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While Veilguard looks nice and has impressive environments, it doesn’t really feel like an RPG. Aside from one or two moments, your choices don’t seem to matter, dialogue options don’t change anything, and the story moves forward the same way no matter what you want or feel. For me, RPGs are about creating your own path and shaping the story to make it your own, and I didn’t experience any of that in Veilguard.
Honestly, while it carries the “RPG” label, Veilguard lacks the key elements that define the genre. If the previous Dragon Age games were truly RPGs, comparing them to this doesn’t seem fair. But again, I haven’t played the earlier games, so I can’t say for certain.
You should really play Origins. I know I'm the 1,000,000th person to say this to you though so... lol
I just don't like Inquisition. Mostly because I played Greedfall about the same time and even with it's flaws it was a better game.
I'm disappointed by it if I compare it to other Dragon Age games. It's not what I wanted. But it's not a "bad game" and the complete hysteria around it being irredeemably bad is unwarranted.
It's a good game, but a bad DA game. Much of it feels very disconnected due to the development changes, and then the ending, which does feel like DA, feels like it didn't need the rest of the game to be what it is. My theory is they knew how to end the story since the Tresspasser DLC, but not how to get there. This game is really afraid to do anything that's going to have a broader implication or noticeable consequence on the larger franchise, likely because another DA game wouldn't come out for at least 5 more years.
I think what got them was the choices matter aspect. Choices should matter within the game, but if you're going to continue a series then a decision on what is cannon must be made for the sake of the story, and it doesn't seem like they wanted to do that here. So they tip toe around Inquisition.
When you look at Loghain's retreat at Ostagar, Meredith's actions at Kirkwall, or election for the next Divine. These have broader implications on the world, and they're morally complex questions with no easy answer. There's nothing like that in Veilguard. That's why when the anti-wokes cry haha no DLC, and it's like what would the DLC even be about? It's a very self-contained story because it seems like they realized they couldn't get to another DA title for years and didn't want to be tied down again.
As for the TGA controversy, I'm not really surprised. Inquisition was the first winner of TGA for both Game of the Year and Best RPG back in 2014. Nominating this game in either of those categories wouldn't have worked. It's not really an RPG, and while it is enjoyable to play, ultimately it is not as good as Inquisition, which makes nominating it awkward.
It's a pretty slim year in general too for GOTY too. They already made two controversial decisions, including DLC into GOTY because they want FromSoft back at TGA for ratings and making the decision that remakes don't count, pushing Silent Hill 2 out of the running. Veilguard would just add more fuel to the fire for no good reason and truthfully Metaphor Refantazio stands head and shoulders above its competition right now anyway.
DA:V non-cannon fan fick 10/10 dumbsterfire.
mass effect: andromeda got more flack when it is a better game over all by and large compared to DA:V.
DA:V brings me nothing but contempt; because I know we wont get a 5th, let alone a remake of DA:V.
DA:I is the last game canonically, and Mass effect is likely next on the hit list of IPs taken to the backyard and shot like old yeller.
I would actually argue that RPG video games are better described as merely having RPG elements; none of them are true RPG's because it simply isn't possible to have the flexibility needed to do that effectively with the technology we currently have. Perhaps AI will help with that as it becomes more sophisticated.
That said, some video games have more RPG elements than others. This is not an indictment of video games that are identified as RPG video games, most of them are story rich and allow players to influence their own play-throughs....to a degree. Video games simply do not have the flexibility and judgement that a human DM or GM has.
I believe this may be one of the problems that the developers ran into with DAV. The more games in a franchise that have choices that carry over, the more complex and harder it gets to continue to have those choices carry over in a significant way. Every outcome must be accounted for in the game. The more potential outcomes, the harder it is to do.
Even in earlier games in the franchise, the developers had a challenging balancing act that they had to do. Considering that they have an overarching story that they want to make into a game, certain things/events need to happen. Any choices within the game, can't interfere too much with the overarching story without running the risk of having to create a whole new story. As a result of this, only some types of choices can be realistically and reasonably supported.
In other words, minor choices that have nuanced , but, ultimately, minors effects on the overall story are okay. Major choices that affect the overall story in major ways can't be supported. This is why we can choose who we romance, who we make Divine, whether we support Loghain or Alistair or even whether we support the Mage rebellion or not, but none of those choices ultimately affects the overall story in a major way.
I, for one, like the nuanced choices that we can make in the games. It helps to make the games feel more realistic and helps get people more engaged in the story. And I do like seeing those choices referenced in some way in later games, but I also understand that it is not a simple process.
People who refund on steam within the 2 hour window can't give a fair review when playing a game that's 30-60 hours long, so I don't think it's fair to say that's skewing the steam reviews. 2 hours is not enough to make a fair review about the game's overall quality.
In general, I'd like to see people calm down and discuss this game with less emotion and more nuance. I think the freakout about identity politics has people pretty radically divided and maybe not discussing the game in good faith. Maybe in a year or two, we'll all have an idea of what the common consensus around this game really is, but the "7.5" rating I see floated around a lot seems right to me. It's above average, but not by a lot, and that's not where Dragon Age should be.
That said, I can already tell that the lack of world state carryover prevents this game from being special. Imagine being able to assemble the Inquisition to help you in your fight. Or teaming up with the HoF or Alistar in Act 1. I understand there are some narrative limitation too what can be expressed in game. However, a codex entry on what happened with a certain witch's son would've been nice.
It's a good game, but EA's mishandling of BioWare kept it from being truly special.
Elf faction faces no racism. Pirate faction doesn't rob innapropriate tombs. Necromancers aren't power hungry. Paid assassins only kill the guilty. Anti magic rebels are fine with wizards. Heck, the most morally questionable faction is the grey wardens!
Combat is fine, banter is fine, world is fun to explore and gorgeous but, you can't combine irredeemable super evil villains with good guys who include pirates who care about the innapropriate looting of artifacts. It just seems weird. Rook can just about carry the team if you always pick the most serious conversation option, but its the apocalypse here people. Life is awful, your friends and family are dying. The WORLD is dying. Stop being so damn cheery.
The game rode the open world trend and was an awful bore because it ended filled with pointless time wasting side quests that added padding to a main story that wasn't that long.
It had the infamous spaghetti hair and although it brought back non human main characters after DA2 had dropped them it managed to mess them up pretty badly. There is a reason Solas doesn't even have the same elf body as the inquisitor in DAI.
Factor in silly looking oversized weapons and you had the most awkward looking characters in the series.
I personally can't take seriously anyone who ranks DAI above the Veilguard or DA2 and I won't even acknowledge anyone ranking DAI above DAO, that's just nuts.
I'm really enjoying the game though, I also gave it 7.5/10. Seems the common rate from other players too.
For someone who is a "big defender" of people giving their honest opinion on the game, it's odd how you go against honest opinions when they aren't the kind you like. I can post a bunch of videos of people loving the game, but what does that matter? At the end of the day, this is my opinion.
It's okay if you don't, you've made that very clear. Stop trying to force me to dislike it just because you do though. :)
Lol, girl are you okay? What about me saying that I like a game is trying to disparage other opinions? Also, how are you going to tell someone their opinion of a game is right or wrong? Do you know what an opinion is?
It sure seems like you're trying to force me to dislike it. My comment literally did not discuss anyone else, but me. So I don't know how I'm trying to force anyone to do anything. I am truly and honestly befuddled.