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Its like they took DA2 and fixed the atrocious repeating levels and encounters, then didn't quite manage the great companions style and gameplay.
There's no side quests to be discovered off the beaten path like Origins had, no hidden temples/puzzles to discover, or unique items. The hub design that was a holdover from the rebooted live service multiplayer version they were going with previously kills the immersion because it's all just a bunch of random locations you have no reference point to on a map and make the player feel disconnected to the game world.
I spend lots of time exploring and enjoy searching for hidden chests.
It just sucks to actually traverse any of it.
On the other hand tho, calling it exploration is much like calling an ant "HUGE", a bit of hyperbole.
https://steamcommunity.com/sharedfiles/filedetails/?id=3360089308
What they did with this is remove all the meaningless exploration and fetch quests and collection quests. Its all story related content which is nice. In Inquisition , there was just a lot of bloat to fill out the large maps , in this its streamlined. Which is fine really , for the story they are telling , it works.
The notion of , its hallways...is small minded if I am being honest. No offense , but think a bit more on it before making a remark like that. All games can then be labeled in a childish way , makes your look stupid , not only that....you seem to maybe not have played the game? If you did , you would come to a reasonable conclusion , that it really isn't hallways or hand holding.
But do understand , the game is what it is. You can choose to not like it and continue to wish it was made differently to appease you. But It wasnt , and you just need to deal with that reality , not lash out on the forum for the game you chose not to buy. Makes you look weird , stop being weird.
Yeah, you can tell the people that haven't played the game if they think there are only two cities.
Arthalan is huge. The Crossroads are huge. The Necropolis is a giant clock. Really enjoyed Hossberg Wetlands.
Complaining about architecture, dude, they have MAGES building Minranthas so it is of course gonna look slightly impossible. If you go to the poorer districts the buildings are smaller save for the few "must be big enough for fights and cutscenes" buildings. Treviso looks completely different and is, yes, zipline heavy but your entry point starts on the roof of a freaking casino. You have to zipline to get to the ground. JFC.
Most of the time those ziplines are there to give you a shortcut so you don't have to trek through the third mini-dungeon they put in the middle of the city to get out of it.