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I wish there were more normal discussions like this instead of all the rage bait posts and biased impressions on the game.
Cyberpunk had trans/nonbinary characters. Even Red Dead Redemption which came out in 2018 had tons of "wokeness". The only exception would be non-American games like Final Fantasy.
You had 6 Origins to choose from. Bioware was certainly going for replayability. The succeeding titles didn't have this but my background was referenced a huge number of times. For reference I chose the Antivan Crow background. Even the fact I am an elf is referenced quite frequently.
If anything Dragon Age is kinda cliche. You have either Space Hitler or Magical Hitler to save the world/universe from. You have to go on quests and gather allies. DA:O had a more old-school dialog system .
You mean an action-rpg, or an action game with rpg elements, akin to Kingdom Hearts, or Devil May Cry?
They did the same thing with Mass effect(The last game Bioware released before the EA takeover). Look at how far fewer RPG elements ME2 had compared to ME1. However, they brought back some rpg elements with ME3. Any AA game is going to go for mass appeal. If you want something Avant Garde, you play an Indie game, which will spend 3 years as early access before becoming abandonware.
Edit: After looking at his posts, it seems it's the wrong guy. I coulda swore his avatar looked familiar.
You're allowed to have an opinion.
I haven't reached my backstory relevant faction yet so I don't know how much is presented, but it definitely would have been nice to see it more than be told it. Thus far it's been mentioned a few times and being a dwarf has been referenced a fair bit, which I'm happy about. One problem with Origins was that your backstory--other than human noble--had very little relevance outside of your particular starter zone.
The companions and overall writing do seem rather similar to me though, but I've never really thought Bioware writing was extraordinary. They write fun but fairly one-dimensional characters and give us a a cool world with cool lore and then give us a relatively generic hero story to play with.
The companion story for almost all of them equates to some personality defining trauma that pretty much has determined everything about who they are and needs to be dealt with by the player. Alistair's self doubt as he hides behind his sense of humor, Morrigan's unpleasant eventual fate, Leliana's profession/religious disconnect, etc. I'm not far enough in to see how many of them still follow that basic structure, but Bellara certainly seems to based on the last quest I did for her. Still enjoyable though. Bellara, for example, feels like a cross between Mordin and Merril. She feels like she fits the standard formula for a bioware character.
One other thing, the whole calling stuff out thing. Some of these maps are actually fairly large which makes me appreciate the call outs. I also think it's nice that they gave players an option to turn on/off direction--though I assume it doesn't affect the call outs--since I'd have loved playing without direction back in the day. I just don't have the time these days to hunt down random quest object #1000 in bush #100003. I'd say the characters communicating with each other is a fairly immersive way to give the player that information.
Saints Row 2 was grounded, took itself seriously while having some light humor. Then Saints Row 3 "cartoonified" the genre and stopped taking itself seriously.
Veilguard is the same way. Just look at the companions. None of them feel like they're genuinely afraid. It's like a bunch of bros LARPing while trying to stay 'in theme'; it's bizarre.
Of course, the much fairer comparison wouldn't be Saints Row 2 versus 3 (I was being generious), but more akin to the god awful, "Woke" Saints Row reboot.
How many players actually did all 6 Origins? I loved the City elf, followed by human noble. The other 4 I couldn't care less about.
My pet peeve is that they set up Solas to be a major continuation in the trespasser dlc (I actually bought it before GOTY version was a thing), only to relegate him to a mere cameo in this game. The hell? It feels like they are trying to drag it out.
PFFT.
Compared to what was in trespasser? This is barely anything. Essentially a cameo.
Honestly, another one of the problems I suffered from is that Bellara is a pretty weak companion story- and dialogue-wise, and I invested way to much time into their quests early on. If I had ignored some of the fluffy side stuff and been a little more focused on the main quest, I'd probably have had more fun.
A final thing: if you're playing a rogue or a mage, you REALLY want to advance the main storyline almost exclusively until you get your first warrior companion. It's night and day once you're not the only aggro ♥♥♥♥♥.
Have fun!
my theory as to why the game turned out like it did is:
1) you CANT compete with baldurs gate 3. baldurs gate 3 pretty much perfectly does what dragon age could also do with a more classical western rpg approach. bioware knew if they went in that direction, they would be compared to bg3 and lose.
2) they know their target audience: geeks that are also into dnd. remember that dnd movie honour among thieves? DA: veilguard reminds me a lot of that movie, in a good way.
for what it is, i think the game is pretty good. the gameplay loop is snappy and rewarding. i have fun exploring the world and finding extra money or equipment to get stronger. the fights are combo heavy and dynamic. as the game moves on its less and less primary attack spamming and more and more spell combos and stacks of synergies.
i respect and understand everybody that sais this is not dragon age for them. that too much of the dna is lost. but if you think about it, a lot of the dna is still present. just streamlined into a "blockbuster" sort of fantasy flick.