Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Balalaika Oct 31, 2024 @ 9:35pm
2
70k players 150 mil budget.
Is that good? Can someone math?

:cozynier:
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Showing 1-15 of 55 comments
The Burner Oct 31, 2024 @ 9:38pm 
Let's put it like this...

There are more people playing Stardew Valley than a AAA game on it's release day.
TexTab Oct 31, 2024 @ 9:39pm 
Alot better than concord, though you should consider this game just came out, it will only increase from now on
Dusty! Oct 31, 2024 @ 9:40pm 
There will be around 1.5 million sales when it's said and done. That's 105m Rev, 45m loss.
Last edited by Dusty!; Oct 31, 2024 @ 9:40pm
Canipa Oct 31, 2024 @ 9:40pm 
Originally posted by The Burner:
Let's put it like this...

There are more people playing Stardew Valley than a AAA game on it's release day.

Which is the case for pretty much every AAA game that releases.

To answer your question, OP, concurrent players have no mathematical equivalent to sales (especially when you bring consoles into it.) All we know is how many people were playing the game at a specific time of day.

It's high. It's beat out Call of Duty as the top seller on Steam. It's been on the top of preorder charts on Amazon for a while. Yeah, it's good.
Originally posted by Balalaika:
Is that good? Can someone math?

:cozynier:
You also forgot console sales
EA App sales
People who haven't downloaded it yet
B-JOHN Oct 31, 2024 @ 9:42pm 
Originally posted by kivibird187:
Alot better than concord, though you should consider this game just came out, it will only increase from now on
That's a flaw logic consider we only get the most players on launch date if you're talking about a game with nothing but biased reviews. It can only get worse.
Some Kinda Kobold Oct 31, 2024 @ 9:43pm 
Originally posted by kivibird187:
Alot better than concord, though you should consider this game just came out, it will only increase from now on
Everything did a lot better than Concord. It'd be easier comparing it to something such as... Battlefield 2042 which hit a Cocurrent max of around 100k and then dropped hard. And while the game was supported for years- was seen as a relative failure.
Facemeltingsolo Oct 31, 2024 @ 9:44pm 
150m is very conservative. This games development time was absurdly long and involved multiple resets and rehires. Given advertising and dev time I would say you are optimistically looking at a best case scenario of a 100 million dollar loss. This is a studio ender and it should be.

The only people with any talent left at Bioware are the tech/engine people who should not lose their job due to their activists bosses.

Mass Effect development should be cancelled immediately to prevent just as big a loss and the IP given to Respawn or sold. The studio who just made Space Marines 2 could make a killing with Mass Effect. Why? Cus they aren't run by activist sociopaths.
Zarok Oct 31, 2024 @ 9:45pm 
Highest selling game on steam right now let's add on that some people will buy it straight through the EA app or for console. It's almost as if the game was doing well.
Lyion Oct 31, 2024 @ 9:47pm 
Originally posted by Dragon Master:
Originally posted by Picklefather Nurgle:
59.99 USD x 70,000 = 4,199,300 USD

> Oof.

And Steam takes 25% of that.

So 3,149,475. Double oof.
Punished Jeremy Oct 31, 2024 @ 9:47pm 
Originally posted by Canipa:
Which is the case for pretty much every AAA game that releases.

To answer your question, OP, concurrent players have no mathematical equivalent to sales (especially when you bring consoles into it.) All we know is how many people were playing the game at a specific time of day.

It's high. It's beat out Call of Duty as the top seller on Steam. It's been on the top of preorder charts on Amazon for a while. Yeah, it's good.
I dont think call of duty is a good example. Thats a game that swings for the console market and you also can get it on the activision blizzard launcher

I think to determine this games success you need to compare the peak numbers to andromeda and inquisition, and you need to compare the drop off curve
Warmotor Oct 31, 2024 @ 9:58pm 
Originally posted by Facemeltingsolo:
150m is very conservative. This games development time was absurdly long and involved multiple resets and rehires. Given advertising and dev time I would say you are optimistically looking at a best case scenario of a 100 million dollar loss. This is a studio ender and it should be.

The only people with any talent left at Bioware are the tech/engine people who should not lose their job due to their activists bosses.

Mass Effect development should be cancelled immediately to prevent just as big a loss and the IP given to Respawn or sold. The studio who just made Space Marines 2 could make a killing with Mass Effect. Why? Cus they aren't run by activist sociopaths.

If Concord cost 400mil there is no way this was just 150. So much cope, pandering to lefty weirdos who don't buy games is going to sink bioware and gendermancers will need to learn how to work the McDonalds drive thru... a year from now every activist will be shunned by whatever studios are smart enough to abandon THE MESSAGE and remain standing.
Canipa Oct 31, 2024 @ 9:59pm 
1
Originally posted by Dragon Master:
It's $60 on steam. Steam takes 25% of the each purchase.

60 multiplied by 70,000 is $4,200,000. 25% of that is $1,050,000.

Bioware takes home $3,150,000 from the 70k sales.

Roughly $150,000,000 to make the game and an estimate of the exact same amount to market the game actually puts the price closer to $300,000,000. Likely less but for the sake of the math I rounded up.

So, with development and marketing costs, at least for day 1 ON STEAM (not counting anywhere else), we are looking at a net loss of -$296,850,000.

This is not how...anything works. Like, every one of these numbers is made up. Those aren't sales. Marketing for video games is not the same as marketing for films (that's where the old "marketing doubles the budget" adage comes from, and even that's not 100% true).

Like, I know we're in Steam Forums where misinformation is the name of the game, but this is just stupid. Like, stupider than stupid. Addictively stupid.

If we were to do this kind of maths, every single game would be a massive failure.
Last edited by Canipa; Oct 31, 2024 @ 10:01pm
DeathClawDC Oct 31, 2024 @ 10:00pm 
Originally posted by Canipa:
Originally posted by The Burner:
Let's put it like this...

There are more people playing Stardew Valley than a AAA game on it's release day.

Which is the case for pretty much every AAA game that releases.

To answer your question, OP, concurrent players have no mathematical equivalent to sales (especially when you bring consoles into it.) All we know is how many people were playing the game at a specific time of day.

It's high. It's beat out Call of Duty as the top seller on Steam. It's been on the top of preorder charts on Amazon for a while. Yeah, it's good.
Cod is on gamepass and got 3mil sub on launch day
So taking cod top seller off on steam isn't a big thing specially when the games started coming to steam just recently after ms purchase and then day 1 gamepass too
MeldinX2 Oct 31, 2024 @ 10:00pm 
70k is pretty low for a big game like this. But the game is also sold on the EA store and on consoles. It could be that most people that buy this game does so for console. We don't have that data.

We will have to see if the 70k maximum will rise during this weekend or not.
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Date Posted: Oct 31, 2024 @ 9:35pm
Posts: 55