Homeworld 3

Homeworld 3

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MrPlowjoy May 11, 2024 @ 2:27pm
Bad performance using Benchmark tool - GPU not being utilised
Something is definitely wrong.

13900k
4090
32GB DDR5
990 Pro NVME

4K resolution
All video settings maxed (Epic + High)
Ray Tracing on
120fps limit set (vsync off in game, on via NCP).

Latest Nvidia driver. 552.44.

Average FPS is *always* 60fps, regardless of DLSS being Ultra Quality or Ultra Performance. Ray Tracing enabled or disabled. This is using the benchmark tool.

The benchmark starts at the expected 120fps cap but then as the bench continues, drags down into the 20s and 30s, resulting in an average of 60fps.

GPU is essentially not being utilised. Usually in games, I hear the GPU fan spinning up and I monitor the temps on a second screen. The GPU remains flatline, almost idle in fact.

-

Edit 12/05/24: Also checked using Low settings on Shadows and the results were almost identical, with a 62fps average but I observed that the GPU temp whilst the benchmark was in progress was actually going *down*. Started at 60 degrees, which is in essence idle for a 4090, and dropped to 58 degrees by the end the benchmark.
Last edited by MrPlowjoy; May 14, 2024 @ 3:18am
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Showing 1-15 of 26 comments
Squall Leonhart May 11, 2024 @ 3:37pm 
GPU won't be utilised because theres a CPU bottleneck in the vertex rendering,

Unfortunately, and i point this out quite often, Max settings are almost never intended for current hardware to run at playable speeds, but for screenshotting only.

Dial back the settings relevant to dynamic effects such as shadows, I miss the days when Andrew Burnes would post optimization guides on nvidia's site.
MrPlowjoy May 12, 2024 @ 11:46am 
Originally posted by Squall Leonhart:
GPU won't be utilised because theres a CPU bottleneck in the vertex rendering,

Unfortunately, and i point this out quite often, Max settings are almost never intended for current hardware to run at playable speeds, but for screenshotting only.

Dial back the settings relevant to dynamic effects such as shadows, I miss the days when Andrew Burnes would post optimization guides on nvidia's site.

Shadows on Low, 62fps *average* and unbelievably, the GPU temperature was going *down* whilst the benchmark was running.

This isn't anything to do with the video settings.
Squall Leonhart May 12, 2024 @ 3:15pm 
Originally posted by MrPlowjoy:
Originally posted by Squall Leonhart:
GPU won't be utilised because theres a CPU bottleneck in the vertex rendering,

Unfortunately, and i point this out quite often, Max settings are almost never intended for current hardware to run at playable speeds, but for screenshotting only.

Dial back the settings relevant to dynamic effects such as shadows, I miss the days when Andrew Burnes would post optimization guides on nvidia's site.

Shadows on Low, 62fps *average* and unbelievably, the GPU temperature was going *down* whilst the benchmark was running.

This isn't anything to do with the video settings.

Performance profiling shows otherwise, but ok.
MrPlowjoy May 13, 2024 @ 2:29am 
Originally posted by Squall Leonhart:
Originally posted by MrPlowjoy:

Shadows on Low, 62fps *average* and unbelievably, the GPU temperature was going *down* whilst the benchmark was running.

This isn't anything to do with the video settings.

Performance profiling shows otherwise, but ok.

Not sure what you mean by that. Can you explain?
Space Cowboy May 13, 2024 @ 2:19pm 
Same here. I think it might be a bug with the Benchmark. I have an R5 5600x and an RTX 2070 and no matter which settings I use, with an open framerate my GPU utilization tanks from initial 100% down to something like 40% along with temperatures and the framerate obviously.
Edit: CPU utilization isn't particularly high either. About 40%.
Last edited by Space Cowboy; May 13, 2024 @ 2:23pm
MrPlowjoy May 13, 2024 @ 2:39pm 
Originally posted by Space Cowboy:
Same here. I think it might be a bug with the Benchmark. I have an R5 5600x and an RTX 2070 and no matter which settings I use, with an open framerate my GPU utilization tanks from initial 100% down to something like 40% along with temperatures and the framerate obviously.
Edit: CPU utilization isn't particularly high either. About 40%.

I've not had chance to check in game yet, have you? Is gameplay similarly affected, or is that why you think the problem is the benchmark?
Space Cowboy May 13, 2024 @ 2:43pm 
Originally posted by MrPlowjoy:
Originally posted by Space Cowboy:
Same here. I think it might be a bug with the Benchmark. I have an R5 5600x and an RTX 2070 and no matter which settings I use, with an open framerate my GPU utilization tanks from initial 100% down to something like 40% along with temperatures and the framerate obviously.
Edit: CPU utilization isn't particularly high either. About 40%.

I've not had chance to check in game yet, have you? Is gameplay similarly affected, or is that why you think the problem is the benchmark?
Only the tutorial so far and I had almost straight 144Hz in that. Will play more tomorrow and give some feedback on how it goes.
MrPlowjoy May 14, 2024 @ 1:36am 
Originally posted by Space Cowboy:
Originally posted by MrPlowjoy:

I've not had chance to check in game yet, have you? Is gameplay similarly affected, or is that why you think the problem is the benchmark?
Only the tutorial so far and I had almost straight 144Hz in that. Will play more tomorrow and give some feedback on how it goes.

Interesting, thanks. That gives me some hope that the game itself may be OK.
Space Cowboy May 14, 2024 @ 2:12pm 
Originally posted by MrPlowjoy:
Originally posted by Space Cowboy:
Only the tutorial so far and I had almost straight 144Hz in that. Will play more tomorrow and give some feedback on how it goes.

Interesting, thanks. That gives me some hope that the game itself may be OK.
So, the game is definitely weird in terms of utilization. But I think it's a problem with CPU utilization first and with GPU utilization as a concequence. Currently on my R5 5600x only one core gets used and only to about 40-50% which is bad.
And when there's a lot on screen, the CPU (meaning that one core) gets taxed which basically creates a CPU bottleneck and makes your GPU run at a lower utilization.
At least that's my suspition.
But the game still ran at over 60 FPS up until now and I just reached mission 5 (or 6?). Anyway, an asteroid field which had a lot going on and I still ran over 60. So, hopefully this is as bad as it gets.
However if you expect to get the performance you paid for with your system, you won't get it. The game is certainly badly optimized and only uses a fraction of the available hardware performance.
Last edited by Space Cowboy; May 14, 2024 @ 2:16pm
TWONK May 15, 2024 @ 4:52am 
Originally posted by Squall Leonhart:
GPU won't be utilised because theres a CPU bottleneck in the vertex rendering,

Unfortunately, and i point this out quite often, Max settings are almost never intended for current hardware to run at playable speeds, but for screenshotting only.

Dial back the settings relevant to dynamic effects such as shadows, I miss the days when Andrew Burnes would post optimization guides on nvidia's site.


I've dialled back all the settings from 4k down to 1080p and its still slow AF, just a blotchy slow AF mess.
Last edited by TWONK; May 15, 2024 @ 4:54am
TWONK May 15, 2024 @ 4:56am 
Originally posted by MrPlowjoy:
Something is definitely wrong.

13900k
4090
32GB DDR5
990 Pro NVME

4K resolution
All video settings maxed (Epic + High)
Ray Tracing on
120fps limit set (vsync off in game, on via NCP).

Latest Nvidia driver. 552.44.

Average FPS is *always* 60fps, regardless of DLSS being Ultra Quality or Ultra Performance. Ray Tracing enabled or disabled. This is using the benchmark tool.

The benchmark starts at the expected 120fps cap but then as the bench continues, drags down into the 20s and 30s, resulting in an average of 60fps.

GPU is essentially not being utilised. Usually in games, I hear the GPU fan spinning up and I monitor the temps on a second screen. The GPU remains flatline, almost idle in fact.

-

Edit 12/05/24: Also checked using Low settings on Shadows and the results were almost identical, with a 62fps average but I observed that the GPU temp whilst the benchmark was in progress was actually going *down*. Started at 60 degrees, which is in essence idle for a 4090, and dropped to 58 degrees by the end the benchmark.

similar setup. Similar experience. For a laugh, I dropped the settings to low and down to 1080p; the results were only marginally better.
MrPlowjoy May 15, 2024 @ 4:57am 
Originally posted by TWONK:
Originally posted by MrPlowjoy:
Something is definitely wrong.

13900k
4090
32GB DDR5
990 Pro NVME

4K resolution
All video settings maxed (Epic + High)
Ray Tracing on
120fps limit set (vsync off in game, on via NCP).

Latest Nvidia driver. 552.44.

Average FPS is *always* 60fps, regardless of DLSS being Ultra Quality or Ultra Performance. Ray Tracing enabled or disabled. This is using the benchmark tool.

The benchmark starts at the expected 120fps cap but then as the bench continues, drags down into the 20s and 30s, resulting in an average of 60fps.

GPU is essentially not being utilised. Usually in games, I hear the GPU fan spinning up and I monitor the temps on a second screen. The GPU remains flatline, almost idle in fact.

-

Edit 12/05/24: Also checked using Low settings on Shadows and the results were almost identical, with a 62fps average but I observed that the GPU temp whilst the benchmark was in progress was actually going *down*. Started at 60 degrees, which is in essence idle for a 4090, and dropped to 58 degrees by the end the benchmark.

similar setup. Similar experience. For a laugh, I dropped the settings to low and down to 1080p; the results were only marginally better.

Is your gameplay experience the same? Or just in the benchmark tool?
TWONK May 15, 2024 @ 5:10am 
Originally posted by MrPlowjoy:
Originally posted by TWONK:

similar setup. Similar experience. For a laugh, I dropped the settings to low and down to 1080p; the results were only marginally better.

Is your gameplay experience the same? Or just in the benchmark tool?

I didn't get that far. I put about 2 hours into testing it and then I saw several people complaining of similar problems during wargame modes I just refunded it. Sadly I'm really time poor right now and just don't have the tolerance that I normally would. I didnt want to start playing it and then just have experience-killing frame rates.
Last edited by TWONK; May 15, 2024 @ 5:12am
MrPlowjoy May 15, 2024 @ 5:19am 
Originally posted by TWONK:
Originally posted by MrPlowjoy:

Is your gameplay experience the same? Or just in the benchmark tool?

I didn't get that far. I put about 2 hours into testing it and then I saw several people complaining of similar problems during wargame modes I just refunded it. Sadly I'm really time poor right now and just don't have the tolerance that I normally would. I didnt want to start playing it and then just have experience-killing frame rates.

Completely understandable and thanks for even taking the time to look into it. Zero response from the devs, so far.
skeetz May 15, 2024 @ 6:41am 
i had drops in th benchmark and the setting that helped most tho to me didnt look any diff tbh was the visual effects option, put that to low and fps were fine in the bench.
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