Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He didn't say it's objective, nor opinions about art needs to be objective in any sense.
https://x.com/HubBandar/status/1852052349487067175
There are 2 possible reasons veilguard is mostly positive now.
1- Thanks to very few people like "Skill Up", Bioware couldn't hide the game's DEI/Woke identity and how poor the writing of the game was from people, so people were able to avoid it from the start. People who would buy it blindly, not like it, then leave a negative review, didn't buy it at all thanks to all controversy. For example, I could buy it as I'm a fan of RPG genre, but I will not buy it, I will not even pirate it because of extreme DEI content and terrible writing of the game. I don't think this game deserves even my time, let alone my money.
2- Bot reviews. I'm pretty sure a big firm like EA, which millions of dollars would be considered as pocket money, could purchase 5-10k of reviews from somewhere like india/china, let them write positive reviews made by chatgpt, just so they can push their score in steam. It would cost less than 1 million $, which is nothing for an AAA budget game.
I'm not claiming they did this, I'm just saying it would be easily possible, IF they wanted to do.
There are plenty of objective aspects for quality regarding writing and art, directing, animation, anything really. Schools for all of that exist for a reason. They don't just say "it's subjective, do whatever at random".
It's about as subjective as physics, history, w/e science subjects you can think of.
It only becomes that "subjective" once you develop the necessary, largely objective, skills and knowledge, as a base. Only after that, at a high enough level, it can get weird. Just like art, you have to learn tons of objective skills such as perspective, proportions, composition, flow etc. You don't scribble some lines at random like a 2 year old and claim it's a masterpiece on the same level as one of the historical masters.
Same with writing, and specifically, the writing in this game. It is the equivalent of the 2 year old going crazy on a sheet of paper, with a cheap plastic pen that barely works, with no rhyme or reason. Like characters having a dialogue that sounds like saying random disjointed lines that don't logically follow from each other. Then trying to pretend it's amazing writing. Or even good.
It is objectively very bad. As it fails on the most basic levels, that you cannot produce good writing without.
(that "subjective tho" nonsense people with no argument like to pull, to the degree of "everything is subjective", so if you stop breathing you won't die, because subjective tho. Claiming that their "opinion" trumps facts. And acting like everything is an opinion, facts don't exist. It's, if I want to be extremely charitable, purely a deeply philosophical subject that has nothing to do with life in practice. We are humans, we experience the world in specific ways, we process information in specific ways. There are countless things that are objective, are they *Absolutely* objective, universally? No. But that's practically irrelevant. This isn't some extreme multi-verse theory discussion, or some such.)
Oh, and there is plenty in this game that is objectively bad. Including in basic technical terms there are issues.
You can certainly say design elements/tools are universal and applicable to all mediums of art, hence they are objectively good - for example the proportion of human characters, the golden rule in composition..etc.
The problem we have here lies in criticism, which is another separate field in art, requires objectivity for an opinion to be valid is entirely absurd, nor do you need to emphasize "writing is objectively bad.", when you can just say "I don't like the writing." - end of story.
Unless you want to talk about how they write Taash, which is another form of literary criticism. Unforturnately Ubisoft's Marc-Alexis Coté summarized it perfectly.
"By choosing Naoe and Yasuke as protagonists, we are expanding the narrative landscape, offering new points of view that challenge established norms found in many works of fiction, while staying true to the history that shaped them. At the end of the day, Assassin's Creed is not just a franchise, it's a platform for entertainment, dialogue, discovery and understanding. Our commitment isn't just about reflecting on the past, it's about ensuring that the stories we tell continue to unite, inspire and challenge players, regardless of their background, and we'll continue to stand by these values because they are central to the heart of the franchise, and I believe, to the future of storytelling itself. Ultimately, we believe that the diversity and richness of the human experience is what helps Assassin's Creed resonate with players across the globe, and we're committed to standing firm on that foundation."