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Would not even require more then a line or two somewhere, explaining or clarifying it.
Just hoped i wouldn't have to, anymore
Lets say an enemy can have 150% defence, because of difficulty, first one would reduce it to 135% while the second to 140%.
Then you take "stacking" into account, which ether takes into account the new value or the old total. First would then be 121.5 and the second would be 130...
Or in other words: +50 Mana is straight forward, +10% damage, not so much...
So just keep stacking the values and hope it does enough...
If one finds a place with a somewhat resilient enemy, and then tests out hitting them, just standard smack, with light attacks, after stacking, like, 8 burns or bleeds or whatever single-type stack.
And then compare that damage to another run, where you spread out literally as many afflictions as you can, on that same opponent, that you also once again hit with those same standard light attacks.
Then either there'll be no real difference in damage, meaning that the defense reduction worked in both cases/instances, or you'll see a major difference while its only scattered afflictions, due to 70-100% reduced defense, while they're on.
That's at least one of the ways we'd usually go brute-force test things before :)