Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

View Stats:
Balalaika Nov 2, 2024 @ 11:52pm
Puzzles really easy?
Watching streams seems like puzzles are really easy. Usually the solution is right next to the puzzle? Is this true?
< >
Showing 1-15 of 15 comments
DudeBro69 Nov 2, 2024 @ 11:56pm 
If you see a broken bridge, the magic button to fix the broken bridge should be right next to it.
Chekita Nov 3, 2024 @ 12:01am 
There are easy puzzles and there are a little more complex ones, similar to what you get in a assassin's creed game, it's not as people have been saying over and over by watching reviews with the first bridge in the game. There are several chests I'm still on the to do list to unlock because they some of them need the power of another character for the puzzle and in many cases a lot of going around to find the place to climb, break, etc.
Anyone that says every puzzle is like the broken brigde from the beginning probably didnt even play the game, because in the crossroads there are a lot of goings around to put back and forth the crystals, nothing crazy, but that kind of level of gatcha games/ assassins creed, you still have to think a little and most of the time what it takes is exploring, observing the enviroment carefully.
DudeBro69 Nov 3, 2024 @ 12:03am 
All the puzzles are nonsensical afterthoughts

I prefer bridge button rather than time killers with zero wow factor

Ultimately i prefer good puzzles or none.
Last edited by DudeBro69; Nov 3, 2024 @ 12:04am
Supgad Nov 3, 2024 @ 12:03am 
Originally posted by DudeBro69:
If you see a broken bridge, the magic button to fix the broken bridge should be right next to it.

Even on the off-chance the 'key' isn't within five yards of the switch, it'll shine brighter than an eclipsing sun. You genuinely cannot miss it.
CrazyOdd Nov 3, 2024 @ 12:07am 
The levels are mostly linear, so the puzzles are limited do to that. In the more open parts, like the crossroads, the puzzles has more variation.
The hard part is usually to find the correct spot to start the puzzle, as some levels snakes under and/or over it self, without short cuts between different heights.
Meaning you can risk missing some chests, from auto closing paths, if not paying attention.
Last edited by CrazyOdd; Nov 3, 2024 @ 12:08am
Chekita Nov 3, 2024 @ 3:22am 
Originally posted by Red Phantom:
I'm pretty confident you could train a chicken to solve almost all of the puzzles in this game.
Aside from very few games, that is true for most of them and people still play it a lot, like gatcha games (Genshin, etc). It wouldn't hurt for some puzzles to be better, but it's not really that different from most games.
As for the ones that have big or difficult puzzles, it's not uncommon for people to just straight up seek a guide to complete after 3 tries nowadays, that's one of the reasons it's not surprising to have regular and easy puzzles along with exploration. DAI I can only remember 1 puzzle there from the DLC, correct me if I'm wrong.
Swans Nov 3, 2024 @ 3:26am 
Originally posted by Balalaika:
Watching streams seems like puzzles are really easy. Usually the solution is right next to the puzzle? Is this true?

Yes, the puzzles are very easy and very basic in nature.
Originally posted by Chekita:
Originally posted by Red Phantom:
I'm pretty confident you could train a chicken to solve almost all of the puzzles in this game.
Aside from very few games, that is true for most of them and people still play it a lot, like gatcha games (Genshin, etc). It wouldn't hurt for some puzzles to be better, but it's not really that different from most games.
As for the ones that have big or difficult puzzles, it's not uncommon for people to just straight up seek a guide to complete after 3 tries nowadays, that's one of the reasons it's not surprising to have regular and easy puzzles along with exploration. DAI I can only remember 1 puzzle there from the DLC, correct me if I'm wrong.
i hate genshin but their puzzles seem to be quite a bit more difficult than click on item move it to spot, in fact id even call them tedious
Bilbo Tha Donk Nov 3, 2024 @ 3:29am 
They arent puzzles. Theyre just 1 step processes.
Chekita Nov 3, 2024 @ 3:40am 
Originally posted by Khergit Horse Archer:
Originally posted by Chekita:
Aside from very few games, that is true for most of them and people still play it a lot, like gatcha games (Genshin, etc). It wouldn't hurt for some puzzles to be better, but it's not really that different from most games.
As for the ones that have big or difficult puzzles, it's not uncommon for people to just straight up seek a guide to complete after 3 tries nowadays, that's one of the reasons it's not surprising to have regular and easy puzzles along with exploration. DAI I can only remember 1 puzzle there from the DLC, correct me if I'm wrong.
i hate genshin but their puzzles seem to be quite a bit more difficult than click on item move it to spot, in fact id even call them tedious

The point is that this is considered normal, just like in big open world games like AC you will find places that are straight up just break the door to get the item and others you have to find the place you actually need to climb to have a clear shot to open the door from the outside. In this game it is pretty much the same.
And for those who keep saying it is bringin the item close to the bridge you are just parroting what Matty's review said. There are puzzles with more steps and that need exploration to find the way. They are not difficult, but they are not brain dead such as the literal first puzzle in the game (which is what is shown in Matty's review).
Foregone Nov 3, 2024 @ 3:45am 
Puzzles are mindless initially, later on they are ok, nothing that will get you stuck for long time, but not insultingly easy either.
Originally posted by Chekita:
...
im not sure they are the same thing. finding the way to get thru a gate is a detour not strictly a puzzle, it could be just down another open path like say a crack in the wall just beside the gate.

i dont want to get into semantic war but i think they could have done better on that aspect.
Chekita Nov 3, 2024 @ 3:57am 
Originally posted by Khergit Horse Archer:
Originally posted by Chekita:
...
im not sure they are the same thing. finding the way to get thru a gate is a detour not strictly a puzzle, it could be just down another open path like say a crack in the wall just beside the gate.

i dont want to get into semantic war but i think they could have done better on that aspect.

Sure it could be better. Would love that, but they are still puzzles. Some of them you simply need to look better to find a barrel that explode, etc. Exploration or not, still puzzles my man, no need for semantics just to prove a point. And this is exactly why I say people are exaggerating a lot when they act like every puzzle is the same as the first bridge in the game. It's simply infantile bias for no reason whatsoever. If the game does well or not, it's not like we will gain anything from it aside from maybe DLC or other games from the same company.
It's desinformation to say they are all the same as the first puzzle in the game which people keep repeating and flooding the forum when actually someone was interested in knowing what happens in the game.
Originally posted by Bilbo Tha Donk:
They arent puzzles. Theyre just 1 step processes.
That is wrong.
Originally posted by Foregone:
Puzzles are mindless initially, later on they are ok, nothing that will get you stuck for long time, but not insultingly easy either.
+1 with 14H played.

But also, anybody pretending DAO has more complex puzzling would be dumb.

All those insulting DA4 players on how puzzling is for kids are insulting DAO fans, lame.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 2, 2024 @ 11:52pm
Posts: 15