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The narration and dialogs of some interactions are so cringe its really bad and makes you easily lose immersion or just dont care about anyone talking.
Its a major part for an rpg. If they could have at least got that right, that game would have been no issue to be praised and well received.
The writing, the gameplay, the graphics, the voice acting, the narrative, the characters and basically everything apart from apparently nice hair that still clips through models.
About gameplay?
Meaningless conversations, talking about going camping and things like that if there isn't a war going on. Your character looks so much more realistic then the companions with comic faces what is for me game breaking to start with. So i can make an realistic character but getting some cartoon companions and i need to take that seriously while i am romancing them? Modern slang sounds out of place in these settings. No rpg, no choices.
Again, the game looks amazing, but playing barby and dress my character and make screenshots is something i can do that in other games i own. But for re-playing this game for the story and deep conversations with your companions...nah
There's perhaps in south but it's not responsibility of party.
One more typical example of bad reading, creating absurd negative comment on the writing.
This dialog is quite good and fun, and a very good writing, no arguing just an evidence. Dragon"s Dogma 2 is full of dialog that are quite more trash writing.
Yeah, slang in this game is something. I can't forget Taash yelling - "...eat ♥♥♥♥!" and her calling Emmerich skull - fuc#er, and later Harding saying "oof" to express her sorrow for Varric's death... "Stellar" writing skills.
Replying to my own comment, hehe. Steam censored my words too much - it supposed to be "eat s##t" and skull - fu###r.
I am sorry, but a fight against 2 gods & darkspawn horde is for me a war. And they argue about what to take with them for going camping. An conversation that is...not important for the story at all and you are being "the adult" and need to tell them that everyone is different and you need to have respect for each other...blah blah blah.
Good for you that you can enjoy it. Nothing wrong with that and far from an attack towards people or you that like this game and find it all okay . It's is still your opinion as i have my opinion. And the writing is shallow, childish and not good and i am not okay with it.
Yeah that's inexcusable in my book, especially for a Dragon Age game. Honestly Taash is responsible for like 80% of the that though, but the issue is you can't ignore a companion unless you want to miss out on a lot of loot, XP, and a shot at the good ending. Thank god for the skip button.
The sad part is it didn't really have to be like that either. Taash's story actually incorporates so much lore about what we already know. Qunari society emphasizes collectivism and optimization above all else, to the point where Qunari do not raise their own children if caretaker is not their role.
Taash also has a great scene if you're a male Qunari (not sure about others) before they come out, where you can call back to that line from Sten in Origins where he says women are not warriors in the Antaam, and that's true. Taash would not be a warrior in the Antaam, they'd be a weapon. I feel like so many people have forgotten the Antaam make even some of the worst Templars look like compassionate social workers in comparison based on how they treat their mages. Chained, only taught destruction magic, and if they escape their circle not only are they killed, but also anyone that comes in contact with them. Shathaan had good reason to fear for Taash's future in Par Vollen because that would truly be a miserable existence to be chained and only let out during times of war.
And then they find themselves in Rivain, which from Zevran we learn is a highly individualistic culture, even by the standards in Thedas, and the complete opposite of Par Vollen. All those callbacks just to give us that kind of dialogue. Tragic.
Its an Action-Game with the IP of an RPG.