Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

Statistieken weergeven:
all attacks non stop on player.
what i hate the most about this game is that even when i have 2 team mates with me. all attacks are ALWASE on ME. because they dont even have hp bars...

if there are 8 or 20 or 1 enemy they all attack ME. i'm a archer and i cant even F aim a mili second or i'm being hit by god knows who. and the archer has this dumb ability that i LOSE my magic bar ability when i'm being hit. i cant even F fight because i'm alwase just running and dodge spam non stop. because there is no single second that noone is focusing or attacking me or spawns stuf underneed me. and because i get aggro of ALL enemys i get allwase hit or i cant do something els then only dodge. and because of that i dont build up momentum magic bar to actualy do my skills to kill the enemies... and the mages are also nonstop healing me.

long story short i HATE the momentum bar being drained like HELL when being hit. and i hate the NONSTOP agro on the main character like noone els existe.

Where is my TANK that takes the aggro off from me?!

#dyslexia
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Origineel geplaatst door Waifu Collector:
Ye they completely removed all tactical aspects from the combat, its just button mashing and dodge rolling while the immortal companions spam damage.

Dumbed down, just like everything else in the game

Yeah, they did that in DA: Inquisition. I'm actually glad they leaned harder into it this time and made it more of an action RPG instead of that wannabe MMORPG system Inquisition used.
Origineel geplaatst door polarnomad:
So, I started paying more attention to mob aggro. It's not all going to the player.

There seems to be a preference/priority system based on my observation.

#1 on the aggro list is always the player. However, in situations where the player is unreachable or are too far away from a particular enemy, the enemy will attack a companion if there is one nearby. But even then, they quickly go back to trying to get at the player.

For example, I was on a ledge fighting another enemy. The one at the bottom wanted to get to me but seemingly had pathfinding issues, then it switched to smacking my companion that was near it. But after a couple of hits on her, it disengaged and went back to trying to get at me.

Always going after the player is a design "necessity" (i view it as a flaw of the system as a whole). Otherwise, we will end up with silly situations where the enemies are duking it out with literal immortal companions and we can just stab them from the back at our leisure. It would effectively make nightmare difficulty pointless.

As such, 99% of the time they end up going after the player.
Laatst bewerkt door Mentally Unstable; 3 nov 2024 om 8:02
Origineel geplaatst door Mentally Unstable:
Origineel geplaatst door polarnomad:
So, I started paying more attention to mob aggro. It's not all going to the player.

There seems to be a preference/priority system based on my observation.

#1 on the aggro list is always the player. However, in situations where the player is unreachable or are too far away from a particular enemy, the enemy will attack a companion if there is one nearby. But even then, they quickly go back to trying to get at the player.

For example, I was on a ledge fighting another enemy. The one at the bottom wanted to get to me but seemingly had pathfinding issues, then it switched to smacking my companion that was near it. But after a couple of hits on her, it disengaged and went back to trying to get at me.

As such, 99% of the time they end up going after the player.

this and if it is a boss it wil use a mega jump to go towards you if you are to far away. XD
Yep. I pointed that out from the beginning when people tried to say the game play looked good. As a person who prefers mage, no, it didn't. It had a dangerous lack of tanks.
Origineel geplaatst door Mysti_Fogg:
Yep. I pointed that out from the beginning when people tried to say the game play looked good. As a person who prefers mage, no, it didn't. It had a dangerous lack of tanks.
Yeah, I'm playing a mage and I sure miss a tank or two. Most of the fights are me dodging and trying to get a shot off in between.
Wait for Davrin and relax. Or play as warrior and get into hp and def. It is what it is.
I struggle a boss fights (as mage or rogue) without tank but i just kite around with my Bellara and Emmerick\Lucanis and i dont wanna swap em since i like em most.
First thing I did was going into the Custom Difficulty Options and tuned the Enemy Aggressiveness down a notch, so not everyone and their Mother wails on me at the same time all the time. This made the combat a bit more bearable.
Origineel geplaatst door Deroldsen:
Because this isnt an RPG, its an action slasher with some DA characters.
No, it;s an action rpg......... that is like saying Cyberpunk 2077 isn't an rpg it's an Action FPS - it's ♥♥♥♥♥♥♥ both, words have meaning
Origineel geplaatst door Deroldsen:
Origineel geplaatst door Alekero:
Wait for Davrin and relax. Or play as warrior and get into hp and def. It is what it is.
I struggle a boss fights (as mage or rogue) without tank but i just kite around with my Bellara and Emmerick\Lucanis and i dont wanna swap em since i like em most.
Again, why do we give games passes for "it is what it is" it's not a damn tree, it didn't grow organically, we made it, people, chose every aspect of the game. When those choses don't function or make sense, it's not a good game!
it's not a pass, it's how the game was designed and what it was balanced for - saying you don't like it because you struggle to get to grips with it isn't the same as the system being bad. - it's the opposite
Glad I'm playing a Warrior then LOL.. But yeah I can agree with your frustration there needs to be a taunt ability in the game for your war companion
I agree I'm a mage class, these guys will dodge my team mates and run right to me I can't even cast my big spells to do actual damage or charge an ability because I have 2 guys charging me while one throws magic at me from a side of the map I can't see.
This game doesn't want you to think too much.
Moreover even if you stand still but in vision of enemies they continue attack you even if you have two companions in melee combat. On top of that without their abilities companions don't do decent damage compared to you.
It's a shame that combat does not feel like a something party-based, but rather you play solo with companions being a couple of additional abilities that you can use.
Origineel geplaatst door Waifu Collector:
Origineel geplaatst door Flannaz:
No, it;s an action rpg......... that is like saying Cyberpunk 2077 isn't an rpg it's an Action FPS - it's ♥♥♥♥♥♥♥ both, words have meaning

Cyberpunk has real choices for dialogue and story an a lot of ways to approach encounters this has the illusion of choice and bum rushing into battles with 0 tactical depth.

The best you could say about it is that this has "RPG elements" but its not even an action RPG

The only role you can play here is the one the "writers" assigned for you kek.

This game is fun, but it is NOT the masterpiece that Cyberpunk was.
It's not a party RPG, despite how it presents itself. Your companions are glorified cooldown abilities. Tbh, that is an insanely weird design decision to me. You are effectively alone on the field and that's why only you get targeted. Blame Mass Effect game design
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