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I also didn't enjoy the instances in Origins where Dwarves would somehow not know about Dwarf culture.
I remember the same thing about Mass Effect Andromeda, they said something along the lines of "more dialogue than the last 3 games combined" but it didn't help that game at all and it gave us lines like "my face is tired"
Mass Effect Andromeda was doomed from the very start, people leaving like flies and quiting and red flags throught the entire production up until the very end and stiull is a failure unlees you look at it as its own game and including it was an entir new studio opend for Andromeda with people with no experience about Mass Effect. Which we havent seen in veilguard where it have only been positivity
So to put i bluntly Andromeda became garbagde with red flag from very start of production to the very end. Veilguard had only one ♥♥♥♥♥ trailer due to bad comunication with EA and Bioware
Does this factor in each "Rook" voice or does one divide the number of "Rook" voices into that total?
I like that idea that the voice actors have been working with their characters for such a long time. Then they would have gotten time to really get to know their characters.
Thank you for linking it.
If you were following the production of Dreadwolf for a five years you'd knew the red flags.
1. The development hell.
2. The game name change few month before the release like Anthem
3. Writers layoffs.
4. Art style changes
Miracle can happen like it was with the Star wars the fallen order where from dev hell and struggle they managed to release a great game. But it's a tiny chance.
"Sorry guys we know we laid off a bunch of people and we couldn't really decide on what we wanted this game to be for the longest time and also we scrapped everything and started over a couple times but it's still a good game, promise"