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One is an Indie Studio. The other is a multiple billion dollar company. Lets keep is a buck.
All you need is talent and time, money can help to find more talent and reduce time but you'll saturate quickly.
You could pour a trillion USD on Bioware and this wouldn't make a difference in the outcome of this game.
Amazon demonstrated that recently with their Power-rings dumpster fire.
I'm quite convinced that you could get Dragon Age "The Veilguard" fully developed from nothing to a magnificent state in 3 years with about 5 million USD. Possibly half of that sum.
It's not about money, it's not about development time or team size.
All you need is a competent core.
Meanwhile dragon age veguard released for less than a month already disappeared from the chart
Game is mega success boys, the chuds gonna be mad
Too bad most RPGs force me into the role of a nature-hating POS who's mission is basically to wipe out everything that isn't human for a goal that only benefits one species and its lookalikes.
It ist just short for: "Independant"
Has nothing to do with the Budged they have, or how Large it is.