Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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ahsanford Jun 18, 2024 @ 3:33pm
Skill tree samples now visible
Game Informer game details out today — the skill tree looks like it’s 3 headed per class and all on screen in one gigantic astrarium looking loom.

Deep but busy looking. (I trust we’ll be able to zoom in?)

https://x.com/gameinformer/status/1803190358425100674?s=46&t=aYIGRmPLLhG4w10S9bXopg

- A
Last edited by ahsanford; Jun 18, 2024 @ 3:34pm
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Showing 1-10 of 10 comments
kinna Jun 19, 2024 @ 2:07pm 
I'm wondering if they are going back to roots in a way, as in freeing weapons for all classes. In Origins you could wield any weapon as long as you had the stats (not really useful in some cases but hey, roleplaying over optimization), and now we've seen the main character rogue with what appears to be a long sword and a dagger, a mage with a bow and a warrior dual wielding. So maybe some skills tied to weapon styles?
Schutzengel Jun 19, 2024 @ 10:54pm 
I noticed that each Specialization is tied to one of the 6 factions.

Antivan Crows
- Duelist (Rogue)
- Spellblade (Mage)

Grey Wardens
- Champion (Warrior)

Lords of Fortune
- Slayer (Warrior)
- Seboteur (Rogue)

Mourn Watch
- Reaper (Warrior)
- Deathcaller (Mage)

Shadow Dragons
- Evoker (Mage)

Veil Jumper
- Veil Ranger (Rogue)

I assume that picking the "correct" Specialization nets extra benefits from the 3 buffs tied to each faction. On the other hand, Bellara is a Mage being tied to the Veil Jumper faction.
Last edited by Schutzengel; Jun 19, 2024 @ 10:55pm
Mightylink Jun 20, 2024 @ 5:53am 
Well I don't like it... they put weapons and reaper on opposite ends which means you have to waste a ton of skill points on things you don't want just to have a dps reaper.

This new skill system gives the illusion of choice while also being incredibly restricted.
Last edited by Mightylink; Jun 20, 2024 @ 5:57am
Queco Jones21 Jun 20, 2024 @ 6:12am 
Originally posted by Mightylink:
Well I don't like it... they put weapons and reaper on opposite ends which means you have to waste a ton of skill points on things you don't want just to have a dps reaper.

This new skill system gives the illusion of choice while also being incredibly restricted.

Noticed that as well. Maybe the skill line to get to Reaper makes up for it?

We need more info!
Mihai_89 Jun 24, 2024 @ 12:28pm 
Originally posted by Awaken:
Its like they looked at the most hated part of AC Valhalla, the immensely awful skill tree full of garbage small nodes and decided to do the same. The fact that I even have to compare the 2 is truly terrible.

LMAO

Bro literally never played AC Valhalla to make that comparison.
Shadow♥ Jun 30, 2024 @ 9:18am 
Originally posted by Mightylink:
Well I don't like it... they put weapons and reaper on opposite ends which means you have to waste a ton of skill points on things you don't want just to have a dps reaper.

This new skill system gives the illusion of choice while also being incredibly restricted.

they said there are enough points that by mid game you will be able to have your character at pretty much what you would like specialization to be at. they did not want to make all the best skills only end game so we will be very powerful before end game i imagine and there's so many points that you will not really be wasting points needed. level cap is set to 50 which is pretty high. when i played inquisition i never got to that high a level.
Sannro Jul 25, 2024 @ 4:20am 
Will be interesting to try it out. I prefer to play some kind of ranged character and then I set up companions to complement it. Trying to not read too much in advance so that I would spoil the experience of going in blind.

Hmm.. it has been ages and ages since I last played Mass Effect but I have some vague memory of setting up my companions in duo groups that I would bring with me. Grunt and someone else that were the "go up close and bash stuff" and then another team that was more for hiding in the shadows.
Sannro Jul 29, 2024 @ 5:34am 
Originally posted by Schutzengel:
I noticed that each Specialization is tied to one of the 6 factions.

Antivan Crows
- Duelist (Rogue)
- Spellblade (Mage)

Grey Wardens
- Champion (Warrior)

Lords of Fortune
- Slayer (Warrior)
- Seboteur (Rogue)

Mourn Watch
- Reaper (Warrior)
- Deathcaller (Mage)

Shadow Dragons
- Evoker (Mage)

Veil Jumper
- Veil Ranger (Rogue)

I assume that picking the "correct" Specialization nets extra benefits from the 3 buffs tied to each faction. On the other hand, Bellara is a Mage being tied to the Veil Jumper faction.

I had to come back and read this again but I completely missed that Mourn Watch could be a faction for both mages and warriors. I assumed that it was only for mages but this means that we could have warriors tied to necromancy and that is so interesting.



Question: Has there been previous examples of warrior being tied to the necromancy-field earlier in the game?

I could have happened and I just missed it but I am so happy about it, it is interesting to have warrior being able to have a more "mystical" specialization.
Queco Jones21 Jul 30, 2024 @ 12:04pm 
Originally posted by Sannro:
Originally posted by Schutzengel:
I noticed that each Specialization is tied to one of the 6 factions.

Antivan Crows
- Duelist (Rogue)
- Spellblade (Mage)

Grey Wardens
- Champion (Warrior)

Lords of Fortune
- Slayer (Warrior)
- Seboteur (Rogue)

Mourn Watch
- Reaper (Warrior)
- Deathcaller (Mage)

Shadow Dragons
- Evoker (Mage)

Veil Jumper
- Veil Ranger (Rogue)

I assume that picking the "correct" Specialization nets extra benefits from the 3 buffs tied to each faction. On the other hand, Bellara is a Mage being tied to the Veil Jumper faction.

I had to come back and read this again but I completely missed that Mourn Watch could be a faction for both mages and warriors. I assumed that it was only for mages but this means that we could have warriors tied to necromancy and that is so interesting.



Question: Has there been previous examples of warrior being tied to the necromancy-field earlier in the game?

I could have happened and I just missed it but I am so happy about it, it is interesting to have warrior being able to have a more "mystical" specialization.

I think you are taking it at face value too much. We can probably be w/e class and specialization we want with w/e background we want. I do not believe we will be limited in such a way. For flavor reasons or roleplay then sure, the specializations are more matched with certain backgrounds.

Again though, we need more info before we can be 100% certain.
Sannro Jul 30, 2024 @ 12:10pm 
Originally posted by Queco Jones21:
Originally posted by Sannro:

I had to come back and read this again but I completely missed that Mourn Watch could be a faction for both mages and warriors. I assumed that it was only for mages but this means that we could have warriors tied to necromancy and that is so interesting.



Question: Has there been previous examples of warrior being tied to the necromancy-field earlier in the game?

I could have happened and I just missed it but I am so happy about it, it is interesting to have warrior being able to have a more "mystical" specialization.

I think you are taking it at face value too much. We can probably be w/e class and specialization we want with w/e background we want. I do not believe we will be limited in such a way. For flavor reasons or roleplay then sure, the specializations are more matched with certain backgrounds.

Again though, we need more info before we can be 100% certain.

Oh, it is absolutely possible that I got it all wrong, the game isn't out yet and I don't want to look too closely at the info that has been released so that I don't spoil to much info before the game comes out.

Hmm... this is all different musings or theories =)

I got it from the link below but I could be wrong, it will be fun to see how it works ingame.

https://dragonage.fandom.com/wiki/Factions_(The_Veilguard)
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Date Posted: Jun 18, 2024 @ 3:33pm
Posts: 10