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Got my as-s kicked so many times on a few of them that it made me remember a certain Dark Souls 1 boss fight in a little arena (for the Electric champion on the small arena of Dock Town). That on nightmare using mage is a real test of skill with AOE all over the map if you do it wrong.
And there is A LOT of bosses and mini bosses, specially compared to the other entries.
I like what they tried to do with them, but mass cheap blast abilities with short cooldowns and free regen mana converted the fights into seeing if I could get ahead of the cooldowns. I'm sure there's other ways to do it as well.
Not taking damage while casting might be something they have to fix due to chumming the level 50 dragon at level 31.
If this is what you think is the pinnacle of fight design I invite you to go play souls games which this combat was (VERY) loosely based on.
When the only real difference was color it felt kinda cheap.