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Actually, op is right. The maps are just twisting corridors whose sole design is to slow the player down, making the areas feel bigger than they actually are. So often you have to solve some bs (albeit easy) "puzzle" which leads to a previously unreachable point, and when you get there your reward is a small chest containing some wood and cloth.
However, (not sure if you unlocked other areas yet) it's really like that only in the Arlathan forest to be honest, or maybe in some parts of the Necropolis too where you have to use the wisps. And mostly if you go for the (optional) chests in the open areas, definitely less of a thing during main or companion's missions.
Personally I think that you should judge world building\ level design once you unlocked the whole map, once you do that they are actually quite enjoyable imho.
If you consider environmental puzzles puzzels yes, but I also think that it would be interesting to see what % of players solved The Warden Vault Quest or The Treasure of Sharksmouth Mountain.
That's another comment confusing simple puzzling as puzzles when they are just actions mood variations so it's not just spring and jump.
It's more a lost of opportunity but then a game with constant true puzzling for any exploration would be trash for a RPG.
The point is DAV has still more good puzzling than most RPG, even after have removed all cases that are simple actions.
Moreover no way a RPG as BG3 is better on that, typical is the temple of shaar which is just a weak design because too much filled with only puzzling, without mention most have crap hints.
Pretty sure a wide majority of player find the temple of Shaar very annoying at least at replay. Larian was better for RPG puzzling in DOS1.
- Neve explains Southern always been in opposition with Northern and then describe them as a caricature, no it's not just mages with slaves. All you quoted is coming from southern propaganda, it's your bad reading that led you to wrong comments on writing quality.
- Neve or some NPC explain that parts around the docks are anti slave, it's poor parts of the town, and it's not representing the whole town.
- Antiva always been deeply anti Tevinter and anti slavery.
- Rivain & Anderfels are no Tenvinter and more just wild areas.
- Nevarra is no Tevinter and a very special country without mention we saw not much more than the Grand Necropolis.
Moreover, it's explained that:
- Northern hasn't any Chantry like in south, north has different gods believing. It's not explained why there's a Chantry building in the town, but the point remains.
- Northern consider blood magic illegal and dangerous, but doesn't share at all of the fuss done around it by Southern. Moreover the Southern deeply evolved around it, only players glued to DAO failed quote it.
- Qunari aren't at war with Tevinter currently, they recently exploded, again your bad reading leading you to wrong comments on writing quality.
It's fine everybody has his opinions, but people that want comment the writing quality could put more effort in reading.
He was no slave, but come one. The Crows are not the Crows. They are thiefs and killers and now they are "the five"? And Issabella is mother Theresa in DAV while she did three and even a possibility a 4 some with ya together with Sevran. I know everyone can change. But it isn't the real world, it is a fictional game and they removed all tthe things that made DA a DA game. Characters doesn't need to change into something they clearly are not in the other DA games
Even in DAO it's clearly explained that Antivan survive as an independent nation thanks to crows. And conclude from Zevran story a whole nation is pure evil is basic.
About change, first time you met Isabella before she can be a companion is before Hawke ascension, if I remember well. Then there's 5 years before next chapter. Then about 2/3 years before DAI, Trepasser is 3 years after DAI and DAV 10 more years after. So Isabella is 21 years older than first time you meet her.
Isabella was clearly less mature and was clearly searching her path. She can betray Hawke but was was highly focus on good thing too as help slaves.
So yeah Isabela becoming more mature in DAV makes sense.
In DAV she is no mother Theresa, she gave up her focus on helping people, she became a leader of Dragon's of fortune, so focused on gold and wealth, not only an opposite of mother Theresa, even leaving a path more focus on good.
That she isn't as much aggressive in her talk is 100% fine with an Isabella quite older and that became a leader.
Even if this is right, it's fully credible anyway and solid writing, no way bad writing, only good writing with excess of auto censoring.
If you can't enjoy any story without realistic very evil tendency, I'm sorry for you. Not a good writing choice, but still a good writing.
a story without betrayal, lies, hatred, jealousy, disgust within a group or factions and the only one that is bad is the one you fight against is a bad written story. That is a fairy tale. All those things you dislike, makes a story good and far more intresting.
Yes, that was nothing more and nothing less than Fereldan propaganda.
just take a look at the veilguard art book tevinter was going to be full of slaves, even sex slaves were in the art book, they ended up sanitizing everything at some point in the development.
And that areas around the docks are poor and quite different on that matter.
Anyway there's also a slaves quest in DAV, if not two, one related to Solas.
Even if I don't deny the excess of auto censoring that is apparent.