Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Water Shaper John Nov 9, 2024 @ 12:09pm
105 houres - game finished- mixed feelings, but mostly positive
I took a free time from work for this, and i wasn't disappointed very much.
Despite all the negative things about qunari apperance, smooth faces, dialogues too sweet, not immersive ad other things, this game deserves a chance from you for many reasons, from me it's 7/10 atm, or even 8/10.

Despite some dialogues being weird, there is much more deep, and thoughtfull dialogues expressing character of compansions - for Bellara it's clumsines, for Emrich - intellectualism and manners of professor etc.

Locations are beautiful and full of things to interact with, quite alot of puzzles in Arlathan forest and every other place.

Music by Hans Zimmer - it can't go wrong here c'mon.

The combat is very juicy and dynamic, and so is skill tree system, item upgrade system etc.

I get it, there are some goofy mistakes made here, but they don't disintegrate the rest of things in game that are positive, you can still feel dragon age here, even if some people can't feel it much, it's there.
Last edited by Water Shaper John; Nov 9, 2024 @ 12:15pm
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Naamtar Nov 9, 2024 @ 12:19pm 
I think the first Act, where you're gathering all of your companions, is so bad that I wouldn't fault anyone for giving up on the game and saying it's not for them.

The combat doesn't open up until you've unlocked later tiers of gear and enough skill points to make a build. Once it does it's a lot of fun and the power creep is real. The skill trees are really well done, too.

Emmrich and Harding were my favorite storylines, overall I thought the dialogue in the side quests and character stories was significantly better than the dialogue in the main story. It's still just bad dialogue for the most part, though. Especially in the first Act where a lot of it comes off as someone lecturing you from a Dragon Age wiki about the lore.

The interactions between you and your companions amounts to toxic positivity, everything is kind and gentle in nature. I think removing the Renegade system was a huge mistake, and the lack of actual conflict between characters amounts to character growth being more about their own personal side stories rather than their experiences shaping how they react to you and the other companions, and consequently your experiences together shaping how you grow as a team.

Architecture and locations are really well done, even the level design itself is rather good in the majority of the zones.

Music is top notch.

Performance is amazing.

Overall art style held up well, I thought it would be worse based on the trailers.

Enemy variety is meh, I'm 50+ hours in and still fighting the same stuff I was fighting 1 hour in, only there are more of them and they have more health. The re-use of dragons is also rather bland, they aren't unique between one another in any meaningful way.

The over arching story is quite good and once you get past the "collect your companions and listen to people speaking AT you instead of having a conversation with you" phase of dialogue things get a lot better. Toughing out that first 10 - 20 hours though, oof.

Taash is about the most generic trope I could imagine, and even through Qunari lore going all the way into Inquisition some things don't add up; and were just added in to make her feel like she's misunderstood and oppressed by other Qunari.

Even with all of these negatives I'm still enjoying the game. It's no Origins or Dragon Age 2, but it's a good game. There is just an obvious disconnect between teams who worked on different areas of it, and some of them weren't as skilled at their craft, so it leaves room for criticism - because the lesser areas do feel like a huge disconnect from what is otherwise a solid game.
Star Rain Nov 9, 2024 @ 12:23pm 
i just beated the 3 head snake boss and never touched the SKILLZ TREES.

my Knight chick is kicking butt!
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Date Posted: Nov 9, 2024 @ 12:09pm
Posts: 2