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And if memory serves, no one in the first game was surprised about the massive darkspawn army. Having ample warning of its approach. I recall they were much more shocked that the Fereldan army wasn't able to hold them back and were defeated by the darkspawn.
The name is carrying this game because this ♥♥♥♥♥ cannot stand on it's own two feet
facts
We were going to an entirely new place that we heard about, but never stepped a physical foot in. So, to get around advancing the lore, the inciting incident that begins the game completely removes much of the meat of the city, the religion, the government, landscape, feel and tone of the area. It was a gross underwhelming mess of a decision.
Of course they did the bare minimum of every faction, race, religion, and government. Just enough to talk about it in a few cut scenes and codex entries, but as a player I felt little to nothing for any of it.
So, it wasn't just the Grey Wardens, it was all of it. We got a shallow shell of everything we interacted with - even the Elven Gods.
Did you even read the books?
In every other encounter Rook is the one that sense the Darkspawn and state something about it (especially in Hossberg Wetlands) or Davrin if he is in the party.
You also have a quest later in the game "Something Wrong" about it, more or less.
Should they have added a different cinematic where you have Rook warning the others (If he has a Grey Warden backstory)? Yes, probably.
Does that blatantly contradict everything in the lore? Not at all really.
Op kinda overreacted here.