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ya and any other dragon age game had atleast one companion that was just making me miserable, thats nothing new and not a veilguard problem
DA:I was actually a story about how the bad guy was terrible at his evil job, and you basically beat him every time you go up against him, until he finally tries to pull a 'rocks fall everyone dies' and you beat him down then too.
Later/earlier on different quest "I've never seen fog so thick before."
Have you ever seen fog, Bellara? Because both those fogs looked fine. Do you need to get out and touch grass?
Rook: Harding, you should stay behind with Varric. You're injured.
Harding: I'm find. Don't worry about me.
Rook: Harding, are you sure you want to come, you're injured?
Harding, I said I wanted to come.
Rook: Harding, are you sure you should be here ...
(Rook asks Harding about 6 different times if she wants to go home because she's injured. It's super patronizing. Once to verify she wanted to go, and once more at the end of the first quest to see if she'd changed her mind and was feeling tired would have been natural and normal, but this happens 6 or 7 times.)
These are just off the top of my head from the beginning of the game. We could talk about how unnatural some of the other character interactions are, like Emmrich and Taash needing Rook to step in and solve their problems. If they'd just had banter about their differences in the party, it wouldn't have been the greatest thing, but it would not be as bad as Rook being a daycare teacher to toddlers.
The dialogue is clearly, visibly, detached.
They say 1 sentence, then awkwardly jump on something else just in the end to have neither actually be addressed.
The lines are pure awkward ♥♥♥♥♥♥♥♥ taken from a fan-fiction novel written by a 16y old high-school girl.
What I hate the most about it is that it constantly reminds you that you are actually playing a videogame. You jump from level to level. The first city I entered was just another level with a mostly linear path.
I'm missing the "grand adventure" feeling.
After the intro you talk about the new evil and you can directly start with saying something like "they are ours to kill" soooo thats exactly how the more "evil" dialogue was in inqusition etc.