Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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PEELER Nov 2, 2024 @ 5:48am
Camera Stutter / Hitching
Am I the only one that notices that moving the camera then stopping the camera causes strange hitching? For reference, I'm using controller, and I can slow pan the camera, everything is super smooth. The moment I release the stick to stop the camera, it stutters to a halt, every single time. I've never seen something like this in a game before. Anyone else experience this and find out how to fix it?
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Showing 1-15 of 17 comments
FlyinJ Nov 2, 2024 @ 8:43am 
Are you running at a locked 30 fps?

The camera has a really annoying aspect where it adds "deacceleration" frames every time you release the stick to "dampen" the camera. The effect is when releasing the stick after panning it will still continue to move in the direction you were panning and slowly come to a stop.

When playing at 30 fps (or most likely anything under 60 fps) this causes stutter as it only shows some of the "dampening" frames at stick release.

If you slowly pan the camera and release it generates far less of these frames so it doesn't stutter as much, but when you pan quickly and release it generates more of them and it causes a big stutter every time.

I really hope there is a way to disable this behavior, but I haven't found one yet.
PEELER Nov 2, 2024 @ 7:16pm 
Originally posted by FlyinJ:
Are you running at a locked 30 fps?

The camera has a really annoying aspect where it adds "deacceleration" frames every time you release the stick to "dampen" the camera. The effect is when releasing the stick after panning it will still continue to move in the direction you were panning and slowly come to a stop.

When playing at 30 fps (or most likely anything under 60 fps) this causes stutter as it only shows some of the "dampening" frames at stick release.

If you slowly pan the camera and release it generates far less of these frames so it doesn't stutter as much, but when you pan quickly and release it generates more of them and it causes a big stutter every time.

I really hope there is a way to disable this behavior, but I haven't found one yet.

Yes this must be it then! I am running at a locked 30. I hope there's a way to disable this as well because it is super distracting and ruins what is otherwise a nice port.
CrazyOdd Nov 2, 2024 @ 7:19pm 
The frame generation section, should have the "locked" FPS setting. Refereed to as "target FPS".
PEELER Nov 3, 2024 @ 4:52pm 
Originally posted by CrazyOdd:
The frame generation section, should have the "locked" FPS setting. Refereed to as "target FPS".
I'm not using frame gen
FlyinJ Nov 4, 2024 @ 10:09am 
Originally posted by PEELER:
Originally posted by FlyinJ:
Are you running at a locked 30 fps?

The camera has a really annoying aspect where it adds "deacceleration" frames every time you release the stick to "dampen" the camera. The effect is when releasing the stick after panning it will still continue to move in the direction you were panning and slowly come to a stop.

When playing at 30 fps (or most likely anything under 60 fps) this causes stutter as it only shows some of the "dampening" frames at stick release.

If you slowly pan the camera and release it generates far less of these frames so it doesn't stutter as much, but when you pan quickly and release it generates more of them and it causes a big stutter every time.

I really hope there is a way to disable this behavior, but I haven't found one yet.

Yes this must be it then! I am running at a locked 30. I hope there's a way to disable this as well because it is super distracting and ruins what is otherwise a nice port.

Yeah it's so bad that I force myself to move the camera slowly to avoid the stutter.
Last edited by FlyinJ; Nov 4, 2024 @ 10:09am
AllanWake™ Nov 4, 2024 @ 10:28am 
It does it on mouse as well, but i notice it only once, 5min after loading into the game, then you can move fast or slow and it doesnt happen again.
Last edited by AllanWake™; Nov 4, 2024 @ 10:29am
FlyinJ Nov 4, 2024 @ 10:43am 
Originally posted by AllanWake™:
It does it on mouse as well, but i notice it only once, 5min after loading into the game, then you can move fast or slow and it doesnt happen again.

It happens every time you pan the camera on the stick when you lock the FPS to 30
Last edited by FlyinJ; Nov 4, 2024 @ 10:43am
AllanWake™ Nov 4, 2024 @ 10:48am 
Originally posted by FlyinJ:
Originally posted by AllanWake™:
It does it on mouse as well, but i notice it only once, 5min after loading into the game, then you can move fast or slow and it doesnt happen again.

It happens every time you pan the camera on the stick when you lock the FPS to 30
im on PC, 60fps
PEELER Nov 4, 2024 @ 5:45pm 
Originally posted by AllanWake™:
Originally posted by FlyinJ:

It happens every time you pan the camera on the stick when you lock the FPS to 30
im on PC, 60fps
I lowered settings and locked to 60 fps to test, and I noticed it at 60 fps as well.
Insolentius Nov 7, 2024 @ 5:22pm 
I noticed this too, and it's infuriating. Playing at a locked 60 FPS. Weird thing is - when you switch to photo mode, the camera movement is normal (i.e. no judder/stutter when releasing the stick).
Last edited by Insolentius; Nov 7, 2024 @ 5:24pm
PEELER Nov 8, 2024 @ 9:10pm 
Originally posted by Insolentius:
I noticed this too, and it's infuriating. Playing at a locked 60 FPS. Weird thing is - when you switch to photo mode, the camera movement is normal (i.e. no judder/stutter when releasing the stick).
I noticed the photo mode thing as well. I posted in the Dragon Age forum on EA's website, and one of the EA community managers replied and said it is a known issue. So hoping it gets fixed soon.
Insolentius Nov 9, 2024 @ 1:52pm 
I also noticed that the problem goes away if you assign "Output Joystick" to "Relative Mouse" via Steam, so it emulates mouse movement. But that's not an ideal solution because the button prompts change every time you move the camera, plus the movement isn't as smooth.
Last edited by Insolentius; Nov 9, 2024 @ 1:58pm
ThotsBContagious Nov 9, 2024 @ 1:54pm 
Originally posted by PEELER:
Yes this must be it then! I am running at a locked 30. I hope there's a way to disable this as well because it is super distracting and ruins what is otherwise a nice port.
Second I turned off vsync it went away.
I get why it exists but it does more harm than good for me personally.
Last edited by ThotsBContagious; Nov 9, 2024 @ 1:56pm
Insolentius Nov 9, 2024 @ 2:03pm 
Originally posted by ThotsBContagious:
Second I turned off vsync it went away.
I get why it exists but it does more harm than good for me personally.

I believe this is a different problem. If you have VSYNC enabled or if you're capping the frame rate via NVCP or RivaTuner, anytime the game drops below the cap or refresh rate (even if it's just a a single frame), you'll experience massive stuttering. To mitigate this, you need both Triple Buffering and Reflex enabled — I tested this thoroughly; one without the other doesn't resolve the problem. Once you have both enabled, the game behaves normally even if the rate dips below the cap (you'll still notice the drop, but it won't be accompanied by massive stutters).

I can reproduce this problem 100% at the time near the campfire in the Veil Jumper camp.

What PEELER and I were discussing was the camera judder that happens after you release the stick (which doesn't happen in Photo Mode or if you're using a mouse). This hitch occurs whether you have VSYNC on or off, regardless of frame rate stability.
Last edited by Insolentius; Nov 9, 2024 @ 2:08pm
ThotsBContagious Nov 9, 2024 @ 2:06pm 
Originally posted by Insolentius:
Originally posted by ThotsBContagious:
Second I turned off vsync it went away.
I get why it exists but it does more harm than good for me personally.

I believe this is a different problem. If you have VSYNC enabled or if you're capping the frame rate via NVCP or RivaTuner, anytime the game drops below the cap or refresh rate (even if it's just a a single frame), you'll experience massive stuttering. To mitigate this, you need both Triple Buffering and Reflex enabled — I tested this thoroughly; one without the other doesn't resolve the problem. Once you have both enabled, the game behaves normally even if the rate dips below the cap (you'll still notice the drop, but it won't be accompanied with massive stutters).

I can reproduce this problem 100% at the time near the campfire in the Veil Jumper camp.
Uh ok, except all I needed to do was vsync off.
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