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It can work, it keeps combat fresh instead of just making it so you curb stomp everything but it just makes the game drag on in Veilguard.
At some point in the leveling, adding skills, upgrading your weapons you really should start to feel more powerful.
No level scaling is often lame laziness because it's cheaper skip it. For sure Bethesda did a ton of junk level scaling but it was lazy level scaling.
A good level scaling uses min scaling down and max scaling up, and the value depending of each area or even combat.
D4 bad.
Oblivion is pretty terrible as far as level scaling is concerned.
What a game needs is a sense of progression and if you get that then level scaling can be useful to keep some form of challenge.
Too much level scaling and you end up just like in Oblivion facing random mobs with high level gear and over inflated stats.
But man, you should have tried doing that level 50 dragon at 20, it's such a fun fight there.