Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

İstatistiklere Bak:
Expected Dragon Age 4 To Be Perfect?
Did people expect Dragon Age 4 to be perfect? why for some people it's perfect
Dragon Age game but for others it's not? is this due to not being able
to control companions? If we look how well almost perfect job they did
bringing back prequels companions seems like they had other people who did this
than main game? They did Isbella like how she was from Dragon Age 2 personality
wise was very good like her? So the director is responsible of final outcome
of main game or EA bioware? Why are people not enjoying combat?

Would it been better to made combat like Dragon Age trilogy think? or prefer
action combat?

People brought Dragon Age 4 on assumption it would be perfect for them how
trilogy was perfect for them?
İlk olarak gönderen kişi: GM Morgan:
İlk olarak BrotherMurus tarafından gönderildi:
İlk olarak GM Morgan tarafından gönderildi:
This is the dev that put out Andromeda and Anthem. They cancelled and restarted this game from scratch at least twice and it changed genres by the sounds of it each time.

Where did you get the idea that they start from scratch everytime when there is a change of direction? As if they don't have a backup server? No offence, but this feel really dumb from a business perspective.

I’d have to dig up sources, but it’s late and I’m tired. From my understanding, the game was at one point much closer to DA:I. Then sometime after the Dreadwolf team was put together after Anthem was launched but before it collapsed, they were doing a multiplayer-focused game. Then finally the single-player game we ended up getting. I can’t imagine any of that is good for keeping coherent writing or stories together.

If I’m wrong, I’m happy to be corrected.
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28 yorumdan 1 ile 15 arası gösteriliyor
This is the dev that put out Andromeda and Anthem. They cancelled and restarted this game from scratch at least twice and it changed genres by the sounds of it each time.

That from a technical and gameplay perspective it’s damn near perfect is shocking. That it isn’t loaded down with DLC and micro transactions is miraculous. Sure, it’s not the Dragon Age game I wanted and the story could use some work. I was waffling on getting it up until release day and I’m glad that I did.
i expected a dragon age game which was less inquisition and more origins when the games name was dreadwolf. instead they made ♥♥♥♥♥♥ marvelfied visual novel with writing rivaling a 15 year olds 50 shades of grey fan ficition. i really wanna know who on earth over at EA thought its a good idea to let a director who only ever worked on sims 4, lead a project for a 15 year old established dark, gritty, fantasy rpg.
En son sinh tarafından düzenlendi; 20 Kas 2024 @ 18:12
İlk olarak sinh tarafından gönderildi:
i expected a dragon age game which was less inquisition and more origins when the games name was dreadwolf. instead they made ♥♥♥♥♥♥ marvelfied visual novel with writing rivaling a 15 year olds 50 shades of grey fan ficition. i really wanna know who on earth over at EA thought its a good idea to let a director who only ever worked on sims 4, lead a project for a 15 year old established dark, gritty, fantasy rpg.
That is your issue, you expected a game like the ORIGINAL but we all knew from how DA2 and DAI went it was going to be even further from that lol.
İlk olarak Xeph The Tamagotchi tarafından gönderildi:
That is your issue, you expected a game like the ORIGINAL but we all knew from how DA2 and DAI went it was going to be even further from that lol.

Mechanics, sure. Could argue that. Tone? Not really.
İlk olarak Raz tarafından gönderildi:
İlk olarak Xeph The Tamagotchi tarafından gönderildi:
That is your issue, you expected a game like the ORIGINAL but we all knew from how DA2 and DAI went it was going to be even further from that lol.

Mechanics, sure. Could argue that. Tone? Not really.

While I’ve liked every Dragon Age game, the tone is different each time and it gets further from DAO every time. DA2 is still dark, but it’s missing the coming together of Origins. Because it’s a more personal story focused on character’s drama the whole game feels less like you’re building your party to accomplish something and more like people at work. DA:I has its darker moments, but largely its about uplifting people out of darkness and what role faith and truth have with us.

DAV is about the people who have to do the work when no one else is around. It’s like if you needed to ask college department heads to help you solve the end of the world. You need each of their knowledge, but by the time you figure it out what’s going on you’re the only ones who have everything you need to do anything while also being very much the wrong people to do it.
İlk olarak Xeph The Tamagotchi tarafından gönderildi:
İlk olarak sinh tarafından gönderildi:
i expected a dragon age game which was less inquisition and more origins when the games name was dreadwolf. instead they made ♥♥♥♥♥♥ marvelfied visual novel with writing rivaling a 15 year olds 50 shades of grey fan ficition. i really wanna know who on earth over at EA thought its a good idea to let a director who only ever worked on sims 4, lead a project for a 15 year old established dark, gritty, fantasy rpg.
That is your issue, you expected a game like the ORIGINAL but we all knew from how DA2 and DAI went it was going to be even further from that lol.
DA2 was met with backlash for being too different from origins, in inquisition they tried to make it a hybrid between origin and 2. so yes, it is only natural for me to expect another entry closer to origins. at least until more and more info about this game started to crop up, the name change, dev hell, i already had big doubts about this game and then finally the 1st trailer dropped and so did any and all credibility the walking corpse of bioware ever had.
En son sinh tarafından düzenlendi; 20 Kas 2024 @ 18:51
İlk olarak Cassidy0z tarafından gönderildi:
No we expected it to be in the same setting and theme as previous Dragon Age games, we expected it to keep the lore intact not whitewash it, and we expected it to be good.

We got none of those things.

I’ll give you that thematically it doesn’t sync up as well with DAO and 2. DA:I was also pretty “rah rah teamwork” but definitely this doesn’t have the same depth. Setting-wise, we were told it was gonna be in parts of the setting we have only heard about so I’m willing to be more lenient there.

I don’t think the lore is whitewashed, but every much presented in a “Big Wiki” way that honestly BioWare has leaned on since Mass Effect a bit too heavily.
I don't go into any game with expectations really. I just play and see if I enjoy myself. I like pretty much the same kind of games so this one was no different. It's not perfect, but it's good enough for maybe two-three playthroughs for me. More if they add the cross over items.
İlk olarak DaisyRay tarafından gönderildi:
I don't go into any game with expectations really. I just play and see if I enjoy myself. I like pretty much the same kind of games so this one was no different. It's not perfect, but it's good enough for maybe two-three playthroughs for me. More if they add the cross over items.

I think one thing I wish they did different is fewer faction options for your character but more dialog involving the one you pick. I like all but one (Not that I hate them, I’m not sure what it is the Lords of Fortune do here), but I feel like Grey Wardens get the most attention, with Shadow Dragons and Crows following up. Mourn watch is a cool group to interact with and learn about that adds a lot to the lore. They don’t feel very involved in the story.
İlk olarak GM Morgan tarafından gönderildi:

I think one thing I wish they did different is fewer faction options for your character but more dialog involving the one you pick. I like all but one (Not that I hate them, I’m not sure what it is the Lords of Fortune do here), but I feel like Grey Wardens get the most attention, with Shadow Dragons and Crows following up. Mourn watch is a cool group to interact with and learn about that adds a lot to the lore. They don’t feel very involved in the story.

I know what you mean. I was hoping they were going to do it how it was done in Origins. They often talk about your last mission, but it would have been more impactful if they had just let us open into the last mission and maybe meet Varick after. Then time skip ahead to where the game starts. I think that would have been amazing, because atm it kind of just feels like your factions (most) don't mean that much. I hear the Grey Wardens and Mourn Watchers are the best, I think I'll do Grey Warden in my final playthrough.

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İlk olarak cherub5667 tarafından gönderildi:
İlk olarak DaisyRay tarafından gönderildi:
I don't go into any game with expectations really. I just play and see if I enjoy myself. I like pretty much the same kind of games so this one was no different. It's not perfect, but it's good enough for maybe two-three playthroughs for me. More if they add the cross over items.

Perhaps the dumbest thing not to do honestly, I don't want to collect everything again. Just patch in a damn Golden Nug statue.

I really hope they do because they're just hindering their own game if they don't.
İlk olarak GM Morgan tarafından gönderildi:
This is the dev that put out Andromeda and Anthem. They cancelled and restarted this game from scratch at least twice and it changed genres by the sounds of it each time.

Where did you get the idea that they start from scratch everytime when there is a change of direction? As if they don't have a backup server? No offence, but this feel really dumb from a business perspective.
Bu konunun sahibi, bu iletinin ilk konuyu cevapladığını belirtti.
İlk olarak BrotherMurus tarafından gönderildi:
İlk olarak GM Morgan tarafından gönderildi:
This is the dev that put out Andromeda and Anthem. They cancelled and restarted this game from scratch at least twice and it changed genres by the sounds of it each time.

Where did you get the idea that they start from scratch everytime when there is a change of direction? As if they don't have a backup server? No offence, but this feel really dumb from a business perspective.

I’d have to dig up sources, but it’s late and I’m tired. From my understanding, the game was at one point much closer to DA:I. Then sometime after the Dreadwolf team was put together after Anthem was launched but before it collapsed, they were doing a multiplayer-focused game. Then finally the single-player game we ended up getting. I can’t imagine any of that is good for keeping coherent writing or stories together.

If I’m wrong, I’m happy to be corrected.
İlk olarak GM Morgan tarafından gönderildi:
İlk olarak BrotherMurus tarafından gönderildi:

Where did you get the idea that they start from scratch everytime when there is a change of direction? As if they don't have a backup server? No offence, but this feel really dumb from a business perspective.

I’d have to dig up sources, but it’s late and I’m tired. From my understanding, the game was at one point much closer to DA:I. Then sometime after the Dreadwolf team was put together after Anthem was launched but before it collapsed, they were doing a multiplayer-focused game. Then finally the single-player game we ended up getting. I can’t imagine any of that is good for keeping coherent writing or stories together.

If I’m wrong, I’m happy to be corrected.

I found that "start from stratch" is bit tad over-dramatik, If anything, since its the senior's decision to decide on what to keep and discard, then it's up to them to report to EA about estimated extra cost and time.

Still I can imagine how devastating to team moral it could be, it's not a fun place to be with much project uncertainty on top of contractor relationship/ in-house capabilities, evey single decision will cost them money.
The starting from scratch might not be far off tbh. a lot of the staff who were working on the original version ended up leaving mid development, or being moved to other projects and the live service game was already well into production when they had to start over again. While we can't say for sure they would have kept nothing, their situation was very different by the time they moved back to making a single player game again.
En son 1daisy tarafından düzenlendi; 20 Kas 2024 @ 23:33
I think, most of players expected it to be at least good
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28 yorumdan 1 ile 15 arası gösteriliyor
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Gönderilme Tarihi: 20 Kas 2024 @ 16:27
İleti: 29