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"This game was in development for 356 years and cost 14 quadrillion Murflops!"
See i can pull statements right out of my ass too.
When games like the Red Dead port having 6K players and yet reviews are over 2K.
You would think it be at 5K+ reviews by now, if its getting such a high player count.
But we shall see over the weekend.
lol 2.5mil copies on consoles? Not in a million years. Sony may have 300K but Xbox? Xbox is dead
https://steamdb.info/app/2054970/charts/
The game has about 200 million in development cost plus the same as markething budged. That is about 400 million. They sell it for 60$, with taxes, so taxes is about 10-20% lets say 15% europe want 21%. So
60$ - 15% taxes = 51$ - 30% from steam/psn/xbox store = 35,7$
You have about 400 million and want to break even with 35,7$ you need about 11.2 million copies sold!
Why 400million, because this game is active in development for about 10 years. Lets say it is only 5 in active development. You say a AAA game is about 20-30 million per year. We would be at 100-150 million. But this game is know two have 2 big resets in development, where the lead produce is jumped off. So you can add about 2-3 years on top. So 200 million is a fair amount for such a game! I would say that 200 million is not enough for 2 times restart in development.
https://steamdb.info/app/1845910/charts/
70K seems to be the peak. All down hill from here.
The drama is only just beginning.
Given that they have never broken top 10 sellers on the respective consoles, let alone #1, there is serious doubt. That sort of figures basically requires them to be the absolute top sellers on the consoles, akin to last of us success.
For a major AAA title, unfortunately a flop. It seems to be doing worse than Outlaws and probably cost a ton more.
But outside of sales, the damage to reputation which will affect the reactions of investors and influence future decisions is probably more relevant.
Especially if over time sentiment goes down, like with Starfield, which I remind you also sold bonkers but now Microsoft and Bethesda realize was a critical failure just not a commercial one, and that will affect their future games.
People like to think about the short term. Overall, in honestly, sales only matter to execs and stockholders. A controversial title like this barely scraping by and getting panned from all but the outlets EA probably knows are already in their ballpark is not going to instill confidence in future attempts.
Especially now that peoples' curiosity from 10 years of waiting is sated... you won't be able to lean on hopeful expectations next this. THIS is what people will remember, not Inquisition which did great even if flawed.