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Compare by equipping an item/skill or not. Caution, at lighthouse those stats are without armor and probably helm.
And I wrote some, because I quoted cases with no visible effects shown in character stats.
This. There can't be a best in slot item while "best" will change depending on your unuque skill/ability set.
My duelist rogue finished with a build that relied on charged light attacks, because they always critically hit on non-bosses (c/o combination of specific item that treated non-boss enemies as if they were always at low health, plus a skill that made charged bow/melee attacks critically hit against low-health enemies, plus a skill that made strike abilities critically hit against low-health enemies) plus the stuff that would let him easily spread necrosis and cause critical hits to freeze enemies suffering from necrosis, but *shrug* there's plenty of ways to go.
Are you correcting me? Because I'm pretty sure I said the same thing, only with less condescension.
The way I phrased what I said was to avoid giving an encyclopedic index of every permutation possible.
I still need to investigate further for my class which is a mage/spellblade and finding out what to equip or which skills to pick to increase the dps.
I found at least 4 quite viable and very different mage builds already, although my favourite is the mourn watch staff and just spam meteor/corrupted ground/ice blast, then path to the burn+shock node
it needs the leech chest but you basically only take damage from casting because the animation counts as i-frame, so you tank everything while slapping them with dots and spells left and right
The Mourn Watch Staff reminds me nothing, but perhaps the translated name isn't easy to identify.
Myself, I constantly adapt both weapons elemental damages to enemies. And sometimes use the special orb (Mage Tactic?) allowing switch damages type between fire and electricity. And in most combats use the two weapons, I mean the three in term of items.
Spells I use currently are:
- Spirit Bomb (about iframe, there's a small delay before the cast and immunity starts, so it can't be cast in any condition because it can be interrupted before start and be immune). Very handy.
- Ice Cone (Ice Blast?)
- Arcane Shot
- Crypt Herald Ultimate, I tend not use and keep just in case.
All are Blast type so have all Blast bonus but one from spec Spellblade. My second type focus is Duration.
For mana charge, I mostly ignore the auto mana regen and instead focus on mana recharge from attacks.
More for fun than pure efficiency, I use a lot more weapons than spells, more fun combats for me. I would need use more spell shorcut but stick use 1 for each companion and one for main character, otherwise use the action menu. But also my build and equipment is focused more on weapons than spells.
It makes you cast from HP instead of mana, and the chest gives you 5% damage as HP
Both together means as long as you can cast and have dots ticking you just wont die
Personally i found the starting ultimate the best for mages, nothing beats the classic beam of fire and damnation to burn down a boss
I didn't tried use much the ultimate, but Crypt Herald is cool even against bosses, the time, the leech, the AOE, the ability to move during the spell, that's useful stuff.
I noticed that often the game lost the Ultimate setup and revert to default, but I uses it so few that I didn't use mage default ultimate even by setup error.
https://game8.co/games/Dragon-Age-The-Veilguard/archives/483119
Its sure not perfect. But it made me switch some items and spells.
I am missing a Skill Tree Picture, since its only text it is hard for me to see what route this guide chose to pick skills. I am not going to check step by step what he picked at what level.
Thats annoying as hell.