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However, I feel there are too many companion quests that are simply uninteresting, clicking on things for them.
In Inquisition it's less central than in Veilguard because Inquisition is filled with meaningless content but it's more an illusion than anything else. You can still do random quests for them when the world is about to end.
Stop complaining about things in this game as if they were brand new "issues" when they have been true ever since the first game (granted on this specific case DAO was actually fairly light on companion quests).
I think the real problem is pacing. It takes way too long to have the entire roster of companions and to unlock all of their content which means that you suddenly are running 8 stories in parallel, the main story and the 7 companions' which is exhausting.
But the content itself isn't really the issue imo, I find one companion's ending to be super underwhelming but otherwise they are much more interesting than any companion sidequests were in any Dragon Age game, period. Just compare freaking Wynn in DAO to Emmrich, or Meredith to Bellara. It's night and day the amount of development they get and how much you learn about them and become closer to them.
Lucanis, i talked with him 3 times about coffee...coffee!? Come on, i like to know more then what & how he likes his drinks. Even Iron Bull and his drink with the Inquisitor at the bar was more full filling then the conversations with Veilguard companions. I am sorry, but i got a hard time olaying this game only because the companions. Soft feel good kind with absolute no soul of companions.
The game is so beautifull, but in the end i don't care the asteatics but more the depth of a story and companions were i feel that i rpg my character how i like to see.
Who says that I didn't feel like it was a problem in DA2? See.. that's the problem... when someone has legitimate complaints about a game, the response is... oh well THIS had it too. Who gives a ♥♥♥♥? Fluff content is fluff content. These quests are WAY too many in between campaign quests and on top of that it is gated... meaning I HAVE to do them in order to progress through the main story. It gets old, and gets old real quick. Just because it's how something has always been done, doesn't make it right. If we don't provide our feedback, then we don't ever see change. This is not a good way to introduce content.
You can't have... OMG, DRAGONS ARE ATTACKING CAPITAL CITIES, but before we get into that, let's go get coffee or train a griffon how play fetch. Ok? It's ♥♥♥♥♥♥♥ ridiculous. Having story development with companions is vitally important (don't get me wrong) Mass Effect also did this, but it didn't feel cumbersome or forced. NOR was there a HUGE focus on it aside from optional content. Nevermind that there wasn't ALOT of said content to complete. You got one or two loyalty quests, and it wasn't in the middle of a crisis happening.
There's also a reason why I never finished Inquisition! I've tried four times and I plan on trying a fifth.
Now don't misunderstand, I'm not grumpy I get to spend time with my companions, but the dialogue is crap, shallow and feels almost unnecessary due to piss poor writing. The issue is the constant oh there's 6 mundane and crappy quests between the good ones.
Yeah more dialogue would be great, and I did enjoy that aspect in Mass Effect and previous Dragon Age games too. Not necessarily.. hey.. let's go to the opposite side of the continent and pick flowers or have dinner with my mother.