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Graphics
Combat
Character building
Fun
Cons
Companions giving hints on what to do
- Hair physics.
Cons:
- The rest.
Can use duplicate gear to enhance existing gear.
Con:
Party members don't have the degree of interaction you'd usually expect from a party based action game.
It was a bad joke that the sequel was to include anything from Inquisition.
"Oh but every game has been different"
Yes but this one isn't.
It is the exact same game sold over again.
What do you mean by "Companions giving hints on what to do"?
- Main storylike is decent.
- The game's music score is nice.
- The voice acting has been good so far.
- I like the lighthouse as your home base.
- The combat has been pretty good so far.
- The griffon Assan is cute and you can pet him.
- The character and world building is pretty good.
- I like the graphic art style for the world environments.
- I like graphic art style for the armor and weapons sets.
- I like the hair physics and many hair styles to pick from.
- I do like a bunch of the companion quests and side quests.
- I like that you can use duplicate gear to upgrade existing gear.
- I like all the options that you can pick from for choosing your next skills.
- I like that your faction background is brought up when talking with people.
- I like that that you can change your character's appearance anytime now at the mirror.
- I also like that you can import your character's appearance from a save when making a new character.
Cons:
- Companions no longer have health bar.
- I really really hate the new redesign of all the Qunari.
- Your only able to be the good guy, there is no evil option.
- It does not really feel like a true Dragon Age game anymore.
- Some of the woke stuff has been pretty in your face at times.
- Some of the game's dialogue is hit or miss (some of it is good, some bad).
- I wish the party members had more interactions with you at the lighthouse.
- I do not like the graphic art style that is used for the characters and enemies.
- I wish it had more exploration in areas when exploring, and it was not so linear.
- I do not like that you mainly now are pressing a button to use your companions abilities in combat. Since they do not do much damage outside of that on there own in combat.
-Art style
-Character Creation
-Most dialogue
-Voice Acting
-You are able to change your character's looks totally over. This has saved me a lot of time in initial creation knowing I can change their looks anytime.
Cons:
-Some of the dialogue script is too childish
-Too simple of an inventory/item system
-The worst of humanity has decided to spend their time to spew hateful rhetoric on a single player game
* Environmental graphics
* Hair physics
* Character creation
Cons:
* Writing/dialogue/Companion Banter
* Character graphics (plastic/clay-like).
* Good-guy choices only (why have a dialogue wheel)
* Spongy combat
* difficulty level doesn't matter as its nearly impossible to actually be killed (you can revive yourself, when you reach 0 health you don't actually go down either, its like a 3-chance system its weird)
* companions don't have health
* no tactical menu/automation menu for companions
* Cooldowns (abilities) are way too long
* Linear level design (on rails/corridor exploration) - applies to towns as well.
* Minimum exploration, everything is instanced or involves a fast-travel of some kind.
* Butchered Qunari visuals, they could have looked WAY cooler
* Cannot turn off combat indicators for increased difficulty (combat attacks are spotlighted for you every time).
* Woke propaganda
1. Hub > Mission > Hub > chat to companions loop. Just straight up hacks my brain.
2. The environments and how they gradually unlock to expand out. Big fan of the 'piss off, nothing to see here for now' message on the doors showing areas yet to unlock.
3. The environments are beautiful. Really good looking.
4. Big hair.
5. The voice acting has been sound, I like my (female) Rook. Not sure who she is but she's doing good.
Things I dislike (so far)
1. Dialogue can be hamfisted. "I know writers who use subtext and they're all cowards!" - Garth Marenghi
2. Following on from this, characters can feel like they lack depth and are narrating their own actions and motivations leaving the player with no sense of them developing as the relationship builds.
3. Some scenes don't flow properly - almost feels like having Act 1 and Act 3 of a play but not Act 2 because they couldn't afford to stage it.
4. Jump being the same button as loot by default on my controller. May the person who signed off on that stand barefoot on lego every morning for a year.
good question, maybe posting on multiple accounts? Really not sure.
Graphics
No bugs, so far
Sound, music, voice acting
Combat difficulty settings options
Cons
Lack of open spaces, zones. So far very corridors style gameplay
Can't change class