Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Effie Love Nov 13, 2024 @ 11:52am
Hating veilguard for limited mean rp
Is like hating mass effect for forcing you to be in the military. Your characters literal job is to be a mediator that ensures everyone gets along so that you can work together well enough to win. It's the premise of the game.
Last edited by Effie Love; Nov 13, 2024 @ 11:55am
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Showing 1-15 of 99 comments
Effie Love Nov 13, 2024 @ 11:58am 
Originally posted by Nonbuynary:
sir, this ip was supposed to be dragon age, not my little pony friendship is magic
Well it's a good thing it has dragon age characters and story instead of ponies
Xazomn Nov 13, 2024 @ 12:05pm 
DAv is to much of a feel good story with almost no real rpg were i can form my character no matter what answer i give. Even the answers got no differences in tone if i choose hard or funny/sarcastic. I talk with the hard choices in a soft tone & everybody bond increased feels strange and out of place
Effie Love Nov 13, 2024 @ 12:06pm 
Originally posted by Xazomn:
DAv is to much of a feel good story with almost no real rpg were i can form my character no matter what answer i give. Even the answers got no differences in tone if i choose hard or funny/sarcastic. I talk with the hard choices in a soft tone & everybody bond increased feels strange and out of place
Weird. I didn't have that experience at all
Naamtar Nov 13, 2024 @ 12:07pm 
There was supposed to be a Resistance system in place of the Renegade system. Where the companions would dynamically choose to push back against your dialogue choices or flat out dismiss them.

That it got left out really hurt everything about the dialogue in the game.
Effie Love Nov 13, 2024 @ 12:08pm 
Originally posted by Naamtar:
There was supposed to be a Resistance system in place of the Renegade system. Where the companions would dynamically choose to push back against your dialogue choices or flat out dismiss them.

That it got left out really hurt everything about the dialogue in the game.
My experience with dialogue in the game was almost entirely positive. I don't get it
Naamtar Nov 13, 2024 @ 12:11pm 
Originally posted by Effie Love:
Originally posted by Naamtar:
There was supposed to be a Resistance system in place of the Renegade system. Where the companions would dynamically choose to push back against your dialogue choices or flat out dismiss them.

That it got left out really hurt everything about the dialogue in the game.
My experience with dialogue in the game was almost entirely positive. I don't get it

The dialogue in the game is mostly just positive reinforcement. Even trying to choose the sarcastic option often results in statements that are not sarcastic at all.

It falls flat for some people.
Effie Love Nov 13, 2024 @ 12:12pm 
Originally posted by Naamtar:
Originally posted by Effie Love:
My experience with dialogue in the game was almost entirely positive. I don't get it

The dialogue in the game is mostly just positive reinforcement. Even trying to choose the sarcastic option often results in statements that are not sarcastic at all.

It falls flat for some people.
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask
Last edited by Effie Love; Nov 13, 2024 @ 12:13pm
Naamtar Nov 13, 2024 @ 12:14pm 
Originally posted by Effie Love:
Originally posted by Naamtar:

The dialogue in the game is mostly just positive reinforcement. Even trying to choose the sarcastic option often results in statements that are not sarcastic at all.

It falls flat for some people.
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask

This is the first Dragon Age without a Renegade system. It's not an out of place expectation to have the illusion of choice in the series as it's always been there in the past.
Xazomn Nov 13, 2024 @ 12:15pm 
Originally posted by Effie Love:
Originally posted by Naamtar:

The dialogue in the game is mostly just positive reinforcement. Even trying to choose the sarcastic option often results in statements that are not sarcastic at all.

It falls flat for some people.
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask

Play DA2 and pick the hard or sarcastic option, your hear hard & sarcastic answers & question that will form even your character & how companions or other npc's react towards you. That is depth in a game that gives you a feeling rp a game
Originally posted by Effie Love:
Originally posted by Naamtar:

The dialogue in the game is mostly just positive reinforcement. Even trying to choose the sarcastic option often results in statements that are not sarcastic at all.

It falls flat for some people.
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask
But Mass Effect 2 did it.

The purpose in that game was the same, bring many groups together to fight a powerful outside enemy. But in that game you could choose between normal actions, paragon actions, and renegade actions. With paragon being upright and righteous, while renegade was cruel and "ends justify the means" action.

But in this, the "renegade" options that were present in past Mass Effect and even Dragon Age games are notably absent, and that bothers some folk who were fans of those past games, and expected similar elements in......well.......a sequel.
Effie Love Nov 13, 2024 @ 12:18pm 
Originally posted by Xazomn:
Originally posted by Effie Love:
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask

Play DA2 and pick the hard or sarcastic option, your hear hard & sarcastic answers & question that will form even your character & how companions or other npc's react towards you. That is depth in a game that gives you a feeling rp a game
I've played all the games. I stand by what i previously said.
surly king Nov 13, 2024 @ 12:19pm 
Have you tried any other big cRPGs? (KotoR 1, Baldur´s Gate 2, Origins, to name a few from Bioware themselves)

Evil//mean roleplaying is just part of the fun. Your morality is tested at every step by offering you a real choice on how to react to scenarios. Even if you never RP a "bad" guy, there is still meaning in having the choice to do so, or well, choosing to be GOOD instead of evil.

VG takes this away for the most part by just offering you different flavours of the same type of choice. It is very rail-roaded in its approach to roleplaying, which makes it quite boring.

There´s this quest in VG where you go through the forest to find some lost Veil Jumpers. You basically just walk up to them after finding them in a compromising situation and they go home safely. In a (better) game, you might have been able to exploit them to give you their money, or even let out your inner sadist by letting them die.
The fact that you don´t have an option to do anything but be a people pleaser and bootlicker is quite boring to me.
Effie Love Nov 13, 2024 @ 12:19pm 
Originally posted by Tentacule Un Seigneur:
Originally posted by Effie Love:
That's a problem every role playing game has. Its a limitation of the medium not the game. Not every game is gonna have dialogue written especially for your preferences that's an impossible ask
But Mass Effect 2 did it.

The purpose in that game was the same, bring many groups together to fight a powerful outside enemy. But in that game you could choose between normal actions, paragon actions, and renegade actions. With paragon being upright and righteous, while renegade was cruel and "ends justify the means" action.

But in this, the "renegade" options that were present in past Mass Effect and even Dragon Age games are notably absent, and that bothers some folk who were fans of those past games, and expected similar elements in......well.......a sequel.
Uh huh... And it's like different stories require different elements to work. Funny that they wrote a story about being different types of a good hero because that's what they needed. When i want to play an antihero i play games about antiheros. No that complicated
Last edited by Effie Love; Nov 13, 2024 @ 12:20pm
Effie Love Nov 13, 2024 @ 12:22pm 
Originally posted by surly king:
Have you tried any other big cRPGs? (KotoR 1, Baldur´s Gate 2, Origins, to name a few from Bioware themselves)

Evil//mean roleplaying is just part of the fun. Your morality is tested at every step by offering you a real choice on how to react to scenarios. Even if you never RP a "bad" guy, there is still meaning in having the choice to do so, or well, choosing to be GOOD instead of evil.

VG takes this away for the most part by just offering you different flavours of the same type of choice. It is very rail-roaded in its approach to roleplaying, which makes it quite boring.

There´s this quest in VG where you go through the forest to find some lost Veil Jumpers. You basically just walk up to them after finding them in a compromising situation and they go home safely. In a (better) game, you might have been able to exploit them to give you their money, or even let out your inner sadist by letting them die.
The fact that you don´t have an option to do anything but be a people pleaser and bootlicker is quite boring to me.
Yeah rpgs are one of my favorite genres. I've played most of them. My extended experience and history with the genre is what has formed my opinion. I play games designed for the experience i want. There's plenty of them
Effie Love Nov 13, 2024 @ 12:23pm 
Originally posted by Ezir:
Bad comparison to Mass Effect Effie, the military background and role doesn't matter to how the character goes about resolving the overarching story. Yes, they need to work together and Rook is keeping them on track, but he / she should have the ability to:
- Be supportive, idealistic and run around helping everyone (paragon)
- Be neutral, do some good, do some bad depending on situation
- Be pragmatic, ignore lesser problems to do what they were choosen for, which was save the world. (renegade)

Thing is, there's no 'renegade' you can't tell Taash "Oy, you shut up about your own insecurities and stop disrespecting Emmrich, acting like a damn hypocrite. You are on my team for a reason, to kill, because if you haven't noticed, the world is ending all around us."

This should be an option, because as mean as that would be to tell, it's just pragmatic truth, we should be able to re-focus Taash to the task at hand, not be forced to play nice and go with their issues.
Ironically you made my point while trying to disprove my point. Exactly the story worked for that kind of char and this one doesn't. Thanks for walking into my point that when you pick a game to play you should have realistic expectations based on the premise of the game. This premise is being a mediator
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Date Posted: Nov 13, 2024 @ 11:52am
Posts: 99