Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Whos the min max expert here?
I dont get if rings or any stuff basically that says +20% bleeding/shock/fire damage
actually only gives bonus damage if your main weapon already that the same sort of damage or does it add to any damage you do 20% bleeding/shock/fire damage!?
Anyone can link a good build so one noob can figure out what is best in slot or equipped best?
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Showing 1-14 of 14 comments
kaffeend Nov 25, 2024 @ 12:12pm 
It affects the damage dealth across weapons and skills. If you only have added fire damage from your skills and/or weapons, then a ring that adds a % cold damage will do nothing.
76561199802160085 Nov 25, 2024 @ 12:16pm 
One way to check some bonus from skills or equipment is use character stats, button at bottom left in character panel.

Compare by equipping an item/skill or not. Caution, at lighthouse those stats are without armor and probably helm.

And I wrote some, because I quoted cases with no visible effects shown in character stats.
76561199802160085 Nov 25, 2024 @ 12:19pm 
Best is complicate because it's about synergies from skills, equipment, enchantments, how you combat, and even companions, and there's multiple layout to choose for your main focus.
kaffeend Nov 25, 2024 @ 12:20pm 
Originally posted by Shiemend:
Best is complicate because it's about synergies from skills, equipment, enchantments, how you combat, and even companions, and there's multiple layout to choose for your main focus.

This. There can't be a best in slot item while "best" will change depending on your unuque skill/ability set.
Sentient_Toaster Nov 25, 2024 @ 12:59pm 
...and that can vary with what you're fighting. Things that boost AoE areas or grant on-kill effects aren't particularly useful in fights with a minion-less boss, for instance; and builds focusing on a single element might change when you're planning to face a boss resistant to that.

My duelist rogue finished with a build that relied on charged light attacks, because they always critically hit on non-bosses (c/o combination of specific item that treated non-boss enemies as if they were always at low health, plus a skill that made charged bow/melee attacks critically hit against low-health enemies, plus a skill that made strike abilities critically hit against low-health enemies) plus the stuff that would let him easily spread necrosis and cause critical hits to freeze enemies suffering from necrosis, but *shrug* there's plenty of ways to go.
Originally posted by kaffeend:
Originally posted by Shiemend:
Best is complicate because it's about synergies from skills, equipment, enchantments, how you combat, and even companions, and there's multiple layout to choose for your main focus.

This. There can't be a best in slot item while "best" will change depending on your unuque skill/ability set.
there is always a best in slot for everything. its just a lot of effort to explain or showcase it.
kaffeend Nov 25, 2024 @ 5:48pm 
Originally posted by FB_Destroyer_Rebecca:
Originally posted by kaffeend:

This. There can't be a best in slot item while "best" will change depending on your unuque skill/ability set.
there is always a best in slot for everything. its just a lot of effort to explain or showcase it.

Are you correcting me? Because I'm pretty sure I said the same thing, only with less condescension.

The way I phrased what I said was to avoid giving an encyclopedic index of every permutation possible.
Originally posted by kaffeend:
Originally posted by FB_Destroyer_Rebecca:
there is always a best in slot for everything. its just a lot of effort to explain or showcase it.

Are you correcting me? Because I'm pretty sure I said the same thing, only with less condescension.

The way I phrased what I said was to avoid giving an encyclopedic index of every permutation possible.
No condescension here, just logic: every scenario has a best in slot—it's just a matter of defining the parameters and putting in the effort to find it.

I still need to investigate further for my class which is a mage/spellblade and finding out what to equip or which skills to pick to increase the dps.
Boltergeist Nov 26, 2024 @ 1:06am 
The damage rings affect all types of that damage

I found at least 4 quite viable and very different mage builds already, although my favourite is the mourn watch staff and just spam meteor/corrupted ground/ice blast, then path to the burn+shock node

it needs the leech chest but you basically only take damage from casting because the animation counts as i-frame, so you tank everything while slapping them with dots and spells left and right
76561199802160085 Nov 26, 2024 @ 2:24am 
Looks more like a OP hole. :-) I suppose the leech chest leech mana not life to allow constant casting?

The Mourn Watch Staff reminds me nothing, but perhaps the translated name isn't easy to identify.

Myself, I constantly adapt both weapons elemental damages to enemies. And sometimes use the special orb (Mage Tactic?) allowing switch damages type between fire and electricity. And in most combats use the two weapons, I mean the three in term of items.

Spells I use currently are:
- Spirit Bomb (about iframe, there's a small delay before the cast and immunity starts, so it can't be cast in any condition because it can be interrupted before start and be immune). Very handy.
- Ice Cone (Ice Blast?)
- Arcane Shot
- Crypt Herald Ultimate, I tend not use and keep just in case.

All are Blast type so have all Blast bonus but one from spec Spellblade. My second type focus is Duration.

For mana charge, I mostly ignore the auto mana regen and instead focus on mana recharge from attacks.

More for fun than pure efficiency, I use a lot more weapons than spells, more fun combats for me. I would need use more spell shorcut but stick use 1 for each companion and one for main character, otherwise use the action menu. But also my build and equipment is focused more on weapons than spells.
Boltergeist Nov 26, 2024 @ 3:18am 
I call it the mourn watch staff because the watch sells the unique and im bad with names

It makes you cast from HP instead of mana, and the chest gives you 5% damage as HP

Both together means as long as you can cast and have dots ticking you just wont die

Personally i found the starting ultimate the best for mages, nothing beats the classic beam of fire and damnation to burn down a boss
76561199802160085 Nov 26, 2024 @ 3:25am 
Originally posted by Boltergeist:
I call it the mourn watch staff because the watch sells the unique and im bad with names

It makes you cast from HP instead of mana, and the chest gives you 5% damage as HP

Both together means as long as you can cast and have dots ticking you just wont die

Personally i found the starting ultimate the best for mages, nothing beats the classic beam of fire and damnation to burn down a boss
Ok, have the staff since some time, didn't noticed the armor. I use leech but based on siphon that can get bonus. And not have or noticed the armor.

I didn't tried use much the ultimate, but Crypt Herald is cool even against bosses, the time, the leech, the AOE, the ability to move during the spell, that's useful stuff.

I noticed that often the game lost the Ultimate setup and revert to default, but I uses it so few that I didn't use mage default ultimate even by setup error.
Boltergeist Nov 26, 2024 @ 3:43am 
True, the mounr watch ultimate just feels absolutely badass enough to use it just for that
Shockingly I found this guide very helpful:
https://game8.co/games/Dragon-Age-The-Veilguard/archives/483119

Its sure not perfect. But it made me switch some items and spells.
I am missing a Skill Tree Picture, since its only text it is hard for me to see what route this guide chose to pick skills. I am not going to check step by step what he picked at what level.
Thats annoying as hell.
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Date Posted: Nov 25, 2024 @ 12:03pm
Posts: 14