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You know, I did boost the numbers. Not just the cost per game. But also the sales numbers including accounting for console (which has become less popular in general)
I tried to. Didn't find any sales info on consoles in my research. If someone provides articles about the numbers I'd be happy to update the post. But to compensate I effectively doubled the "boosted" estimate of the PC sales.
I'd be surprised if it's bigger than an extra 30 percent of the peak players on PC.
In addition to this, looking at track records from other games, sales tend to be 5x-8x the peak player count for the first week
Elden Ring, for example peaked at 950k, but sold 5m. Space Marines 2 peaked at 120k and sold over a million, Helldivers 2 peaked at 450k but sold 6m.
Lowballing the number, 70k concurrent x5 is at minimum 350k copies sold on Steam, on a game that also releases on consoles. Going by previous track records the game is unlikely to hit a million sales in the first week but it definitely will by the second.
It's absolutely, undeniably going to turn a profit within the second week, and will probably end up making quite a bit in the first year as sales continue, since this is a single player game, and single player games don't depend on online activity.
On top of this, this isn't the end of the first week, this is the first day and peak player count could very well go up in the weekend.
You want the game to fail so bad that you're trying to convince yourself that it will, despite it sitting comfortably at the top of the Top Sellers charts on day 1 of release.
Also, you suck at research. You used a made up number as your basis and you didn't use any reference for the peak players to sales correlations. Please, don't ever do this again, you're really terrible at this.
It is still wait to early to call it as we don't actually have all the facts a figures at this time and everything is estimated and, as has been proven a dozen times before, early estimates are always way off.
The only thing we can say is that it is not an instant financial success nor is it a complete flop. Its probably looking at around 2 - 3 million sales across or platforms and regions, which means it MAY break even in release weekend but it isn't likely to make huge profits right now.
Couldn't have said it better.
As I said, I gave generous numbers. As I specified in the post. Including noting that the production cost and marketing are low balled but the only ones I can confirm as of right now.
I too suspect the costs are higher. Hence I mentioned that for transparency.