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I think it's better to compare this game to Mass Effect 3 than Dragon Age, with regards to the game having it's own version of Galaxy Readiness.
DAV - is more linear and action oriented. Levels are more beautiful but i really dislike platforming and puzzles. Always need to push stones to get somewhere.
Veilguard to mee has better gameplay and some nice looking Levels but also boring puzzles a bad camera in fights, filler sidquests wich are are a bit better then those in DAI but not much.
It has it's moments and as a big bonus Manfred! But then there is Taash soo.... ah who care Manfred alone let's me continue my Journey.
Correct - and how do you approach the missions? What do they consist of? Are there multiple paths to completion/multiple choices within them?
Or is it mostly Go to point A then point B, etc. And in between those points do you get to explore in any great depth? If not, it's linear.
Do you get to discover anything or do your companions reveal it/notify you about it? Any engaging puzzles or are they the equivalent of a 2 year old's toy where a square block goes in the square hole?
Edit: Just to note, there's nothing wrong with level design being more linear and focused. However, some like it less than others.
1. Your companion are immortal, making taunt spam one of the best mind-numbing tactic in the game atm.
2. Every enemy will always target your character which can be annoying, especially when there are 6++ hostiles in the same room. Your class barely matter in Veilguard
3. Advantage/Buff stacking while mashing button in this series can easily goes rampant and does way better job than waiting for prime/detonation on mid/late game.
4. Later on, you will use skill just to avoid damage since you cannot get damage while casting your skill.
Among Dragon Age games Veilguard is the less far to DAI but also deeply different too.
A comparison is difficult when so many things are different, quick try, from 30H play.
DAV is better for:
- Exploration, but different, DAI is more open world like wandering.
- Towns (DAV has two big with multi floors and complex structures)
- Non NPC Graphics
- Tourism value
- Character creation
- Character building
- Character equipment
- Companions quests
- More present and active companions when adventuring.
- Side quests
DAI is better for:
- Pure wandering
- NPC Graphics
- Overall Writing out of most side quests. Quote that DAI is less uneven in its writing quality but for plenty side quests probably rushed. And this covers mostly everything but side quests. DAV has quite good times, better side quests, better and more companions quests, but it's writing is uneven for everything.
- Companions out of their quests.
- Party building
- Party equipment
- Crafting
Hard to say:
- Combats, so different.
- Puzzling, DAV has many more complex (optional) puzzling, and avoid DAI problem of using obvious mini puzzling games in the game. But DAV also use many tiny puzzles as simple actions fillers to make progress a quest and gives it a dynamic (wrong idea).
- Hub & Keep aspects (need full play DAV)
- Choices and consequences, that sort of stuff requires deep knowledge and multiple plays. What's clear from a 30H running play is DAV has few choices with deep multiple consequences that don't have DAI.
DAI was very bad mouthed at release and you wait years before play and enjoy it.
in my opinion you'll do the same for DAV, will listen the badmouthing, forget, later pick it at a sale, play it and enjoy it.
- DAV level design is widely more sophisticated and complex.
- DAI combats are no way clearly better than those of DAV, just very different and DAI hasn't the best RTwP system. I would even say DAI without Tactical View as for most players has less good combats than those of DAV, the comparison is hard only when using always DAI Tactical View for combats... Did you even used it for a one full combat, probably not.
- Pacing, you need clarify.
Quote, I replayed recently DAO (not awakening had enough), DA2, DAI. Ultimate version for all.
I loved DA 2 which people hate mostly for not being open world without looking at the game itself but I hated Inquisition for it's bs combat that made it barely playable as mage (but apparently incredibly easy as literally every other class) but tbh I find that doubtful based on my experience as a mage.
DA2 had its own issues with enemies spawning ontop of party members to instantly reduce your whole party to low hp and then you had to make due with 1-2 sources of healing and long cooldowns but Inquisition was so, so much worse.
No more customizable ai gambits like in FF12, no more ability to give out any orders [/] since the ai chose new actions within a sigle frame of completing the previous one and you couldn't give orders while they were doing anything and tactics mode was ultra tedious because you had to micro manage even all movement and it would become impossible to use i you ever left tactics mode and the healing / damage mitigation system was incredibly bad, extremely reliant on the single worst spell in any game ever.
Enemy damage was insanely high and in turn you needed the barrier spell with really short duration, getting weaker the longer it was active and duration ticking down during menuing when combat was paused while cooldown was really damn long for a spell that was the only thing preventing frequent oneshots at max health.
Even though I had a mage with barrier in the party and spammed barrier myself, always leveling up barrier as much as possible on both, the up time was barely 20 of fights and the 8 potion limit was always used up within 30-60 seconds just to prevent party members from dying.
I really hoped Blizzard had learned all their lessons and Veilguard would be good, even if it was just barebones back to DA2 but a little more healing and enemies not spawning ontop of your party and being able to queue a single action for AI controlled party membes but it seems Blizzard just stopped giving a damn even though it's their by far most important IP, one of their two flagship series along with ME at a time when the latest new ME game was not very popular but Inquisition had been reasonably well received.
Don't expect a super engaging storyline, meaningful companions, anything like that. It's super shallow and often childish. However the gameplay is good and the story is OK enough to keep you going forward, but it really is mediocre compared to Inquisition.