Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Cecilie Nov 12, 2024 @ 3:50pm
After finishing the Game (Spoiler alert)
Hi all! <3

So I bet some of Veilguard players are frustrated cause of the ending in this game, cuz I totally am! After the credits, I was super proud that i didnt lose any companions, except Harding, (poor girl), and all this talk in the ending credits about so much more to be done, which i looked forward to experience, then boom, back to main menu, and when I clicked "Continue", the game loaded to a save that occured BEFORE the last battle! So there's NO WAY to actually interact with your companions or boyfriend/girlfriend after the ending, which super sucks! I changed my review to a positive one before i got to the ending, but I might change it to not reccomended due to this. I used a lot of grinding and hours finishing this game, and not being able to play it further ahead of that point is outmost outrageous. There's just so much more content and play the producers could have done here to make it so much more worthwhile, but I guess they thought: nope, this is good enough. >.<

This is just my opinion though, other than this, the game was enjoyable, but it ended too fast too soon. So yeah, it will probably take a loooong time until I do another playthrough on this game, since atm, its not really worth it.
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Showing 1-15 of 16 comments
Xazomn Nov 12, 2024 @ 3:59pm 
i played all Da all those years, game after game. I got almost 3500 hours in DAI alone. I don't think i will play this one over & over again for 10 years. it's far from intresting with the companions to do so, and what you say, that end is to quick and sudden with no real end conclusion between your companions. So wrong...i love the game for the rest, it looks amazing. That is what i enjoyed the most...
LoVeSuns Nov 12, 2024 @ 4:12pm 
I thought the ending itself was fine in terms of being interesting enough story-wise. I wished the game didn't end and was longer because I was enjoying myself and there have been so few games that I enjoyed in 2024. I played 80 hours but could've gone for like another 40. And new game+ kind of content would be nice to incentivize another playthrough.
Cecilie Nov 12, 2024 @ 4:36pm 
Originally posted by Xazomn:
i played all Da all those years, game after game. I got almost 3500 hours in DAI alone. I don't think i will play this one over & over again for 10 years. it's far from intresting with the companions to do so, and what you say, that end is to quick and sudden with no real end conclusion between your companions. So wrong...i love the game for the rest, it looks amazing. That is what i enjoyed the most...

I agree! At least the Inquisition didn't prevent players from not to play after finishing the main story, and you had DLCs to explore afterwards and Tresspasser as a final ending option to explore. This, with Veilguard, just ending and not being able to play further doesn't make sense at all to me. I was enjoying this game very much too, and honestly thought it was much longer to complete than just a few boss fights here and there, slaying a couple of Dragons, exploring the companions storyline and then just... whip - The End. It's so sad. 😭
Cecilie Nov 12, 2024 @ 4:42pm 
Originally posted by LoVeSuns:
I thought the ending itself was fine in terms of being interesting enough story-wise. I wished the game didn't end and was longer because I was enjoying myself and there have been so few games that I enjoyed in 2024. I played 80 hours but could've gone for like another 40. And new game+ kind of content would be nice to incentivize another playthrough.

Me too. Veilguard was super cool at the beginning and up to the point of the final battle, and not many games caught my attention like this this year, so it's just a shame that the ending was so bad that it prevents players from continuing playing afterwards. 🥲
Darkrayne Nov 12, 2024 @ 4:59pm 
I thought it ended fine. It's structured a lot like Mass Effect 2, where choosing "not" to do some content before the point of no return "is" a significant choice you make and has negative effects on the ending and events leading up to it. The ending run was quite long and lots went down. The Varric twist reveal was decent and a little emotional if you really got to know him throughout DA2 and DA:I. Some companions got majorly glorified depending on your choices and how much of their questlines you did. Don't know how many can die if someone just rushed the main storyline but I bet their ending was a disaster lol.

I played for about 85 hours (some was probably idle time). I was ready to move on to something else. Most, almost all, Bioware games don't have anything to do when it ends and just load you in before the point of no return afterwards. Inquisition being the main exception but even that was practically nothing at launch, until the DLC.

Glad I chose Harding to lead the second team. Davrin was in my combat A-Team. If you didn't know, you lose whoever you chose to lead the second team no matter what. If you went to her room afterwards though, Rook confirms they couldn't find a body and that they will find her if she's still out there. So, it's not confirmed that whoever you chose is actually dead.
Last edited by Darkrayne; Nov 12, 2024 @ 5:13pm
DaisyRay Nov 12, 2024 @ 5:22pm 
I agree, I was so sad I couldn't do more. I wasn't going to do a second playthrough instantly, but I just started my next playthrough lol. I really enjoyed it so much, so now I'm on my Qunari Mage.
Cecilie Nov 13, 2024 @ 7:39am 
Originally posted by Darkrayne:
I thought it ended fine. It's structured a lot like Mass Effect 2, where choosing "not" to do some content before the point of no return "is" a significant choice you make and has negative effects on the ending and events leading up to it. The ending run was quite long and lots went down. The Varric twist reveal was decent and a little emotional if you really got to know him throughout DA2 and DA:I. Some companions got majorly glorified depending on your choices and how much of their questlines you did. Don't know how many can die if someone just rushed the main storyline but I bet their ending was a disaster lol.

I played for about 85 hours (some was probably idle time). I was ready to move on to something else. Most, almost all, Bioware games don't have anything to do when it ends and just load you in before the point of no return afterwards. Inquisition being the main exception but even that was practically nothing at launch, until the DLC.

Glad I chose Harding to lead the second team. Davrin was in my combat A-Team. If you didn't know, you lose whoever you chose to lead the second team no matter what. If you went to her room afterwards though, Rook confirms they couldn't find a body and that they will find her if she's still out there. So, it's not confirmed that whoever you chose is actually dead.

Don't get me wrong, the ending in itself is good, but the fact you can't at all continue playing is what makes me upset, especially when it comes to such an expensive game. With a sequel like this, after so many years working on producing it, they should have at least granted that much freedom to explore afterwards and have a few side quests here and there of how they got rid of the rest of the blight and how you proceeded with your relationship (as travelling together, romance, etc). At least, Inquisition gave the opportunity to have several romantic romance scenes and the chance to break up, talk to them whenever you wanted, without needing a mark or chat bubble over their heads to indicate that.

So I to a degree, I did enjoy the game to the end, but overall I'm disappointed of the narrow production of it when it comes to this.

As for the choices, yup, I chose Harding for the second team cause I didn't want to lose Davrin or cute Assan, and he is also one of my favorite to have along with me as a close combat companion. I don't think I can ever manage doing the game and get the worst ending since I'm just so attached to them all now. Lol, I had to go back on my save when I chose to let Emmrich become an Lich, since when they exited the doors with a bloody dagger and an urn (prob with parts of him in it) I just couldn't. Lol. Also, losing Manfred when he just started talking was a huge blow too, so i didn't regret going back on my save and allow him to revive Manfred and stay human😂
Last edited by Cecilie; Nov 13, 2024 @ 7:42am
DaisyRay Nov 13, 2024 @ 9:34am 
Maybe if we beg loud enough they'll give us a dlc. I'll even take a companion simulator with just Fred and Assan.
chris Nov 13, 2024 @ 9:45am 
I thought the ending was fairly epic... right up until the abrupt "welp... you're done now. bye" feeling. There wasn't even the traditional BioWare party / popcorn and movie / card game. For as much character development and individual feelings and things were emphasized in the game, it felt so strange to have those things missing. I could say a little more, but not without spoilers. And with no DLCs forthcoming while the dev team moves to ME5 (and presumably then has to move back to develop the next DA story) it seemed a little like a cold slap in the face to fans. Or, at the very least, a rush to market delivering on the essentials while leaving the little touches players have come to appreciate about DA to a real minimum. Seems like it might be another 10 years before we find out what more is to be done.
Rando Nov 13, 2024 @ 10:10am 
no save at the end also shows that they never intended for a dlc by the release day itself.
they knew it would be pointless
Last edited by Rando; Nov 13, 2024 @ 10:10am
Darkrayne Nov 13, 2024 @ 12:26pm 
Originally posted by Rando:
no save at the end also shows that they never intended for a dlc by the release day itself.
they knew it would be pointless

Not necessarily. Most Bioware DLCs are added in to be played before the point of no return or are stand alone to be played from the main menu. Trespasser is the only exception I can think of.

They obviously decided not to do DLC well before release though, pretty sure they announced it before launch.
Last edited by Darkrayne; Nov 13, 2024 @ 12:44pm
CosminCh Nov 13, 2024 @ 1:09pm 
maybe if enough ppl complain about the ending, we might get a free DLC where some story points/conversation can be closed (like they did with the ME3 ending rework, just a playable version with a few conversations plus the option to keep playing the game and seeing the aftermath of the win in person rather than some narated art), a bit of unreasonable hope but here's hoping :))
roland.2004 Nov 13, 2024 @ 2:22pm 
I've just finished the game. What a disappointment! I was expecting at least one cinematic with my chosen companion, which made total sense. But nothing. Apart from a couple of kisses and some dialogue, nothing more. So I ask myself a question: what's the point of having the option to choose nudity or non-nudity in the settings? During the 80 hours I played, I didn't see the slightest bit of nudity. During the kissing scene in Rook's room, everything is done in underwear. I've come to wonder whether Bioware was afraid of overdoing it, having focused almost exclusively on the non-binarity of Trassh's character. Anyway, for a game marked Pegi 18 and supposedly mature, I think the studio was rather skittish about romance.
roland.2004 Nov 13, 2024 @ 2:30pm 
I was determined to play again, but this disappointing ending discourages me from doing so.
Despite the game's many qualities, frustrating players in this way is a real development error. I dare to hope that a patch will rectify the scenario, taking the example of Baldur's Gate 3, which is a model of successful, well-scripted romances.
DaisyRay Nov 13, 2024 @ 4:00pm 
I feel like a lot of games do this though. Even in Baldur's Gate 3, once the game is over you're limited to one room with your romance person I believe. It's been a while since I played it, but that's what I recall. Ihate that there aren't a lot of rpg games that let you continue doing things after the game is over.
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Date Posted: Nov 12, 2024 @ 3:50pm
Posts: 16