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...\Steam\steamapps\common\ViRo Live Studio\User Assets\ViRo Live Studio Bundle Creation Unity3D MOD SDK
VRoid exported VRM files are natively supported in the app by placing the file in the \User Assets\VRM Models\ folder.
We meant to include the VRM importer in the unity3d editor asset preparation project, but it isn't in there currently. We will push an update in the very near future.
This project may be used to create AssetBundles for your own custom character models or to modify VRM characters, as well as creating custom scenes, props, animations, particles, lighting, sounds, effects, etc.
We will be looking into the AssetBundle structure of VSF characters, but in the mean time, if you already have a Unity project for converting your VRM to VSF, you should be able to bring the assets into the project above and export the character.
Below is a guide for setting up a custom character. The guide uses a model with the FBX standard, rather than a VTuber specific format, so there are some extra steps you might not need, like the hip orientation or possibly the blend shapes (blend shapes that haven't been modified should be automatic if you include the VRM tag in the console command: SetAvatar @"BundleName" "GameObject" VRM).
https://steamcommunity.com/sharedfiles/filedetails/?id=2826699663
If you do decide to convert your character for loading in ViRo Live Studio (before we have looked into VSF), please let us know how it goes and if you have any questions. Also let us know if there are specific features available in the VSF format that you are unable to replicate.