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"Spellblade, Tempest focus, Pure electric, with Duration/Electric boosting items/skills. Ballaria with Time slow and Harding with Adrenaline Rush gives me unlimited Tempest. Timeworn Magesknife (avoid full rarity) gives me constant healing with Tempest procing Arcane bombs. This build feels really hard to die in as I CC everyone close and explode them with charged heavy swings of knife. Time Slow is a insane Dps moment with Tempest."
I just killed the Final Form of him too with basically the same build but with some improved items. Not easy especially since he is resistant to electric but dam fun on the hardest difficulty.
No, I'm talking about the DEMON - formless one, the ONE FROM *****DOCK TOWN***** as mentioned in the TOPIC. It doesnt get in any perch, because it's not the DRAGON formless one, that you surely mistook. The dragon I killed it in 5 tries, has no DPS check, only has it's mechanics and mobs that are tiresome.
Stagger changes nothing for the Demon in docktown, mostly stagger is usefull for the mobs that spawn, the ones you can push from the bridge. The Demon itself you can stagger all day long and it will regenerate IF you don't have enough DPS and detonations one after another.
Thanks man, your post helped a lot. I was also stuck on this boss for a while. Was able to defeat him with Me a warrior(champion), Lucanis and Emmrich.
I think the biggest lesson i took from the fight is building your team around your detonation skills as your cooldowns and mana generation will be faster than your team.
I know its off topic but i have found the enemy aggression is ridiculous especially with how often ranged enemies can attack.
Companions I used Darvin and Bellara.
Darvin's main purpose is to give me invulnerability for 8 seconds, giving me decent dps uptime.
Bellara has an auto trigger heal, her time slow gives me Rage and 1 free ability use. She mostly uses time slow since I need that higher dps uptime.
Key is to be able to perfect defense its melee attacks, which buys a few seconds of dps uptime (i like to pop time slow at this moment since essentially you have the entire 10 seconds to do damage and end the time slow with a skill like whirlwind). I use whirlwind/my kick to interrupt its AoE. No solution for the charge except to just let it heal for the 10 seconds.
Ravage rune helps a lot in boosting my dps.
No matter being off topic. It is interesting how I saw so many reviews saying there was no real difference to the enemies on Nightmare but the HP, when this is really false. I think most of them played Nightmare on the really easy fights of the beginning of the game and never got to the real fights that start to pop off when your level is higher.
When our level is higher we even have minibosses appearing on regular mob fights like those you have when you revisit areas and they have less HP, but same damage as before AND usually come with an entourage of ranged attackers behind them to fly missiles in your face every few seconds.
Also, it only takes a really long time to kill on the case of some enemies like bosses and over level bosses that seem to have really high defense like all the Formless Ones and that Dragon from Crossroads, not Mythal, but the other one which is fixed lvl 50 (which I decided to wait to kill it later, so long was the fight).
If it's the demon that spins and regenerates the bottom line is: you need big damage on Nightmare (good team composition and specific skills), nothing more. There is absolutely zero gimmicks, which was what I thought there was and was making me crazy.
Good luck on your kill.