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In short, you are not some random nutjob who fell into the role of being the leader of the Veilguard by mere happenstance without fulfilling any of the necessary criteria. You get to role play this specifically. If you want to play a murder hobo, destructive psycho or similar, this game isn't the right choice.
But companions are more involved in the play, and some main story parts require a specific companion, but I didn't noticed all was required.
Agree with this. I guess to the OP I would just say:
1. Yes, choices matter.
2. No, you can't kick people out of the party (for the reasons stated above).
This to quote I doubt it's the end. At least Taash quests with action are around dragons, not how behave as a nonbi at a ball. :-) Joking but I'm ok with personal identity problems for a companion, I don't make a block on it.
Choices you make in their final questline has an impact on gameplay as well. Certain choices can turn a companion you've been building up into one that doesn't fit as well into your party as another one would, or a choice for one companion could result in a huge boon to your build, even make or break. That's especially true on higher difficulties from my experience.
Beautiful take, pristine phrasing. Impressed af tbh.