Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but to be honest the story is not interesting enough imo and i dont even mean the compagnions arcs those are cute. but the main story just doesnt deliver. it feels very generic and predictable. nothing that happened was particularely thought provoking or emotional to me.
right now for me its a 6-7/10. i dont regret playing it but regret having bought it at full price.
combat is pretty enjoyable but overstays its welcome once you found a build that works (kinda like diablo)
At least with nothing there's room for imagination to do the work for those who wanted something more, instead setting up canon that retcons and ruins what has already been.
There are good things in this game. The gameplay is genuinely fun, and you can tell that the development team had adequate time there. But the writing is so bad, and that's truly what I play DA games for.
I enjoyed seeing the settings that I've only heard about from characters like Dorian and Zevran, or from the books. It just sucks that they're devoid of much else. There's zero political intrigue in this game.
I think the original screw up was trying to create a whole game based around being a sequel to the Tresspasser DLC. It's clear this game suffered multiple development directions that seemed to impact the writing team more than any other. The ending is very well done, but I don't think it's necessary to include like 40% of this game to get there.
The ending just reinforces my belief that they knew how they wanted to end the story, just not how to get there, which is funny when you think about how heavily inspired this series was by A Song of Fire and Ice.
They wrote themselves in a corner, and it doesn't seem like anyone had enough sense to say, maybe there's another way we can close out this story, either by another DLC for Inquisition, or maybe that's what the animated series should have aimed for.
I would have much preferred a whole different story for my first time in Northern Thedas. This game is also almost entirely skippable except for that ending that closes out Solas and the arc that began in Inquisition. Everything else has no larger impact on the world and you get the feeling that's deliberate because this game took longer than expected, meaning they needed to jump from this game quickly into the next ME game.
I don't think the ME franchise was left on the same kind of cliffhanger, and it's also a series I don't think would suffer nearly as much as DA does with this contemporary writing style. The modern words and phrases are like nails on a chalkboard in Thedas. I don't think ME is going to have as many direction changes as this game had.
Obviously, I'm not fond of the writing and tone, but ultimately glad they put out the final chapter.
The idea behind that was the best ending (chuckle writers in a room coded), "Synthesis" would be the equivelent in this game of merging with the Blight and living in harmony with Archdemons and the Evanuris.
They were so spiteful over the Extended Cut that sandpapered over "destruction of mass relays leads to system wide destruction" that people can actually get a 'bad ending' by accidentally shooting the genocidal AI directing the Reapers that they added.
Whatever you feel about this game, is nothing compared to what fans were put through after ME3. DA:V has been much better but a lot of that is a solid game that wasn't hacked and made with glued on "sell more" DLC in mind.
I've always been into the Elves and the Elven lore in this series though so a game that catered to that was going to do things for me.
Have some basic self respect, don't give money to people who look down on you.
Making sequels to squeeze out money is what kills franchises from tv shows & movies to books & games.
Example time; I loved Star Wars growing up. Now Disney owns it and they pump it out like a factory to make $. Bioware isn't pumping it like Disney but this game definitely feels like they spent too much dev $ so they have to sell the game to at least break even.