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I agree! At least the Inquisition didn't prevent players from not to play after finishing the main story, and you had DLCs to explore afterwards and Tresspasser as a final ending option to explore. This, with Veilguard, just ending and not being able to play further doesn't make sense at all to me. I was enjoying this game very much too, and honestly thought it was much longer to complete than just a few boss fights here and there, slaying a couple of Dragons, exploring the companions storyline and then just... whip - The End. It's so sad. 😭
Me too. Veilguard was super cool at the beginning and up to the point of the final battle, and not many games caught my attention like this this year, so it's just a shame that the ending was so bad that it prevents players from continuing playing afterwards. 🥲
I played for about 85 hours (some was probably idle time). I was ready to move on to something else. Most, almost all, Bioware games don't have anything to do when it ends and just load you in before the point of no return afterwards. Inquisition being the main exception but even that was practically nothing at launch, until the DLC.
Glad I chose Harding to lead the second team. Davrin was in my combat A-Team. If you didn't know, you lose whoever you chose to lead the second team no matter what. If you went to her room afterwards though, Rook confirms they couldn't find a body and that they will find her if she's still out there. So, it's not confirmed that whoever you chose is actually dead.
Don't get me wrong, the ending in itself is good, but the fact you can't at all continue playing is what makes me upset, especially when it comes to such an expensive game. With a sequel like this, after so many years working on producing it, they should have at least granted that much freedom to explore afterwards and have a few side quests here and there of how they got rid of the rest of the blight and how you proceeded with your relationship (as travelling together, romance, etc). At least, Inquisition gave the opportunity to have several romantic romance scenes and the chance to break up, talk to them whenever you wanted, without needing a mark or chat bubble over their heads to indicate that.
So I to a degree, I did enjoy the game to the end, but overall I'm disappointed of the narrow production of it when it comes to this.
As for the choices, yup, I chose Harding for the second team cause I didn't want to lose Davrin or cute Assan, and he is also one of my favorite to have along with me as a close combat companion. I don't think I can ever manage doing the game and get the worst ending since I'm just so attached to them all now. Lol, I had to go back on my save when I chose to let Emmrich become an Lich, since when they exited the doors with a bloody dagger and an urn (prob with parts of him in it) I just couldn't. Lol. Also, losing Manfred when he just started talking was a huge blow too, so i didn't regret going back on my save and allow him to revive Manfred and stay human😂
they knew it would be pointless
Not necessarily. Most Bioware DLCs are added in to be played before the point of no return or are stand alone to be played from the main menu. Trespasser is the only exception I can think of.
They obviously decided not to do DLC well before release though, pretty sure they announced it before launch.
Despite the game's many qualities, frustrating players in this way is a real development error. I dare to hope that a patch will rectify the scenario, taking the example of Baldur's Gate 3, which is a model of successful, well-scripted romances.