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The easiest may be the tried and true White Elemental spam. This goes back to the previous game, Brigandine: Legend of Forsena, with the Jinn that Elementals copied/replaced.
No single Ruler/Knight in the game can withstand 2 stacks of White Elementals. In this strategy you just ignore everything but swarming Knights, or even better Rulers, with White Elemental attacks and kill them in 1 turn.
Elementals are cheap enough that many Knights can field a full stack of 6. 2 units is 12. That's at least 1200 damage, usually much more, per turn that can hit even back line Knights through their monsters. Ideally you kill one or two knights in the first turn of real fighting, before their units can even attack.
They also train really fast. You can train them with your knights and keep a few extra in case something happens and you lost some in combat. This way you have a war machine that is easy to supply. Once you get it going, you don't want anything but White Elementals and will dismiss all other starting monsters once you can replace them.
Also, since White/Light element is not impacted by Red/Blue/Green elements you don't need to worry about enemy resistance. Black/Dark Element gives you a bonus and there are a lot of tougher Dark Elemental units (Tim, Assassins, Witches (?), Dark Knight (?)). There are very few White elemental units in the game and most of them are weaker. Even Rudo will go down to swarms of Elementals before he can attack.
You can frequently win without really taking any damage, even just turning the game to "Auto" will usually win though you may take a few losses as the AI isn't the smartest about it.
In this way you can win with lower "Combat Power" scores, which gives you a bonus to your score....at least according to guides about the Nintendo Switch version. As I said, I haven't really done Challenge Mode yet.
There's a guide on Gamefaqs for the NS version that talks about the strategy if you are interested, but this is the #1 "easy victory" strategy for Brigandine games. The guide mentions starting positions in relation to Elemental recruiting positions, what steps to take to get started, and which Nations/Rulers have it easier to start than others.
Mirelva/Stella is the only one with more difficulty in doing this, if I remember correctly, since she would need to take several bases before she can get them. Tim only needs to take 2 bases and Rudo only needs to take 1(?).
This is somewhat important, as I understand it, since I read that Challenge Mode increases in difficulty as you complete goals. Being close to an Elemental recruiting base gives you a chance to get them and train some units before completing the first goal. Conquer the required bases in the first turn or 2 and then train your elementals for a few turns before conquering the 4th (?) bases for that first goal.
I tried doing so (using elementals), if not, I have no idea how to attack with just 2 or less people with same level . LOL.
Used mana saleesia ATM, with rudo and a bard class knight i can push them with only 2 knights at a time, buff rudo, have him tank, 1 shot enemy knight, elementals chip them monster, while other defend or attack.
But then again, rushing bases only gave me around 25k ish SS. From what i remember, you need to collect certain Item, or reach certain level, but with limited knight to do so. While you also need to rush bases to get more SS for conquering the mission. What is the best strategy for doing so?
I only played a few turns just to see what the mode looks like, so I can't say for sure. I got the first goal and stopped. I'll probably circle back to it after testing some other things I'm doing. If I get any better ideas I'll try to post them but it'll be several days at the earliest for me.
Maybe someone else can provide ideas, I saw that there's ~1% who've cleared it according to achievements....maybe one of them will post something?
I don't know any more since I don't have her yet. I may go ahead an clear out Challenge Mode later this week.
the victory condition earlier also must be rush the first two and the very last one. else just keep farming points from battle grade one.
play longer. Like dude said. I got a low score on PS4 cuz I just rolled thru everything. Gotta get those units up etc.
disregarding the cheezball tactics other people posted, I think getting a low score in challenge mode is actually a positive. I think they didn't balance it right. It should give pts for how fast you complete. Like dude who got a 22k, he prol beasted but he didn't do anything but dominate the map. That's about what I got, too. I could have kept farming tho. I'm already in challenge mode and I'm pretty much at freefarm level. I'll get 30k. Challenge mode kinda sucks cuz the whole game changes w/ everyone at lvl 1 and the lack of items early game is big. The ai should at least have items that you can get. Would make them harder and give you more boosts. Takes forever to get people to the lvl where they can even quest well.
Edit: Also I put it on guard hex because I was under the impression it would make it harder, but it doesn't. They don't approach. You can hit them w/ archers then just push thru a weak spot. Their leaders are also not as quick to flee, they tend to hang out and get shrekt. I wish I could change it back, but ya can't. Random (imo) is the best selection for that.
what i lack is... collecting items, i wonder if they really boost you, but in cost of several SS lost for farming
I really, strongly dislike Challenge mode. I'm trying to clear it one time as fast as possible to unlock the last 4 characters I haven't unlocked and then I will never, ever play it again.
Got through the first 2 goals last night with the Elemental strategy using Rudo so I can just get it over with. Slow start due being surrounded and needing multiple teams to defend with little mana. Mostly spent the first 2 goals with negative mana, can still win without too much difficulty with the -30% HP/MP.
But now I'm getting several ideas on how to ramp up the score, will try to write out ideas once done if the score is high enough. If I had the patience I'd already be running up the score, I think, but I really do not like the mode and want it over ASAP.
I actually made a number of big mistakes already, especially hunting for knights before looking at the guide again and realizing that I'm capped at 20 no matter what. Kept hunting knights instead of training really wasted about 10-14 (?) seasons through the first 2.5 goals so far.
Another major mistake is forgetting to pay attention while leveling. I was worrying about the knights who are well suited to Challenge Mode and forgot to just worry about treasure hunters outside the core attack/defense teams. Have a couple of knights who are a waste now, very sub-optimal as they are not going to get the quest bonus.
This is really important because the Knight cap....I can't send 20+ knights on quests like other modes, only a few. Especially with Rudo staring in the middle of the map, 12 of my knights are attack teams or border guard. I still need someone to level up replacement monsters in case I lose one or two in a battle at some point. So I really don't think I'll get much benefit from questing in this run through Challenge Mode.
argh, can't believe I wasn't paying attention.
about the defense, you know the mechanism about CP point right ? it can be exploited at some castle you know especially the any round three castle way .... so you could keep attacking and no need to bring defense on certain point. this will gain you massive battle grade point. for example : Garwellin > Alternia > Koaloopa
in original brigandine and the Grand edition i never like to play roc unit, but in runesia Simurgh is assh*le Dominate Mountain S skill is rudiculous mountain killer. not sure if i missed other unit but i think Simurgh is the only terrain killer unit.
used to play bahamut, but in runesia ... i dunno ... somewhat i don`t like them.
never like djiin in brigandine so ... no elemental in my unit most of the play.
i use standard play ... you know tank row nuke row support row just like the old brigandine one. and yep starting at lv 1 ... 100% multi-class all the way except the ruler ... heh.
Just following the guide I mentioned above just to unlock hidden characters and it was pretty simple once I got established. Invading with solo units to wipe out all enemies, 3 per turn if possible, or defending bases with 1 unit racks up points fast due to all the bonus. I realized I was being far too conservative at first.
Realized I forgot to link to then guide in case someone can't find it, set to the Challenge Mode page: https://gamefaqs.gamespot.com/switch/272739-brigandine-the-legend-of-runersia/faqs/78455/challenge-mode
I just really hate the mode, though and don't want to play it anymore. (Long rant deleted).
I've never run the Jinn/Elemental strategy before in either game, it's really boring, but there is literally nothing that can stand against it. It is perfect for unlocking things really fast with a high score.
- try to get all small achievement before clearing main goal. (getting 2 bases in a row, win with one knight and power 40% smaller, ect) They are obtainable once for every main goal. at late game, that score are multiplied so sacrificing a couple of turns to fulfil those small goals will get you more score in long run.
- to win battle with one knight and 40% less power, For me, I usually use bases with water map for that. place a single knight with sea serpent/hydra and sirens. lure the enemy to the water and use special water aoe. it hit really hard compared to the mana consumption, stun everyone and can be used multiple times in a battle after your serpents level up so you mostly can win even with one knight. I usually put a knight with sea serpents/sirens in a choke point water base. enemy is more likely to attack lightly defense bases so you will get attacked often.
- every turn, put all your knights to work. send them to attack or quest. you have cap of 20 knights, so need to make full use of them. sometimes its okay to leave a base empty by questing the heroes and give them up on purpose to the enemy. base in brigandine only gives mana. there's no city development or buildings so its okay to lose a couple of them once you have enough mana reserve. you can attack next turn to reclaim the base, level up your heroes, get items from quest and clear capture 3 base achievements without advancing main goals. putting them on defense without enemy attacking means they're wasting their turn. and with the enemy level up every phase, they will be outleveled eventually.