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The camera has a really annoying aspect where it adds "deacceleration" frames every time you release the stick to "dampen" the camera. The effect is when releasing the stick after panning it will still continue to move in the direction you were panning and slowly come to a stop.
When playing at 30 fps (or most likely anything under 60 fps) this causes stutter as it only shows some of the "dampening" frames at stick release.
If you slowly pan the camera and release it generates far less of these frames so it doesn't stutter as much, but when you pan quickly and release it generates more of them and it causes a big stutter every time.
I really hope there is a way to disable this behavior, but I haven't found one yet.
Yes this must be it then! I am running at a locked 30. I hope there's a way to disable this as well because it is super distracting and ruins what is otherwise a nice port.
Yeah it's so bad that I force myself to move the camera slowly to avoid the stutter.
It happens every time you pan the camera on the stick when you lock the FPS to 30
I get why it exists but it does more harm than good for me personally.
I believe this is a different problem. If you have VSYNC enabled or if you're capping the frame rate via NVCP or RivaTuner, anytime the game drops below the cap or refresh rate (even if it's just a a single frame), you'll experience massive stuttering. To mitigate this, you need both Triple Buffering and Reflex enabled — I tested this thoroughly; one without the other doesn't resolve the problem. Once you have both enabled, the game behaves normally even if the rate dips below the cap (you'll still notice the drop, but it won't be accompanied by massive stutters).
I can reproduce this problem 100% at the time near the campfire in the Veil Jumper camp.
What PEELER and I were discussing was the camera judder that happens after you release the stick (which doesn't happen in Photo Mode or if you're using a mouse). This hitch occurs whether you have VSYNC on or off, regardless of frame rate stability.