Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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LoneWincent 22. Nov. 2024 um 8:47
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Dragon Age: Veilguard — A Break-Up Letter to Its Toxic Community (Spoilers)
For years, the Dragon Age franchise has stood as a beacon for storytelling, inclusivity, and player-driven narratives. From the political intrigue of Dragon Age: Origins to the complex character dynamics in Dragon Age: Inquisition, the series has inspired fervent passion and creativity in its fan-base. Yet with this passion came a darker undercurrent—an increasingly vocal segment of the community that cultivated entitlement, criticism without nuance, and toxicity. With Dragon Age: Veilguard, BioWare appears to have delivered not just a new chapter in their beloved series, but a striking message: enough is enough.

Varric’s Death: A Response to Relentless Criticism

One of the boldest moves in Veilguard is the untimely death of Varric Tethras, the charming, crossbow-wielding dwarf who has been a franchise staple since Dragon Age II. The decision to kill Varric off feels pointed—not just narratively, but symbolically. For years, a segment of the fanbase lambasted BioWare for not making Varric a romanceable companion, often ignoring the rich lore, compelling narrative, and layered character arcs he brought to the series. Instead of appreciating Varric for who he was, these fans acted like toddlers denied a toy, flooding forums with complaints.

By removing Varric entirely, Veilguard draws a line in the sand: this is not your playground to demand and critique without understanding. It forces players to mourn the loss of a character they failed to fully appreciate, asking them to reflect on what they took for granted.

Solas: The Toxic Fanbase Personified

Solas’ role in Veilguard serves as an unflinching mirror to the toxic elements of the community. Arrogant, self-righteous, and convinced of his ability to reshape the world in his own image, Solas embodies the very fans who believe their vision for Dragon Age is superior to that of its creators. His belief that "if only others would listen, they’d see how right I am" parallels the entitlement often displayed by certain fans.

The narrative threads tied to Solas emphasize the consequences of unchecked hubris. His actions, while ostensibly aimed at creating a better world, leave devastation in their wake. It is hard not to see this as a subtle dig at those who, in their desire to “improve” the series, undermined its joy and integrity for others.

A Flood of Dragons: Answering a Decade-Old Complaint
Since the franchise’s inception, some fans have grumbled about the series’ title, claiming that Dragon Age lacked dragons. Despite the numerous dragon encounters across the games—particularly in Inquisition, where they became a hallmark of high-level gameplay—these complaints persisted.

In Veilguard, BioWare gives these critics what they ostensibly wanted: dragons everywhere. From the plot to the combat to the world-building, dragons dominate the narrative landscape. Yet, instead of feeling like an organic expansion, their overwhelming presence feels almost satirical, as if BioWare is saying, “Is this what you wanted? Are you happy now?”

Scaling Back Romances: A Deliberate Shift
Romance has always been a hallmark of Dragon Age, with fans clamoring for deeper, more intricate love stories and interactions. BioWare worked tirelessly to meet these demands, crafting elaborate scenes and DLC to appease even the most vocal critics. But no matter how much effort went into these romances, a certain segment of the community remained perpetually dissatisfied, nitpicking representation, compatibility, and details.

In Veilguard, the romance options are scaled back significantly. Relationships exist, but they are less detailed and less central to the overall experience. This choice feels deliberate—a response to fans who took without giving, who drowned the developers in complaints instead of celebrating what was offered. By stepping away from romance as a core pillar, BioWare reclaims its narrative focus and shifts the attention back to the larger story.

No DLC: Drawing the Final Line

Perhaps the most definitive break-up move is BioWare’s decision to forego DLC for Veilguard. In the past, expansions like Awakening, Trespasser, and Legacy served as love letters to fans, offering additional content and closure. But this time, BioWare has declared they are moving on to their next project—no strings attached.

This choice underscores their exhaustion with catering to an ungrateful subset of fans. By prioritizing future endeavors over prolonging the life of Veilguard, BioWare asserts their boundaries and sends a clear message: they will no longer be held hostage by the demands of a toxic community.

A Reflection on Fandom Entitlement

Dragon Age: Veilguard is not just a game—it is a reckoning. It forces players to confront the darker side of fandom, the entitlement and vitriol that can overshadow creativity and collaboration. For fans who have loved and supported the franchise through its highs and lows, Veilguard is a bittersweet farewell to the past. For those who demanded more while giving less, it is a wake-up call, a reminder that creators owe nothing to their audience but the work they choose to share.

In the end, Veilguard is not just a game about breaking cycles within its narrative—it is a break-up letter to a community that too often refused to see the forest for the trees. And perhaps, in its boldness, it will help the Dragon Age franchise reclaim what made it truly special: its ability to tell stories on its own terms.


**Update 1: I’ve been reading through the responses to my post, and I can’t help but notice an interesting trend. The very behavior I was critiquing—the entitlement, negativity, and hostility—is being reflected in some of these comments. It’s ironic, isn’t it? The way some responses attempt to tear down an opinion they don’t agree with mirrors the kind of toxicity that can make fan spaces unwelcoming, not just for developers but for other fans as well.

To be clear, I’m not suggesting everyone who disagrees with me is toxic—constructive criticism and thoughtful discussion are always welcome. But when the conversation shifts to insults, baiting, or dismissive remarks, it stops being about the game or even my post and starts reinforcing the exact problems I was talking about.
Zuletzt bearbeitet von LoneWincent; 22. Nov. 2024 um 9:52
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If it is a break up letter for the larger side of the community that loved the series from the start, then it's a ♥♥♥♥ break up letter.
Well said - thank you.
I can scarcely believe such a well written and insightful piece as this was posted here. Great read!
Ursprünglich geschrieben von LoneWincent:


**Update 1: I’ve been reading through the responses to my post, and I can’t help but notice an interesting trend. The very behavior I was critiquing—the entitlement, negativity, and hostility—is being reflected in some of these comments. It’s ironic, isn’t it? The way some responses attempt to tear down an opinion they don’t agree with mirrors the kind of toxicity that can make fan spaces unwelcoming, not just for developers but for other fans as well.

To be clear, I’m not suggesting everyone who disagrees with me is toxic—constructive criticism and thoughtful discussion are always welcome. But when the conversation shifts to insults, baiting, or dismissive remarks, it stops being about the game or even my post and starts reinforcing the exact problems I was talking about.
A customer can be entitled in their actions and service demands, but not in what they demand from a product. In the end, this is a product provided by a billion dollar publicly traded company. You may see it as art because it's built by creatives, but how much art comes from North American corporate culture?

Your whole post seems to say that this was an attempt to change target audience because they don't like the current audience. That's not a thing in a publicly traded corporation. When you evolve your target audience, it's about profitability not personal feelings of dislike.
The big flaw in the original post is that the true toxicity only showed up when we started to get details about the game, not before it. I was actually supportive of the game until I got it and discovered the pathetic Taash and Emmrich characters, at which point, my disgust grew with every single stupid "quest" for those two characters.
No, they designed the game they wanted to. It was not some manifesto against certain fans. Most of the outrage is from non fans.

You're projecting as much as they are
You're working your way through the bargaining stage. That's progress.
Chekita 23. Nov. 2024 um 20:06 
I liked the game for what it was, but you are tripping OP. They didnt make anything to purposefully make the fans angry, they had a shaky development that ended up with a product that had to course correct multiple times and changing teams, narrative, focus of the game (mmo to single player) and so on.
Those things in the end did hurt a lot the development of this game, but most fans simply dont care.

Considering I'm a diehard fan of Dragon age in all of it's iterations, which btw were all different, I can appreciate at least the effort that was clearly put into this product to not make a slob just for the sake of it, but still not procrastinating forever to deliver nothing: which in many cases WILL HAPPEN to many other projects exactly because of the exaggerated backlash seen here.

If any fan here is also a fan of Masquerade BLOODLINES you will at least understand half of what I'm saying. If you can't deliver, don't seat forever over an IP, do the best you can and don't make us wait forever for something that will be flawed anyways.

Whomever likes it will play it, and life continues. The IP can go to another team or make another story or another game. This idea that every game now needs to be BG3 or never come out is ridiculous also.
Zuletzt bearbeitet von Chekita; 23. Nov. 2024 um 20:09
Ursprünglich geschrieben von Hedge Wizard:
Game is already on sale at major retailers, because so many copies have been returned.
Is this what maximum cope looks like?

Still hanging around the forums of a single player game you hate and don't even own almost a month after launch, huh?
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Geschrieben am: 22. Nov. 2024 um 8:47
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