down the game flow just a little and make you explore an area before moving to the next one. With that purpose in mind, I think they are well done.

Another purpose is to lock areas until the right character is unlocked or the right area is completed. And that is to give us some direction and prevent access to some areas too early in the game.

I don't mind the platforming but the jumping physics is not great. It looks like my character is breaking some ribs every time he jumps to a platform.
kaffeend Nov 12, 2024 @ 8:47am 
Originally posted by everybe2:
Also a bit too much ''Tab'' action to get to places.

lmao (but not really lmao)
During Taash's mission, having to hit Tab every few meters just so they could say something. Really? smh
Vahnin Varlerian Nov 12, 2024 @ 8:49am 
Originally posted by DaisyRay:
Same! There was only one puzzle I had to look up because I was so confused. It's the final grey warden one at the shark place or something. I read everything and thought I had it right, but nothing worked. So I looked it up lol v.v.

I know exactly which you mean! I got really angry because I was 100% I got it right until I noticed hitting the right flank means firing to the left and vice versa for the other statue.
kaffeend Nov 12, 2024 @ 8:50am 
Originally posted by DaisyRay:
The way I laughed at that!

:D

I get your view and I can understand why it might not be something people like. I think that's what I liked about it. I do so many missions with so much non stop and fast combat, but then I get to take a little break and explore, loot, and do puzzles. It made the game more enjoyable for me to just take a breather from all the fights and stuff.

Yeah, I can appreciate that.
DaisyRay Nov 12, 2024 @ 8:52am 
Originally posted by Vahnin Varlerian:
Originally posted by DaisyRay:
Same! There was only one puzzle I had to look up because I was so confused. It's the final grey warden one at the shark place or something. I read everything and thought I had it right, but nothing worked. So I looked it up lol v.v.

I know exactly which you mean! I got really angry because I was 100% I got it right until I noticed hitting the right flank means firing to the left and vice versa for the other statue.

I think that's what got me too lol. After I finished, I saved and took a break because gosh I hated that.
kaffeend Nov 12, 2024 @ 8:58am 
I really wish they'd put some riddles in the game. I'm good at riddles.
DaisyRay Nov 12, 2024 @ 9:01am 
Originally posted by kaffeend:
I really wish they'd put some riddles in the game. I'm good at riddles.

I'm awful at riddles, but I'll tell you one thing. I often use the riddles from the Origins when you do the Sacred Ashes mission. I tell those to friends and family to seem smort because they will never play Origins despite me begging them to. I'm not even ashamed lol.
kaffeend Nov 12, 2024 @ 9:15am 
Originally posted by DaisyRay:
Originally posted by kaffeend:
I really wish they'd put some riddles in the game. I'm good at riddles.

I'm awful at riddles, but I'll tell you one thing. I often use the riddles from the Origins when you do the Sacred Ashes mission. I tell those to friends and family to seem smort because they will never play Origins despite me begging them to. I'm not even ashamed lol.

You mean: hunger, jealousy, mountains and whatever the fourth on was? I loved that one. And the sloth demon ones.
iTemperence (Banned) Nov 12, 2024 @ 9:20am 
I think that they are vastly inferior to what we have in Inquisition.
Devs realizing its too late in the evolution of video games to do a fully modern ray traced living world since it's just economically impossible in this VC-parasite-no-margin nightmare world we have found ourselves in, so instead of thinking of something new, they bring back gamecube era design "ideas". I got mario odyssey for hitting switches and jumping before the timer runs out. I came to Veilguard to explore and role play? It's clear nobody envisioned the end result. It's clear it's basically all a compromise. People gravitate towards magic, enthusiasm, visions. We sour pretty quick on disingenuous half-efforts.
Originally posted by everybe2:
Do you feel like theres a bit too much of puzzles and platforming?

Not really.
They are optional and they always lead to good rewards.

All of the maps are really nicely designed to have layers and layers of exploration and secrets. I really enjoyed going back to different areas with new powers and unlocking more of the map, shortcuts, treasures etc.

I've enjoyed the game more than i anticipated. I fell off most Dragon age games after the first one. The third i really tried to like and have never got through it.

This one is the right amount of fun for me especially once the combat opens up with deeper build / skill unlocks and synergy and then the map exploration and puzzles are a nice distraction for that and mostly optional.
Chutney Feb 19 @ 10:24am 
there are certainly more puzzles and more platforming than i expected. but i quite like it. it makes getting around the levels more interesting than just walking/running along a path
JayS86 Feb 19 @ 10:27am 
The Puzzles were tedious in their simplicity. So, they became more of an annoyance than a challenge, but that's on par with 90% of this game, so...
Carynara Feb 20 @ 1:44pm 
I'm about halfway through the game (I think?) and found tons of puzzles in Arlathan. I really enjoyed them, I like this "magic artifact humming and unlocking things somewhere" kinda vibe. The other areas don't seem to have much of these. As for difficulty, I appreciated not having to alt-tab to look up solutions, I hate when I have to do that with other games, it breaks the immersion so much. So a bit of a challenge and having to look around in your surroundings is ideal imo and feels like a smooth flow embedded in quest-like challenges.

Originally posted by kaffeend:
I find the reliance on puzzles to be a massive immersion breaker for me.
Here they seem to be skippable though, right? AFAIK nothing happens if you don't unlock some chests. So for those who don't like them they can just opt not to do them.

Originally posted by kaffeend:
Warden recruiter: "Are you combat capable? Are you prepared to be a shield against the Blight? Are you any good at sudoku?"
LOL :D :D :D
Well the way I see it the big Warden can go in front while Bellara and other folks so inclined can just tamper with the devices at the back!
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