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I totally agree with you.
I think the issue is that many of the grievances are from players who believe that the series peaked at Homeworld 2 ("HW2").
For me, HW2 was an anomaly to the series, in that it tried to be more traditional RTS and moved away from being a tactical space Sim.
The subsystems and mods in HW2 were essentially surrogates for traditional RTS structures. I found them to be superfluous.
By way of example. To build frigates, you build a subsystem, in lieu of a structure. Same with fighters and corvettes.
To build a Battlecruiser, which is your experimental/special unit, you need a "special structure", that being the Shipyard.
I didn't mind having targetting subsystems, it was that most of the subsystems themselves were superfluous.
I think that being able to target the engine subsystem of frigates and capital ships in HW3 would be fine, and or targeting weapon systems. Those are standard systems. And, in HW1-Remastered, it was a nice addition to be able to target engines.
What I wouldn't like is the addition of superfluous mods and subsystems that you have to build to progress through the tech tree. Like frigate and fighter bays.
But, if you could build weapon subsystems on your mothership to improve it's Defensive and offensive capabilities, that would be cool.
There are some crucial points to take in considerarion:
-time dilation, tactical pause must be added to Skirmish (offline)
-slower resource collection rate
-slower ship production/research rate
-slower ship movement
I dont see why devs woudn't be able to add these options to the future update.
It would be a real game changer for me!
I find it fascinating that you constantly keep perpetuating the anti-HW2 sentiment without anything to substantiate it. We get it (seeing you're posting it quite literally everywhere), you like HW3 and don't like HW2. That doesn't say anything about the broader picture and how other players see it. I have yet to see anything (beyond a few anecdotal examples) even remotely suggesting that there's a correlation between liking HW2 and disliking HW3.
Thank you for the feedback. I'm a fan of HW3 and like what you have to say.
Unfortunately AI programming is not such a simple task i think. So it could take awhile before we see improvements.
I think expanding the maps to give more space between opponents though will help make skirmish at least a little more interesting.
I love HW and I hope the franchise prevails.
And yes, I am disappointed at the lack of subsystems and hyperjumps too. Subsystems are one very good example of what made HW2 so much more strategic. You had to make choices between capabilities because of limited subsystem capacity, and it slowed down the game a little. Weapon targeting on larger ships added tactical depth. Taking out production facilities on production ships could be done as a harassment strategy with small units.
The larger maps + hyperjumps made for real surprises on the battlefield that you could actually plan for and respond to. It's supposed to be "big space", but it feels like you're fighting the next door neighbour. Even resource collection has been sped up and dumbed down by bringing resource collection to just one unit instead of two (used to be separate collector + "collector handler" instead of just the collector, and because of larger distances on old maps, bringing down a collector handler meant resource collection was actually disrupted for significant amounts of time).
Overall, the game feels like 2/3 of what HW2 was, rather than 3/2. Why take away so many things and not add anything new? Terrain is very cool, granted!
Edit: found another excellent point: slow down production of units, make ships feel they're precious.
I write this as a fan, by the way, and I want the game to improve. I loved HW2, and I want to love this version just as much if not more.
A big "please" to the devs: (much) larger maps, slower game, and subsystems... the game looks amazing and it's definitely fixable. Let's make this happen!! :D