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I think devs often don't put too much thought into their higher difficulties. Owlcat probably has the worst of it, but even studios like Intelligent Systems will make harder difficulties all-but unplayable.
For me, it's as if companions were useless.
What engaging gameplay....
I play a mage as well, ended up using the sword and orb (FFXIV called, they want their RDM back), and it's almost enjoyable if I can forget that I'm supposed to be a mage from Tevinter. It's still not as responsive as Dark Souls.
I just don't understand how they could set this in the mage seat of power and then give us... this. Combat is so clunky, and then they gave us the exact same dragon mechanics as DAI. So, they didn't even have to really design anything new lol. What did they spend 10 years on? It sure wasn't the dialogue or the battle.
I mean compared to previous games, its still laughable easy on Nightmare mode as any class. but you get all these cool combos and ♥♥♥♥ that you just cant ever use because you never have the time to actually stay still and well, use them.
I don't see how the dodge-dodge-attack gameplay is any different for a mage or rogue.
Same, finished the game on spellblade, and by the end you're so strong, with an invicibility skill companion on the side, you're unkillable, and kill everything, including bosses within like 10-20 seconds
The fact that mages can just do no damage because of resists is also really stupid. And the fact that the only mage class that is even really useable is the the stupid spellblade like i wanna shoot sht from a distance, why do i have to play melee on a fking mage.
Like i started a necro mage on nightmare and literally everything basically resists it, and in the tree it has stuff that changes most of ur damage to necro, so why even bother with it if ur never doing dmg, so i can use my companions vulnerability move over n over again?
N its stupid that ur companions stop focusing stuff if u use a ability for them, like why so much unnecessary micro management.
By late game when you can climb into both the fire and electric tree, and get the orb that swaps between electric and fire, you're stunlocking almost everything in the game and staggering in a single combo followed by 3 heavy attacks.
Im sure that I will get more survivability and more ways to mitigate damage as I get more talents and wont have to run as much even on the higher difficulty but man is the combat a chore now.