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Anyone that says every puzzle is like the broken brigde from the beginning probably didnt even play the game, because in the crossroads there are a lot of goings around to put back and forth the crystals, nothing crazy, but that kind of level of gatcha games/ assassins creed, you still have to think a little and most of the time what it takes is exploring, observing the enviroment carefully.
I prefer bridge button rather than time killers with zero wow factor
Ultimately i prefer good puzzles or none.
Even on the off-chance the 'key' isn't within five yards of the switch, it'll shine brighter than an eclipsing sun. You genuinely cannot miss it.
The hard part is usually to find the correct spot to start the puzzle, as some levels snakes under and/or over it self, without short cuts between different heights.
Meaning you can risk missing some chests, from auto closing paths, if not paying attention.
As for the ones that have big or difficult puzzles, it's not uncommon for people to just straight up seek a guide to complete after 3 tries nowadays, that's one of the reasons it's not surprising to have regular and easy puzzles along with exploration. DAI I can only remember 1 puzzle there from the DLC, correct me if I'm wrong.
Yes, the puzzles are very easy and very basic in nature.
The point is that this is considered normal, just like in big open world games like AC you will find places that are straight up just break the door to get the item and others you have to find the place you actually need to climb to have a clear shot to open the door from the outside. In this game it is pretty much the same.
And for those who keep saying it is bringin the item close to the bridge you are just parroting what Matty's review said. There are puzzles with more steps and that need exploration to find the way. They are not difficult, but they are not brain dead such as the literal first puzzle in the game (which is what is shown in Matty's review).
i dont want to get into semantic war but i think they could have done better on that aspect.
Sure it could be better. Would love that, but they are still puzzles. Some of them you simply need to look better to find a barrel that explode, etc. Exploration or not, still puzzles my man, no need for semantics just to prove a point. And this is exactly why I say people are exaggerating a lot when they act like every puzzle is the same as the first bridge in the game. It's simply infantile bias for no reason whatsoever. If the game does well or not, it's not like we will gain anything from it aside from maybe DLC or other games from the same company.
It's desinformation to say they are all the same as the first puzzle in the game which people keep repeating and flooding the forum when actually someone was interested in knowing what happens in the game.
But also, anybody pretending DAO has more complex puzzling would be dumb.
All those insulting DA4 players on how puzzling is for kids are insulting DAO fans, lame.