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The game uses tile (square) type of grid.
It features a tactical level combat.
Glad that you like it.
I think there was a number of reasons. One of them is that squares are arguably better suited for city combat - easier to make direct city streets and sharp turns. We also do not have to make hexagonal houses as a bonus. :) In Headquarters: World War II most objects are in real scale and are not just schematic representations, so it creates some new challenges for the dev team.
on unit visual representation, will you strive to make models size comparable with real ones - or they will still be an abstraction factor?
Did not quite get the first question.
As for the second one. We are trying to follow the real scale, or at least be very close to that. We might have to make some small deviations from real scale, but those are hard to notice, so overall you can assume it is real scale more or less in terms of sizes of all units and environment.
You're the best!!
I hope will come with coop
Thank you,
Well, you can play multiplayer (skirmish) maps 2x2 or 2 players vs 2 bots etc.
We will not have a coop maps in campaigns, but you can play in team with friends online.
I want to buy it now!
Happy to hear that you are looking forward to the release.
I do as well :)
I know it sucks to wait, so will keep you updated on our progress and make sure it does not take us too long.