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Ilmoita käännösongelmasta
>Veilguard is 12th in overall US sales in the playstation store
LMFAO NO WAY.
A very reasonable suggestion, and one I would use in a professional setting. However given the level of rancor on the forum, I wanted people to at least skim the analysis before getting to the conclusion, rather than reading two sentences they may disagree with, and moving on.
So far, Veilguard sales on Steam are tracking in line with Metaphor during the same period prior to release. You are certainly entitled to your opinions about relative quality.
https://store.playstation.com/en-us/category/d0446d4b-dc9a-4f1e-86ec-651f099c9b29/1
Figuring a median retailer holdback of 20% (based on a range of 0% on EA App to 30% on PS Store), and an average price of $70 (to take into account both higher deluxe editions and lower PC prices and regional pricing), gives us per unit EA revenue of $56.
So 3.6M units sold would net EA over $200M. That seems like break even territory. 5M units sold would net EA $280M, which would definitely be comfortably in the black.
Asked whether Veilguard had "breakout potential" EA's CEO responded that "while I think it's too early to predict the outcome ... my sense is that yes, it has breakout capabilities." The CFO reiterated however that for purposes of earnings projections they "maintained [their] original assumptions for the game at this point."
- To me, this is further confirmation of what I said in the OP, that sales to date point to something in the range of moderate failure to a good but not great success.
Also, while it doesn't really speak to Veilguard's sales projections, another analyst specifically mentioned that "BioWare has had a somewhat challenging decade" since DA:I, and asked what EA has "done over the past several years to put BioWare into a position to ship a strong title like Veilguard? And what does this say about the future of BioWare from here?" EA's CEO stated that "what's happened subsequently since Anthem is the BioWare team has really rallied around what made BioWare a fan favorite studio and a fan favorite brand," adding that he "think[s] it's really been that return to what made BioWare great and giving the studio the time" it needed "is what amounts to a game like Dragon Age: The Veilguard."
- So at least EA seems to be talking the right talk: i.e., let BioWare be BioWare. That took a few years in the case of Veilguard. Hopefully with ME5 and onwards, they will do that from the start.
Steam only charges 30% on the first $10M in sales (i.e. 200k copies of Veilguard), after that it goes down to 25% until $50M (i.e. 833k copies), and then 20% (though Veilguard would only get to this level on the high end of current projections). Only PS5 stays at 30% regardless. You could reasonably argue for as high as a 25% median holdback, I guess.
But, on the other hand I have made no allowances for EA revenue from Veilguard other than straight up sales (including EA Play Pro subscriptions, and revenue sharing from bundles like GeForce Now and GPU promotions), or from add-ons like Rook's Coffer (which is selling surprisingly well at GameStop). So overall I think my assumptions are fairly conservative.
That is a very good question. A couple thoughts on the budget:
DA:I reportedly cost $150M to make, or which perhaps $20-25M was marketing. Veilguard certainly cost more to make, but how much more is a little harder to guess:
- First, while there was a 9-year gap after Trespasser, BioWare was obviously not only working on Veilguard during this period. Andromeda came out in 2017 and Anthem in 2019, with work continuing through 2021. BioWare also put out ME:LE in 2021.
- Second, there is the question of how much of the production cost is fairly accounted to Veilguard. I can imagine there was a lot of development work for a live service game that was left on the cutting room floor, Whether, and how much of, the costs for this scrapped work are included in Veilguard's production budget is an open question. I would argue that the better business practice would be not to include the cost of such work.
- Veilguard is more ambitious than Inquisition in many ways, but it is also a smaller game. Overall, I expect that it was more expensive to produce, but probably not as dramatically so as you are saying.
- Marketing is one area where the costs have probably not gone up very much, other than inflation. Video game marketing is nothing like blockbuster movie marketing, that can cost $100M plus. And even by video game standards, EA is hardly pulling out all the stops. Veilguard's marketing is probably in the $25M to $30M range.
All in all, I would guess a budget in the low $200M range, maybe as high as $225M if you (wrongly in my opinion), include all discarded live service work. But this is only a guess.
furthermore you forgot to consider 30% tax on ps store and steam.