Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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NukeSanity Dec 4, 2024 @ 6:42pm
Critical perspective: Veilguard is not so bad, but neither is it a 7/10 IMO
I've finally played the game despite being highly critical of it since release. I've played the game on a friend's PlayStation since, finishing it just one or two hours ago.

Warning: Controversial opinions. But I am looking for constructive and respectful discussions.

The dialog is (mostly) terrible
Originally, I had refunded it after the first 2 hours because I didn't like the dialog writing quality. It is an insult to the Mass Effect Trilogy and Dragon Age: Origins, with lots of awful dialog lines and cringeworthy "jokes" made by not only Bellara, Harding, and many others, but also by my very own Rook. It's enough that everyone around me (except Neve and Lucanis) is annoying, but I really hated my own character! Even the confident or aggressive dialog choices are still too soft for my taste - man, I missed the times of DA: Origins and DA2 where you could actually be rude or aggressive.

After playing past the 2-hour mark, my impression of the dialog quality only got worse.

But the dialog writing gets significantly better at the point of no return around the end of the game. I view it as my reward for sticking around, so I appreciate it. Thanks, BioWare.

Sanitization
I can't be too mean or aggressive save for "righteous anger". I can't side with slavers or do blood magic like in Origins and DA2. Almost no evil choices at all. There's very little racism in the game. The inhabitants of Tevinter don't seem to hold any prejudice towards Ferelden. We see very little of the actual slavery going on.

It feels very wrong.

The Veilguard. And Taash is... actually likeable
The Veilguard members. I didn't like them initially. But doing their loyalty missions and getting to know them better made me at least be able to tolerate their presence and empathize with them. I still don't like them all that much, but it's better than full-on hating them or not caring about them at all.

I am not keen on the pronoun stuff at all, and I don't like being pressured into accepting Taash's pronoun usage, and certainly not in a medieval fantasy video game. My first impressions seeing videos of Taash and meeting her ingame have been very negative.

However, she has grown on me on my playthrough. The voice actor is probably the most talented among all companions, and Taash has the masculine energy that I like, that has been missing from the game since Duncan from Origins. I have grown to see Taash as my "bro" in the game.

Taash is not my favorite Veilguard companion (Neve wins that), but neither is she my least favorite. I did not try to get her killed in the final mission, and I was happy when she survived!

The factions are very uninteresting
The entire Veilguard, including Rook, feel like plot devices. But since we get a lot of time to spend with them, I have grown to like them a bit.

On the other hand, the Shadow Dragons, the Antivan Crows, the Wardens, the Veil Jumpers, as well as the Lords of Fortune, are mostly just plot devices and very forgettable to me. Even Isabela is not as interesting as she was in DA:O and DA:2. The Antaam are uninteresting (imagine making the Qunai uninteresting, BioWare!), and the Venatori are just a one-dimensional cult brainwashed by the blighted gods, so there is not much to say on them.

All those factions are just pawns to the gods. This is a story on the elven gods, not the pesky mortals that we are.

I forgot to import my inquisitor
What I thought was a huge mistake ended up paying off - because the default inquisitor is the elven female who loves Solas. Turns out, it was probably the best mistake I've ever done in this game.

The Ending
The last 5% of the story, starting from the point of no return, are really well done. Almost everything I hate about this game is gone, or at least reduced to a bearable amount. I'd give that part 8/10.

For me, the entire story was carried by Solas, Varric, Morrigan, The Inquisitor, and Mythal, as well as the two blighted gods as plot devices for Solas and Mythal. The interplay between those characters has been VERY well done. I'll never forget how Solas tricked Rook into believing that Varric had survived the ritual, or how Solas was brought into tears seeing his beloved Inquisitor and Mythal. Solas's redemption ending is incredibly beautiful and wholesome. Seeing Solas and the inquisitor depart together was very touching. But tricking Solas with the fake dagger was highly rewarding - a taste of his own medicine, that lying bastard! Rook and the Veilguard are mostly forgettable to me.

Verdict
I originally viewed this game as a 3/10 after 2 hours of gameplay. But with the final chapter of the game, I have to upgrade my rating.

5/10.

The good moments are really good, wholesome, and amazing. But the rest is either lame or annoying. I view this game as the story of the ancient elven gods, as well as the Inquisitor and Morrigan.

If BioWare had taken the interesting intro and combined it with the final part while condensing most of the lame in-between stuff, this story could have been an 8/10 visual novel.
Last edited by NukeSanity; Dec 4, 2024 @ 6:59pm
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Showing 1-15 of 25 comments
NukeSanity Dec 4, 2024 @ 6:52pm 
A reminder to keep calm in the face of different opinions. Internet culture is highly toxic already, so let's do our best to be civil to one another, even in the face of disagreement.
Sentient_Toaster Dec 4, 2024 @ 7:19pm 
The final mission was designed relatively late, incidentally.

Q from an interview
I'm also interested in at what point the climactic - I'm going to call it the suicide mission because I think that's how people refer to it. At what point did you know you wanted to do this, and how influenced was it by Mass Effect 2? Because there's so much about the game that feels influenced by Mass Effect 2.

A from that interview
The answer might surprise you: that it was relatively late. We hit our alpha at a time that allowed us to play through the entirety of the game, start to finish, and that's really the moment that I look for where you can take a step back and really assess what you've got. It's very difficult to assess a body of work piecemeal or out of order. So while we had time to react, we really needed that moment to see the game start to finish and assess, and have other people provide feedback as well.

It was shortly after alpha we realised the intensity and the stakes - internally we call it the consequence factory - needed some strengthening.


(has various plot spoilers)
https://www.eurogamer.net/the-big-dragon-age-the-veilguard-post-release-interview-it-was-never-going-to-match-the-dragon-age-4-in-peoples-minds
Regnier Dec 4, 2024 @ 10:47pm 
I can mostly agree with your points.

The only issue from your perspective is indeed Taash. But not the non-binary point, it's more about the writing itself. Her storyline (except the last one) felt unnatural, forced and combined with the bad dialog options, just didn't fit into this game. You just couldn't say: Your mom ist right, behave yourself and don't be such a b****. Everything Rook can say, is siding with Taash, wich annoyed me. But this is an issue almost every companion had, except Neve, Emmrich and Davrin.

But I think that the german translation made it even worse for me, cause they kinda slaughtered the german language.
NukeSanity Dec 5, 2024 @ 7:46am 
Originally posted by ForgottenDust:
Originally posted by NukeSanity:
I've finally played the game despite being highly critical of it since release. I've played the game on a friend's PlayStation since, finishing it just one or two hours ago.

Warning: Controversial opinions. But I am looking for constructive and respectful discussions.

The dialog is (mostly) terrible
Originally, I had refunded it after the first 2 hours because I didn't like the dialog writing quality. It is an insult to the Mass Effect Trilogy and Dragon Age: Origins, with lots of awful dialog lines and cringeworthy "jokes" made by not only Bellara, Harding, and many others, but also by my very own Rook. It's enough that everyone around me (except Neve and Lucanis) is annoying, but I really hated my own character! Even the confident or aggressive dialog choices are still too soft for my taste - man, I missed the times of DA: Origins and DA2 where you could actually be rude or aggressive.

After playing past the 2-hour mark, my impression of the dialog quality only got worse.

But the dialog writing gets significantly better at the point of no return around the end of the game. I view it as my reward for sticking around, so I appreciate it. Thanks, BioWare.

Sanitization
I can't be too mean or aggressive save for "righteous anger". I can't side with slavers or do blood magic like in Origins and DA2. Almost no evil choices at all. There's very little racism in the game. The inhabitants of Tevinter don't seem to hold any prejudice towards Ferelden. We see very little of the actual slavery going on.

It feels very wrong.

The Veilguard. And Taash is... actually likeable
The Veilguard members. I didn't like them initially. But doing their loyalty missions and getting to know them better made me at least be able to tolerate their presence and empathize with them. I still don't like them all that much, but it's better than full-on hating them or not caring about them at all.

I am not keen on the pronoun stuff at all, and I don't like being pressured into accepting Taash's pronoun usage, and certainly not in a medieval fantasy video game. My first impressions seeing videos of Taash and meeting her ingame have been very negative.

However, she has grown on me on my playthrough. The voice actor is probably the most talented among all companions, and Taash has the masculine energy that I like, that has been missing from the game since Duncan from Origins. I have grown to see Taash as my "bro" in the game.

Taash is not my favorite Veilguard companion (Neve wins that), but neither is she my least favorite. I did not try to get her killed in the final mission, and I was happy when she survived!

I forgot to import my inquisitor
What I thought was a huge mistake ended up paying off - because the default inquisitor is the elven female who loves Solas. Turns out, it was probably the best mistake I've ever done in this game.

The Ending
The last 5% of the story, starting from the point of no return, are really well done. Almost everything I hate about this game is gone, or at least reduced to a bearable amount. I'd give that part 8/10.

For me, the entire story was carried by Solas, Varric, Morrigan, The Inquisitor, and Mythal, as well as the two blighted gods as plot devices for Solas and Mythal. The interplay between those characters has been VERY well done. I'll never forget how Solas tricked Rook into believing that Varric had survived the ritual, or how Solas was brought into tears seeing his beloved Inquisitor and Mythal. Solas's redemption ending is incredibly beautiful and wholesome. Seeing Solas and the inquisitor depart together was very touching. But tricking Solas with the fake dagger was highly rewarding - a taste of his own medicine, that lying bastard! Rook and the Veilguard are mostly forgettable to me.

Verdict
I originally viewed this game as a 3/10 after 2 hours of gameplay. But with the final chapter of the game, I have to upgrade my rating.

5/10.

The good moments are really good, wholesome, and amazing. But the rest is either lame or annoying. The entire Veilguard, including Rook, are mostly just plot devices, and very forgettable to me. I view this game as the story of the ancient elven gods, as well as the Inquisitor and Morrigan.

If BioWare had taken the interesting intro and combined it with the final part while condensing most of the lame in-between stuff, this story could have been an 8/10 visual novel.

A valid opinion, a few notes though my well spoken friend. I agree 100% after the point of of no return the game quality seems to skyrocket. Also the ending with Solas and a female love interest inquisitor was very well written and y far the best ending. While i agree with your initial assessment of Taash and even agree she grows on you i found 1 other thing i agree with you on and 1 i disagree with you on. I agree that the pronouns for her and the pressure you feel to just accept it was rather atrocious while i also believe her entire character was built around her pronouns and being non-binary with her personal quests being an after thought. I disagree with you about the voice actor, i felt like i was listening to a unenthused teen when she spoke. Perhaps that is due i part to the horrible voice lines throughout the entire game but she was far from the best in my opinion. A side question if i may, why do so may people dislike Bellara, i thought she was nice. As far as the "cringeworthy" jokes i agree, it was very disappointing. Some lies were funny but at some point i would have liked to have a serious response or an appropriate one. Literal blighted elven gods are trying to kill everyone yet they just made childish jokes, felt like Thor: Ragnarok. Your comment at the end "8/10 visual novel" was very accurate, the cutscences were visually pleasing but were tediously long. I'd love to discuss this with you further, i made a review on DA:V that goes i depth on my deeper personal opinions o the game if you feel inclined. :steamthumbsup:

I agree with you that Taash is very out of place, due to writing and the voice actor's "angry teenage girl who can't fit in" style. I found myself only being able to keep my sanity by detaching myself from the bad dialog as well as the fact that this is supposed to be Dragon Age, and imagining her as an Apex Legends character. I could swear I heard her voice in that game too. Perhaps I only like Taash because I have managed to ignore the pronoun stuff completely, which is arguably her entire plot. If you analyze Taash's dialog lines, I think she doesn't make as many silly jokes as Bellara and she doesn't say as much nonsense as Harding. Instead, she is introverted and quiet, saying only as much as needed (similarly to Neve). Perhaps that is why I can stand her more than Bellara. One exception is the pronoun ultra-cringe scene with her mother, where she throws a huge tantrum like a 6-year-old - but I managed to conveniently repress that.

Think of Taash as a sort of trauma dumping/self-insertion character. Taash struggling with her mother is obviously a real-world reference to nonbinary people struggling to get people to use they/them. The Qun represents Christianity or traditional values. Taash doesn't fit in those. Her mother ends up finally using "they/them" pronouns as she dies. If you make certain choices, Taash's loyalty mission ends up being about finding acceptance from the Qun as well, with a representative of the Qun honoring her they/them identity. I think of this as the writers' fantasy that one day, Christianity and traditional values start admitting that they had been wrong on rejecting pronoun ideology and they start being "happy" for people who explore their identity in unconventional and previously unthinkable ways.

Why people dislike Bellara? In the beginning of the game, she has a near-monopoly on the awful and unimmersive Marvel-style dialog. As an example, after fighting an ogre, she says "Wasn't expecting to fight an ogre today." This single line was one of the main reasons I decided to refund the game. BioWare, why should I take your plot seriously if your own characters don't? To make this awful dialog even worse, the ogre in Origins was one of the scariest enemies, designed so that the player feels like it can't be killed. But in The Veilguard, it looks cute and the characters don't take it seriously.

You mentioned that you dislike these weird jokes made by the Veilguard as the entire world is ending. In this regard, I think of Bellara as one of the most egregious offenders in the entire game.

I have heard that Bellara has been designed to represent an ADHD female who is innocently clumsy in social situations, saying weird things and embarrassing herself. Essentially, a self-insert character made so that certain people can see themselves in her.

I highly dislike the idea of any self-insertion characters in video games. All characters should be designed as a part of the game's world, lore, and atmosphere rather than serving as vessels for the self-insertions of real-world issues. I consider Bellara and Taash bad characters for this reason - though arguably, Bellara's character goes a bit deeper than just that.

In my opinion, a better version of Bellara is Merril from Dragon Age 2. A female elven mage, quirky and cute but with lots of moral ambiguity and shadiness, also studying her elven heritage but going to extreme lengths to do so. She also doesn't crack stupid jokes all the time and her loyalty quest is much more emotional and dark than that of Bellara's. She fits well into the game's dark fantasy world and she takes the plot very seriously.
NukeSanity Dec 5, 2024 @ 7:59am 
Originally posted by Regnier:
I can mostly agree with your points.

The only issue from your perspective is indeed Taash. But not the non-binary point, it's more about the writing itself. Her storyline (except the last one) felt unnatural, forced and combined with the bad dialog options, just didn't fit into this game. You just couldn't say: Your mom ist right, behave yourself and don't be such a b****. Everything Rook can say, is siding with Taash, wich annoyed me. But this is an issue almost every companion had, except Neve, Emmrich and Davrin.

But I think that the german translation made it even worse for me, cause they kinda slaughtered the german language.

I'm German too, but I played in English. I'm really thrilled to know what they have done with they/them in the German version. Couldn't find videos on YouTube sadly.

I tend to view this pronoun and they/them stuff as American cultural imperialism. They expect every language to follow suit, including languages that only know 2 genders. See this "Latinx" stuff.
Last edited by NukeSanity; Dec 5, 2024 @ 8:04am
NukeSanity Dec 5, 2024 @ 9:32am 
Originally posted by Aurianne:
I will be blunt. It was the most terrible BioWare game I played. I am not only taking Mass Effect or DAO for the comparison. When I think about KOTOR, SWTOR, Neverwinter Nights, Baldur's Gate and Jade Empire, I am wondering if Veilguard was made by the same studio at all.

I am a huge Dragon Age fan. When everyone was sh*tting on the game before its release, I was there defending Veilguard because there was no reason for the game not being good despite the fact it was "woke". Dragon Age has always been woke, like every BioWare games. I couldn’t imagine what we were about to lost with that game. And finally, when I was able to play Veilguard after all those long years, my heart shattered. There was just so much flaws everywhere, it was truly overwhelming.

-Regarding the whole "woke" problem it was not the same type of "wokeness" I was used to in BioWare games. It was like someone took me off the game every time and lectured me about LGBT and DEI ideology. It felt agressive and not appropriate in a dark fantasy universe.

-The writing of the dialogues and characters was awful. It was like it was written by an AI, I couldn’t believe my eyes and ears. It was just so bad. It was truly the worst thing in this game. Clearly DAV would have been a far better game if the writing was better.

-Everyone is too nice and makes jokes every time, like it was the result if Disney and Marvel had a baby. Where is the blood, the strong emotions, the treachery and the sassyness ?

-It was a linear action game, not a RPG. Yes I could choose to be very nice, nice and somewhat nice. Man, I couldn’t even choose to kill the Mayor of D'Meta. Even big choices were about nice/less nice rather than good/bad or grey.

-The whole culture of Thedas was non-existent. Religion, slavery, blood magic, racism. The only time I witnessed a bit of culture was with the Mourn Watch and how death plays a big part in the Nevarran culture. Everything we have been told about Tevinter in games, books and comics simply didn’t exist at all in Veilguard. Rivain felt empty and soulless. Antiva was fine but the Crows weren’t like how Zevran, Josephine and Tevinter Nights depicted them. Anderfels was all about Grey Wardens and nothing else. It was like I was not in the same Thedas at all. It was truly painful.

-Taash was a big disappointment. I am not talking about this whole non-binary nonsense. It was the perfect occasion to know more about the Qunari, especially with her mother. I was so excited to see how Shathann was thrilled about the Qunari culture and history and how Taash was striving to either follow the Qun or Rivain culture. It was a truly good idea and the perfect occasion for us players to learn more and to explore a multicultural point of view. But everything the writers cared about was her non-binary journey. Such a waste.

-Morrigan, Isabela, Dorian (and even Maevaris) and our Inquisitor were in this game just for a bad cameo. If they weren’t there at all it wouldn’t have changed a thing.

-I hate Rook. I just can’t stand this character. The fact we cannot choose their personality is the worst part. And after the cliffhanger of Trespasser it was like they stole the story of our Inquisitor. But ugh why this character has to be a psychologist to everyone ? Why they had to be so nice every time ? Everything surrounding our protagonist becomes all nice and sweet and pretty. WHERE IS MY SASSY BAD BOY/GIRL ?

-It felt like the companions quests were taking too much place in the story. It was like the main story was all about our companions. Yeah maybe it’s normal when we see the title of the game. But companions quests in BioWare games never took so much place like that over the story. It was too much. A lot of little quests everywhere and every time that cut the rhythm of the story, rather than bigger and fewer quests like we had until now. It was weird and I didn’t really liked that.

-The threat of this game was absurd. DAO was about saving Ferelden from the Blight and civil war. DA2 was about being caught between the uprising of the mages, the paranoia of the templars and the oppressive presence of the Qunari refugees in Kirkwall. DAI was about a darkspawn that wished to be a god, political instability and civil war in Orlais. And finally DAV is about two powerful elven gods who want to destroy all of Thedas with the Blight. Why ? Why DAV has to be so much extreme in the story it tells ? It is like it negates everything we did in the other games. And, spoiler ahead, the Inquisitor tells us southern Thedas is literally destroyed because of the Blight. It felt like nothing mattered at all before Veilguard.

-The discontinued Keep was one of the worst decision of BioWare. Dragon Age has always been about YOUR choices. We only had 3 choices from Inquisition and our choice of love interest didn’t even matter, unless it was Solas. What a shame for a BioWare game…

-The gameplay and the stylised graphics weren’t a big deal at first. It was different, sure, but it was good nonetheless. I and most of players could have enjoyed those changes if BioWare didn’t changed everything else in this game. It was too much changes.

-The point of no return and the ending were really good but it felt weird. It was like a different team wrote this whole part. It disconnected me from the rest of the story, witnessing what could have been DAV if they did that for the whole game and not just the final chapters.

Finally, as a Dragon Age and BioWare fan, I was in front of that game and I didn’t understand to whom it was made in the first place. Veilguard lacks everything. Sure it is a good game overall. But it’s a really bad Dragon Age and BioWare game. The worst in my point of view (I didn’t played Anthem, maybe this one was the worst, I don’t know). I feel betrayed as a fan, to be honest. It is painful. Maybe I am overreacting, I don’t know. But man, when it is your favorite game franchise, one of your favorite fictional universe and you waited almost 10 years of your life, it really hurts. I read all the books and comics and played all the games multiple times, and therefore I have a fairly good idea of the whole universe of Dragon Age and how it works. And I can tell everyone this game was a light year from what Dragon Age is supposed to be. It is sad to witness such a downfall. I don’t have any grudges to people who actually love the game. Everyone can like or dislike what they want. But for me it was the most disappointing and painful moment I had to live since I started to play video games.

I agree with almost all of your points, the game absolutely sucks and though I am impressed by its few good moments especially at the end of the game, I don't want to deny the disappointment in any way. Perhaps I was a bit generous giving it 5/10 as I was still touched by the ending.‍

Is it truly the worst BioWare game ever released? If we only consider the story, the dialog is atrocious, but I find myself at least liking the story of the ancient gods and having strong emotional investment in at least that part of the story. I can't say the same about Mass Effect: Andromeda, where I felt nothing at all. "Apathy is death"

The dialog got cringier in Veilguard compared to Andromeda, which is quite the accomplishment. However, the good moments in The Veilguard are better than the entire Andromeda story IMO.

I'd place The Veilguard as the second-worst BioWare story, with Andromeda taking the first place. At least The Veilguard made me tear up in the end.

To be fair though, Andromeda did butcher the Mass Effect universe, but not nearly as bad as The Veilguard did with Dragon Age's universe. If your standard is the fidelity to lore and the universe, then I understand your argument for placing The Veilguard as the #1 worst. The damage that this game has done to Tevinter is unforgivable - a society supposedly founded upon slavery and blood magic but we see next to nothing of that. A dark fantasy game where we're always the obnoxiously righteous wimp, an NPC protagonist that exists to validate the writers' self-insertion characters.

BioWare as we know it is completely dead. My standards are perhaps a bit higher than I'm letting on, as I gave Inquisition a 7/10 for its lack of RPG freedom and the rise of the cringe dialog that only got worse in Andromeda and The Veilguard.‍

I rated this game 5/10 because the game ended on a good note, but I really despise this game as it is.‍ Now that a day has passed since I completed it, perhaps I'd give the game a 3/10.

Regarding the gameplay, I like the more action-oriented gameplay too. I was never into CRPG round-based combat, as it's just not immersive to me. But I have many issues with its implementation:‍
- Enemies are sponges. It's an awful implementation because it feels like you're stabbing tanks.‍ Compare that to God of War or Elden Ring, and it falls short miserably.
- The dialog is so awful that it ruins my immersion during combat. I even felt more immersed during Origins' combat because at least the characters weren't saying BS while fighting these huge creatures.‍

You seem to like the art style. Don't you think that this art style is perhaps a symptom of a broader issue with the game's creative direction? Players have likened this game's tone and atmosphere to Disney - the characters are so cheerful, you see no racism, no evil, and all you have is this bland righteousness devoid of struggle or substance. It surely is no coincidence that the art style is reminiscent of Pixar. Have you noticed that the darkspawn, including the ogres, and even the dragons, look so cute?‍

I fully agree with you that Rook is trash. Rook is the writers' projection of an authority figure that THEY wish they had, the plot device that exists to support the self-insertion characters made by the writers such as Bellara and Taash. I posted more on that above, if you are interested.‍

Turns out, inquisition is actually much better than I remembered it. Many of the flaws of The Veilguard (such as lack of RPG freedom, less moral greyness, bad dialog, and a rather blandly righteous protagonist) can be found in Inquisition too, but to a much smaller extent.‍

I share your assessment of the point of no return, as it feels like they actually hired the talented writers as opposed to the rest of the game. To you, it was unimmersive because it feels disjointed from the rest of the story. To me, it was a saving grace, a breath of fresh air to relieve me of the PTSD from all the awful story & dialog I had experienced during the rest of the game.‍

Honestly, I am still proud of my decision to refund the game after 2 hours, and I don't plan on buying it, ever. The only way the games industry is going to change is if we all vote with our wallets.‍

And that's what we all did. The Veilguard is a huge flop and it should send a clear signal to EA that BioWare's leadership needs to be evaluated. BioWare exists in name only.‍

The next Mass Effect is cooked.‍

I am looking forward to EXODUS by Archetype Entertainment. Obviously, that's where BioWare's talent ended up going.‍

And good on you for mentioning Jade Empire. It's a fantastic game to play if you've had "Veilguard PTSD Sydrome". One of the best games in history.

I'm also planning to play BioWare's Baldur's Gate 1 and 2, then 3 by Larian Studios.
Rabidnid Dec 5, 2024 @ 11:23am 
Bellara is on the spectrum and when you realise that she becomes much more likeable.
NukeSanity Dec 5, 2024 @ 11:34am 
Originally posted by Aurianne:
To be fair though, Andromeda did butcher the Mass Effect universe, but not nearly as bad as The Veilguard did with Dragon Age's universe. If your standard is the fidelity to lore and the universe, then I understand your argument for placing The Veilguard as the #1 worst. The damage that this game has done to Tevinter is unforgivable - a society supposedly founded upon slavery and blood magic but we see next to nothing of that. A dark fantasy game where we're always the obnoxiously righteous wimp, an NPC protagonist that exists to validate the writers' self-insertion characters.
That is the big problem here. Andromeda took place in another Galaxy. But Veilguard took place on the same continent as the other games. So yeah, Andromeda was meh but still, it wasn’t totally a reboot like DAV. And yes, I love the Dragon Age universe mostly for his lore and very well made background and setting. Veilguard felt like a total insult against that. I played tabletop RPG and a lot of CRPG so yes, the lore is very precious to me in such stories, and Dragon Age was one of those stories.

You seem to like the art style. Don't you think that this art style is perhaps a symptom of a broader issue with the game's creative direction? Players have likened this game's tone and atmosphere to Disney - the characters are so cheerful, you see no racism, no evil, and all you have is this bland righteousness devoid of struggle or substance. It surely is no coincidence that the art style is reminiscent of Pixar. Have you noticed that the darkspawn, including the ogres, and even the dragons, look so cute?‍
Well I don’t really like it. But it’s not that bad. If we had a good Dragon Age game it wouldn’t have bothered me at all. It’s different and man, the landscapes are gorgeous. Yes the characters look a bit cartoonish but everything else is beautiful. But yes oh by the Maker, what are those ugly darkspawns to begin with ? They looked like a joke. But the worst was the pride demon. They looked so cool and badass before DAV. And their howling omg I can still hear it when I am writing this. The new pride demon is a joke too.

I share your assessment of the point of no return, as it feels like they actually hired the talented writers as opposed to the rest of the game. To you, it was unimmersive because it feels disjointed from the rest of the story. To me, it was a saving grace, a breath of fresh air to relieve me of the PTSD from all the awful story & dialog I had experienced during the rest of the game.‍
It was still good despite the fact it was disjointed. This is truly what saves the game in the end (just a little). But the action, the pace, the writing, the emotions, the choices, all that felt totally different from the rest of the game. It made me wondering if I was playing the same game at all. When I was playing the final chapters I was a bit confused but I enjoyed it through the very end. But then some days later it felt really wrong.

100% agree. I cannot begin to fathom the disappointment of more hardcore fans, as I've only played the 3 games before it and never read any of the novels. BioWare shot themselves in the foot.

My hypothesis is that the talent had left the company during the development of Andromeda, Anthem, and The Veilguard. The remaining writers and the leadership seemed to have a very different vision for the franchise. They listened to the wrong fans, and sought to mould the franchise to their own liking instead of honoring what had come before. It's not the same people that made Dragon Age great in the first place. I think they didn't like the gritty and dark tone of the originals, and they didn't want to depict slavery and blood magic because it's "offensive" to them.

They sought to twist the franchise to suit their own personal taste, alienating their fans in the process.

BioWare needs a massive change in leadership. I hope that this game's commercial failure serves as a wake-up call to EA and BioWare that change is needed.
NukeSanity Dec 5, 2024 @ 11:49am 
Originally posted by Rabidnid:
Bellara is on the spectrum and when you realise that she becomes much more likeable.

My own wife is on the spectrum and she is nothing like that. On the spectrum or not, characters should be well written and fit into the story. This is not the case with Bellara.

The problem with Bellara is that she doesn't seem to take the plot all that seriously at all. The game focuses on her own personal journey to accepting the true nature of her elven gods, rather than her being terrified of the massive danger posed by the blighted gods. The world is literally ending, but we don't see that reflected on her. So many of her dialog lines pull me out of the immersion completely because she's busy making childish jokes rather than taking the plot seriously. And if it's true that BioWare has focused on creating a realistic representation of real-world concepts in dialog, including how people with autism behave in conversations, then perhaps that is indicative of bad priorities. Most Dragon Age fans agree that the priority should be a dark fantasy atmosphere and immersive dialog.

Compare her to Merrill from Dragon Age 2, who I think is on the spectrum. This is because Merrill admits to being not very good at social occasions, while seemingly having a pet subject. I like Merrill but not Bellara.

But that's because Dragon Age 2 is much better written than The Veilguard. It's a great game overall, with a similar writing quality to Origins (despite the rough edges from the 2-year development cycle).
Last edited by NukeSanity; Dec 5, 2024 @ 11:52am
Mermidion Dec 5, 2024 @ 12:32pm 
Since i saw People bringing up Andromeda here.
Here is the thing, after modding the hell out of it i found andromeda actually to be playable and most stuff ,at least graphic wise, was definitly easily fixed with mods. it still not are really good ME game, but better as it was at release.

The problem with Veilguard is that its problems are so much deeper rooted that no amount of fan work can actually fix it. Even though some are already trying on some end (for example there is already a mod that makes the head normal size instead of comically large like they are now).
NukeSanity Dec 5, 2024 @ 1:30pm 
Originally posted by Aurianne:
Originally posted by NukeSanity:
They sought to twist the franchise to suit their own personal taste, alienating their fans in the process.

BioWare needs a massive change in leadership. I hope that this game's commercial failure serves as a wake-up call to EA and BioWare that change is needed.

Yes I am optimistic with that, even if it is already too late for Dragon Age and what has been already done can’t be undone. EA was a lot into multiplayer and live-service, and when they saw Jedi Fallen Order being one of the best game of his year and Anthem being the most forgettable game of its kind, they had a revelation. A lot of failures and success were needed to change the mind of EA, but those two games were what convinced them to make more solo games like BioWare used to back in the good old days. It paid off in the end. We avoided the once called "Anthem with dragons". Human being are not stupid, most of the time we learn from our mistakes and we improve ourself to do better next time. I just hope BioWare will step out of their denial before it’s too late for them to learn from their mistakes. Time will tell.

I find it interesting that you're so optimistic.

I assume that you've also looked into the EXODUS game by Archetype Entertainment? Full reveal coming soon.

Perhaps BioWare convinced EA to green-light an awful project on the pretence that it would be a success like Jedi: Fallen Order. Tons of mismanagement on EA's and BioWare's side.

Funny how that turned out. Perhaps BioWare would've had a bigger success creating a Dragon Age MMORPG instead. Preying on nostalgia is better than butchering the franchise.
Lickher_ish Dec 5, 2024 @ 6:16pm 
i gave it a 7/10 after finishing but the more time that passes and i think about my enjoyment with the game its more like a 6
Mewsha Dec 5, 2024 @ 6:40pm 
I'd be interested to see where the dust settles once the political activists have moved on. Unfortunately I don't think there will be any lessons learned. The writers seem to exist in a bubble, and our criticisms have been hijacked by the anti-woke mafia so Youtubers can push out woke bad slop videos and rake in that adsense money. It's just a depressing state of affairs as a longtime DA fan.

One of the things that I think could have made this game ten times better is if they edited out a huge chunk of the dialogue. Not for political reasons, but because we're just never left to sit with a revelation.

At every point in the game they want to explain to us carefully like we're dumb what something that we just witnessed actually means. The perfect example is when you're placing the statues down at the Lighthouse and learning more about Solas and his past. I don't want a group meeting unpacking that, not only because I'd like to form my own opinions first, but also because what they say is really stupid, mainly that revelation about the Andrastean faith.

That scene made me thankful that this series is infamous for its retcons and I hope that's just dropped completely in future entries. I was happy it wasn't touched on further even though I was overall disappointed about the absence of the Imperial Chantry in Veilguard.

I just miss when games weren't treated like interactive movies. Part of the fun of games like DA was the community built around them through Reddit and Youtube videos where we'd piece together dialogue and environmental clues to form our own theories. The debates around Loghain's retreat at Ostagar, how justified Meredith was at Kirkwall, which Divine candidate could lead the Orlesian Chantry and southern Thedas into the best possible direction. These weren't easy questions to answer, and the games mainly let the player decide. Letting us come to our own conclusions is what this series was known for.

That's the part of the "choices matter" aspect that I enjoy. I don't care what becomes cannon as long as it makes sense and serves the greater purpose of the narrative. Veilguard seems like it doesn't want to be an Inquisition sequel though.

I think trying to make everyone's choices matter is a fool's errand and sets you up for failure, which is clearly what happened here. There's always going to be that person that makes extremely niche choices and then gets so upset that it's not reflected in the story that they don't want to play the next game. The vast majority of us are simply looking for a good story though.

I don't play a female Elf Inquisitor that romanced Solas, but if that's cannon, and clearly that's what they spent the most time on, then I want to see her included in the story. I want to pick her brain about Solas, and that could have been a good way to keep him and the events of Inquisition integrated into the story, but they hide from all of that until the very end of the game.

As for companions, Taash and Bellara seem to be the most polarizing, but I also viewed them as the most promising and therefore the biggest disappointments I had while playing.

Taash's story is set up brilliantly and is the most faithful to the lore, and then it's bulldozed by painful self-insert writing and clunky contemporary dialogue. Shathaan flees with Taash to Rivain because Taash would become a slave in the Antaam as all mages and firebreathers are. I see a lot of anti-woke people using that Sten clip as a gotcha for this game, but it's actually mentioned in this game if your Rook is also Qunari, as he says women are not warriors in the Antaam, and indeed they're not, firebreathers and mages are considered weapons, not people or warriors. It's understandable why Shathaan would take Taash even though she doesn't seem to like Rivain that much.

Ever since Origins we have known that Rivain and Par Vollen are polar opposites. Par Vollen is all about collectivism, service to the Qun, and it's a society obsessed with roles and optimization. While not as obsessed with roles, much of Thedas still exists under some form of aristocracy, but Rivain is highly individualistic and liberal. The Chantry has no control over Rivain, and the royal family has limited political power. It's even stated that its a matriarchal society. That is such a culture clash for Qunari that have left the Qun. That's the perfect setup to tell a nonbinary story, because whatever you think of it personally, it's a highly individualistic choice.

I would have much preferred Taash's story to be told through the lens of in-game world, not of our own world. I don't want contemporary terms stuffed into the dialogue because it breaks immersion. If they must, in a Q/A they could have confirmed for the densest among us that Taash is non-binary. They then get so focused on hammering it home that Taash is non-binary and has very stereotypical non-binary experiences that they lose the broader plot until we have to abruptly make a choice for Taash about if they should embrace Qunari culture or Rivain's culture and it's like dude...I just met you a few weeks ago.

It's frustrating that an intriguing multicultural storyline like that got trampled because the writers wanted to say, "LOOK AT THIS NONBINARY CHARACTER." It's just not realistic or relatable, and that paired with some of the more painful scenes of the writer preaching just ends up just being alienating. This is why it's so important to tailor your writing to the world, not the other way around.

As for Bellara, I was most excited for her story. She reminded me the most of Leliana in Origins. Playful and almost saccharine, but where Leliana's story takes a deeper turn to be about her struggle with her dark passenger and her journey to redemption through her unwavering belief in the Maker, Bellara just has a bad brother? It would have been so interesting if this was the character that had a complex past and had some sort of hardening mechanic.

I also came away with Neve being my favorite, mainly because her companion questline is the closest we get to the political intrigue of the previous games that is absent from Veilguard's larger story. I'm also just a sucker for the hardboiled detective trope.
Last edited by Mewsha; Dec 5, 2024 @ 6:46pm
Sassy Robot Dec 5, 2024 @ 8:00pm 
I agree that the world feels really too civilized in this game, but I disagree that disallowing players to be blood mages/evil is a point against the game. I think it would have further hampered development and diluted the story they wanted to tell.

Everyone says Act 3, t hat is the big finale, is impactful and the best part of the game. That's because the game sticks to you, a hero, your friends, battling overwhelming odds throughout. Adding in strange, non-canon mutations of Rook going genocidal and for some reason joining the Evanuris or Venatori would have just been a mess.

Rook is a hero, their backstory is heroic no matter which faction you choose, indicating a willingness to sacrifice themselves and/or their prestige for the greater good. They are recruited by and friends of Varric and Harding. Why would Varric and Harding befriend and work with an evil person?

It just wouldn't have worked for what this game is and I think would have siphoned even more resources away on an already tortured development.
Last edited by Sassy Robot; Dec 5, 2024 @ 8:01pm
leo Dec 5, 2024 @ 8:28pm 
I have several issues with the game. First issue breaks the other games as not being part of the back story. Second issue is character creator being so messed up by making all the same and not honest about how a person truly is physically. Story is written extremely poorly written when it comes to over all fit. Choices you make should matter but it seems they do not. I normally do not care how someones sexual preference is a key part of the story but it should have been left out most normal people do not talk about their sex life only those that do are looking for attention.
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Date Posted: Dec 4, 2024 @ 6:42pm
Posts: 25