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Remember that back in DAO we could make a rogue archer or a warrior archer, a rogue dual wielder or a warrior dual wielder.
Ever since DA2 weapon types have become associated with a particular class.
I don't like it personally because the most fun I had was with a heavy armoured mace wielding rogue in DAO.
At least we get some vanishing effect while dodging in the Veilguard.
Yeah, I do like the dodge "mist form" quite a bit. But there are other things missing from our toolkit, too. Lockpicking, trap disarming, etc., there's no utility to this class anymore. No dialogue options to lie or trick, either.
Rogues should have a stealth ability, and use it for a sniper shot, or backstab.
Clearly, they/them devs are a bunch of untalented chumps.
That's a different concept and some of us may not like that but it's a concept that you can find in other CRPGs as well (the first that comes to mind would be Pillars of Eternity which is definitely not an action RPG btw).
I've never played DA before, but I probably wouldn't have picked a rogue if I knew that wasn't going to be part of the deal.
Dragon Age Origins had those classic rogue elements.
Dragon Age Origins had:
- Stealth for combat / combat preparation
- Lockpicking (skill has to match lock level, then auto-success - otherwise no access)
- Pickpocketing (once per victim, sometimes awesome loot like enchanted weapons)
- Poison for combat
- Trap disarm (lockpicking skill)
Regarding stealth, the particularly funny part is that
(1) there is a mission where the quest giver explicitly tells you go discreetly destroy caches of explosives, but the only approach you're allowed is the maximally indiscreet approach of "murder the guards and ignite the explosives where they are", and
(2) there is an entirely separate mission where you spend most of it disguised in order to pass through crowds of enemies without them noticing you, and where one of your companions bluffs your way when you're stopped
So, it's not like they didn't consider stealth at all... but in at least one case where you're asked to be discreet, you actually can't.
Such a bummer.
Did BG3 just ruin me for other games?
I never thought I'd have to check if the rogues actually rogue before rolling a character.
I play a lot of CRPGs and almost all of them have 0 or bad stealth mechanics. I think they’d have added a lot of replay value if the classes played that differently that you could play rogue as a stealth action game.
That comment is actually pretty funny because Rogues in BG3 don't really get special thieving abilities (since everyone can gain access to Stealth and Sleight of Hand) with the exception of sneak attacks.
Don't get me wrong, I'm a big fan of the Rogue class (especially in DAO) but if there is one game in which they've been made redundant it's BG3 unless you go for certain builds that will benefit from the extra action unlocked by sinking 3 levels in the Thief subclass and stopping there (or at level 4 for that extra feat).
One of the funniest things was collecting enough traps to "ambush" the elder dragon, and make it land over your minefield for insta-death.
That type of versatility was what made DAO great.
Don't forget that some encounters would trigger cutscenes and break stealth thus messing up your entire plans.
I love DAO but it had its flaws.
Edit: What makes this so bad in Veilguard is that enemy rogues do have stealth and sneak attack.
Edit #2: I just replied to my own post, rather than editing it. Note to self: don't post when you've just woken up.