Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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surly king Nov 22, 2024 @ 4:30pm
"Dreadwolf" would have made a more interesting story
I finally managed to finish it after about 50 hours.

For those who have finished it and have played Inquisition with the Trespasser DLC: would you agree?
I think this game screams of wasted potential with Solas only showing up for like 2% of the total runtime. He´s a far more interesting character than all of the companions combined.
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Showing 1-8 of 8 comments
GM Morgan Nov 22, 2024 @ 4:45pm 
Oof, idk.

So Trespasser sets up a flaw that I think had an impact on how this game had to be. In DA:I and it, a bunch of Elves left to aid Solas. It’s not really explained why they did that, even if you are an elf. But suddenly there’s a secret conspiracy of elves aiding this dude and carrying on from that is fraught. Much as I less critical of DAV’s writing than others, I don’t think that Elven…let’s call it cabal…plot would have worked in how uneven the writing is in DAV.

It’s also established that for as powerful as Solas is, he’s not….THAT powerful compared to some of the stuff we’ve seen before. What he is compared to them is patient and smart. So instead of having him as a big idiot we have a hoedown with, the game makes his scenes count. Also, if you’ve beaten the game do recall that you do get more of his input than it initially appears. He has all the cards. He knows how to beat the gods, how their powers work, and how they think. He can deal out those cards at his own pace to benefit what he wants you to do. You have to beat the gods on his terms. Even if you know he’s lying to you, you don’t where the lie is always.

I think there’s a “less is more” factor when you’ve got a mastermind villain like him. Giving us a couple of authoritarian meatheads to beat up lets him be the bad guy we have to play nice with.

So, idk a Dreadwolf game would have been better. I think given the disaster of this game’s development cycle (10 years, 2 restarts) before it came together I’d bet against a “Solas is the primary big bad instead of a frienemy” game would have been sadly worse.
Mewsha Nov 22, 2024 @ 4:53pm 
I think that back in 2015 they should have just made the Dreadwolf storyline into a full DLC rather than the basis for a sequel.

There's just not enough there to stretch across a full game, and trying to do that is likely what led to such a chaotic development cycle, because they were tied down by having to be a direct sequel to the Tresspasser DLC.

The only truly relevant parts to the larger world of Thedas are the opening of this game, and then the last few hours. Everything else is largely irrelevant because this game is so noncommittal.

It spends so much time tip toeing around Inquisition, because it seems like they originally planned to include many decisions from that game, but the fact is no development team on the planet has that much resources. Eventually you need to make a decision on what choices are cannon, and yeah it's going to piss a minority of people off, but the alternative is writing a bland story and setting expectations way too high which is what they did in this game.

As a result, Solas and events in Inquisition get ignored for much of the game. The ending is really good, but there's very little building up to it that makes it worth getting there.
Xazomn Nov 23, 2024 @ 2:56am 
From how i see this, they lied to us about DA Dreadwolf for almost 10 years. We have a talking wolf now. Such big part and a huge dissapointing in this game. Also they made Tresspasser obsolete. Well they made the whole DA games obsolete as only 3 choices. They gave us the Keep what i used like an idiot. Yes like an idiot because even that is obsolete now.

I got also an issue with Lace harding as well, sweet dwarf, liked her in DAI as a scout,. But were is the only dwarf that showed that he had magic in DA2? 'Not enchantment'. Remember? Were is Bodahn & Sandal? when i learned that it is Lace and not Sandal was a dissapointing even before i bought the game, why not given him a more important part as DA2 showed. This game is for me such a bummer, boring rpg and almost no any connection with the other games.

Best part of this game is the ending, when it finaly gets some exitment the game ends. Re-playable, nah. Good game for making awsome characters, make screenshots and show people how awsome this game could have bin.
Last edited by Xazomn; Nov 23, 2024 @ 2:56am
V.V. Nov 23, 2024 @ 4:59am 
The development of this game has been extremely messy. It's switched directions a few times, and honestly I wish we got Joplin's development and final product instead.

https://youtu.be/0VJzUbQlBls?si=ri4kan4JOQURfNgq

About the 6:06 mark is when the video talks about Joplin and Morrison, which were the codenames of previous versions of DA4 in development. Joplin was the codename for DA4 in 2015, The lead Design and Director left when that development got cancelled (Mike Laidlaw who worked on the previous 3 DA games), and then Morrison, which was going to be a live service focus game came after, until... EA decided they wanted to focus on Single Player games again.

RIP.
wats the run down of whats different from "dreadwolf" compared to veilguard?
I waited for this game for years, and you should have seen me when I got the pre-order and then created my character for the first time. Happy moments of anticipation and the long-awaited, as it seemed to me back then, my dream came true. But all good things are not eternal and after a while the ugly side really began to show and now I will say that this is not the game I was waiting for, even considering that I didn't expect a flawless masterpiece from the first place. This is, to my great regret, a missed opportunity...

While the game has its advantages especially for those who haven't played the previous games (My respects to the voice actors and artists) , for me, a person who has been playing Dragon Age since DA2, the disappointment phase was still inevitable. After all, the games of this series were famous for the fact that one game seemed to continue the previous one.

In this case, the game dragon age the veilguard feels out of place, why did I say it was good for those new to the series, because, no matter how hard devs tried (if they even tried), this game and the Inquisition, that this game was supposed to be connected to, don't feel really connected. Dragon age the veilguard can be considered as a separate story, but as a canon continuation of the series - I can't say that it is so...

Perhaps this is the way it is because they have departed from the course they had been following for so long: we were not really allowed to customize our world state. It's rather done strange and poorly. All that matters out of all the choices we ever make in Inquisition are just three of them, which include: which character you romanced, whether or not you disbanded the Inquisition, and whether your Inquisitor wants to stop or save Solas - nothing more, nothing less. Although it's probably even less than nothing, when we really realize how it's written. And if we can close our eyes to all the other choices we made, then what about one such as well of sorrows? Many other important events and choices from the previous game simply did not survive to this one, which is very upsetting because it could have reduced the numbers of plot holes that are present in this game, if not actually reduce their numbers then at least reduce their visibility which is why it is very difficult to consider Veilguard as a continuation of the Dragon Age series.

Continuing with the topic of how this game is written. In this paragraph I will continue to talk about my indignation regarding the role of the Inquisitor specifically and the role of the previous game in general. And while it's certainly cool that we can customize our Inquisitor, even here we can see a missed opportunity in the design, because I wonder why a guy/girl, who single-handedly (haha) led the inquisition and saved the world from an evil magister who almost became a god, a threat that is no less than a bunch of evil elven "gods", walking around in the default Shadow Dragons pajamas and a wooden prosthetic hand. While devs had so many ideas that we see even in the Inquisition artbook, it's just something I can't accept. As for the role of the inquisitor and the Inquisition in general, it is written in the game very vaguely, vaguely because we see the inquisitor in the game a maximum of three times, one of which is at the very end of the game. In the case in which we DO see the inquisitor, we do not really feel his/her connection with the story, as someone who was the one who initially declared a hunt for Solas,... he/she is just there, and that's it, protects the South or whatever. We really don't feel the weight or influence on the narrative that the inquisitor is supposed to have. All we have are letters, thanks to which we can at least imagine what is our inquisitor doing. Apparently the same story with the choice we make in the world state regarding who our inquisitor romanced, while these letters are really touching, they could have at least shown these characters together with the inquisitor or give a line in the dialogue about them, whatever, but no, that didn't happen. However, this DID happened if your inquisitor romanced Solas, then you get two mentions of their relationship from the inquisitor and one from Solas, and a scene at the end, but it seems so one-sided that some people think Solas doesn't love lavellan and lavellan is the only one who has feelings for him, and honestly I can't blame these people because in some ways they are right, it really looks like that. And that's very sad for one of the greatest love stories I've ever seen in a video games. When the game was just released devs was so hyped up about how we wanted to see how everything would end with Solavellan, but in the end, even at the end of the game, the last voice that called on Solas to stop and abandon his plan belonged to Morrigan, or more precisely Mythal, and the Inquisitor was again just in the background. And because we don't really see the interaction between the Inquisitor and Solas, if you don't count the love letter, words of the Inquisitor and the words of Solas regarding this topic, although again they could have let us see at least something other than that, for example some flashback in Solas' memories that we saw, it would at least help to make the impression of their relationship a little clearer, but no, because of this in the end I even thought that Morrigan (Mythal) would follow him into the Fade. This is how misleading and wrong it felt. We don't feel that emotional depth of their relationship, instead it feels rather cold. As for Solas himself, as one of those characters from the previous game who played one of the main roles in this game, the developers got to him too, destroyed along with the concept of gray morality his image of an elven rebel who put the liberation of his people above all else, replacing it with the fact that it turns out that everything that Solas did was apparently only for Mythal.

This is how the retelling of the previous game ended and the story of this one began.

After everything that we know was cut from the game for some reason or forgotten, I can say that the game, we ended up with, was written either lazily or in a hurry. Just look at the material in the art book and then back to the game you're playing. This fact just makes me even more angry when I realize what kind of experience we could have had with this game, but it was simply stolen from us (What do you mean we could have our son Cole back? Imshael? What about other characters that could return?). And while I clearly enjoyed the return of the purple protagonist. I can't say I particularly liked the companions, they were just okay. I found it unusual how quickly the growth from strangers to friends happened, whereas in previous games the companions had strong motivations and opinions, in the event of a clash of interests of a companion, this could lead to hostility between the companion and the protagonist, which, if you look back, added variety to the game. As for romances, or promises from the developers that this will be the most romantic part of Dragon Age, this is a lie, another one and, frankly speaking, not surprising. The romances themselves are quite slow and, if there is anything to compare it to, it doesn't really grab my attention. For the most "romantic" Dragon Age game, this was pretty unromantic. So the developers managed to take even this away from us. But then again, this is not surprising when we know that the writing in this game is quite weak.

The only time I was emotionally overwhelmed while playing DATV was when Varric died. It took me a while to continue playing the game after that, but it happened because it was unexpected and frankly catastrophic because he was just another piece of what I loved about the previous Dragon Age games, and what was taken away from me, it was personal. Along with Varric, Dragon Age died for me too. A stupid death for which I blame the developers who decided for some reason to call this half-baked game a continuation of Dragon Age.
so yeah i guess Dread Wolf would be better
surly king Nov 23, 2024 @ 6:35am 
Originally posted by Godsbelovedprincess:
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My dream game would have been a direct sequel. Playing the Inquisitor again and having the entire game center around trying to stop Solas, whether it be out of romantic interest or just out of friendship. Considering they already did this once with Mass Effect (carrying over the protag), I am shocked and disappointed about VG, to say the least.

I have very little enthusiasm for Rook or any of the new companions and I feel that it shows that they were developed as an afterthought. In the grand scheme of things, your companions in VG barely matter. Everything hinges on Rook and Solas, yet both of those characters kind of take a backseat role in their own game? It´s really weird and off putting
Last edited by surly king; Nov 23, 2024 @ 6:35am
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Date Posted: Nov 22, 2024 @ 4:30pm
Posts: 8