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The open world was one of the most heavily criticized aspects of Inquisition because Bioware have no idea how to make open worlds interesting. Making Veilguard more linear was a fantastic decision.
Dungeons in previous games are less linear.
Doubt people excepted this squeal to be this linear, it's mass effect levels of linear and even that is more open-ended.
Look at how that worked out for them ROFLOL.
You'll hate Dragon Age Origins, Dragon Age 2, Mass Effect trilogy, and KotoR then. Best avoid those games and stick to Far Cry or Bethesda games.
It's not linear. The main quests are linear, the game itself isn't. It allows you to go to the previous locations, they usually open up way more outside of the main quests. You can complete bunch of side quests and explore them.
It's not a linear game. Uncharted is a linear game.
It does lose a bit of the sense of wonder you have for instance in Fallout games or Elder Scrolls, but I believe it is definitely a competitive alternative to proper open world.
At the end of the day it's all about tastes, some people love linear experiences, some love open world, I view this approach as an attempt to take strengths from both, it's not ideal, but it works pretty well for people like me who like open world games but are getting a bit weary having to spend 50 hours doing repetitive crap everytime they start a new game just so they get value out of the world because in those 50 hours you find 2 hours of good creatively put together content.