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The game exists, therefore it's cool. How?
It's a slap in the face who expected the same level of quality storytelling and game mechanics as HW1 and HW2.
The game is supposed to be tailored to the core fanbase of the original games yet the development studio made it based on the outdated assumption that graphics sell games, like they're trying to attract new audiences with it...
You admit you are not playing the game to remember the good old days, which makes your opinion on the game irrelevant.
The whole point of having a game named HW3 is to attract people who loved the previous games in the franchise and are very likely to buy it based on nostalgia.
You also admit to wasting money on half-assed / useless content, which is one of AAA publishers' incentives to dump more half-assed "meh" games onto the market.
Why make good quality content, when suckers who waste money willy-nilly on half-baked taters will just suck it up?
This whole thing wreaks of "it is what it is"-sm, formulated to be the safest, most flaccid, cushioned, least offensive, mediocre statement.
Of course we can scratch off story campaign because there is no way they can fix that without a complete rework of the game. There is no way the dev and publisher will foot the bill to fix that mess. The only way they can fix that is to remove the staff that created that mess and black list them from future involvement within their respective companies.
The only fix for the campaign is to right it off as a non-canon mess that will not count towards future iterations of the IP.
And besides about that comment on "remembering the good old days" please read again - I remember it alright cause I have a decent brain. I'm just not chasing a re-boot of a point in time that's now history and that I'll never get back to regardless of how great the game might have been. Some people try to re-live bygones, I'm sorry but it doesn't often work.
And without the Homeworld title it's just a mid RTS.
It might have been revolutionary when was first released to market for the innovative play mechanics along the vertical plane rather than just the horizontal plane.
But what captured the imagination of players was the story, Without the story the game blends into any other rts games. And these days we've more than we had back in the day,
GBX must take stock on the feedback and rectify as much as it can as CA did recently with TW Pharaoh launch.
The days that CEO launch games and forget is over. They need to be accountable for the shortcoming affecting not only gamers but the talented developers that have been dumped onto the street while they retains unjustifiable salary and bonuses.
A lot of them are just Telegram neo-Nazis on a recruitment drive. They see a big game on release, and send spammers to cry and whine about DEI, ESG, SBI, or whatever the buzzword of the week is to try to funnel people to their servers. That HW3 had some issues at launch just gave them cover.
The core problem with the campaign is that it is different enough from what was done before that people feel it was "not quite made for them" - That's a fair thing to say and IMO it's true; it was not really "made for us" according to our expectations. It should have been. But that's one part of the game.
if it wasn't made for us....then who in the hell was it made for. Regardless of who it was written for it's still the hot garbage that Oscar pooped out before going back into his can.
Could I be wrong ? Sounds like what they had in mind though.
Problem is this game is very Steam-centered, so what matters is.... Steam reviews, DUH !
But I'm pretty sure they got the message. They care about profit, they are a business not a non-profit. When the term "refund" gets thrown around you know it's hard. But then again I've seen games that were so bad they were unplayable.... I'm just waiting for some small flaws to be fixed and new fleets to be added, then when I have figured out how to play well I'm sure the game will be fine.
Players want a return of all play styles from classics with new graphics and all sides of hw universe.
Hope next DLC add some of this content. This should be a canon in developing new games with all previous content as playeble and add new storyline, new ideas, game modes step by step. If mod dev can do this, company can do this more faster.
Dev needs to add ideas of Complex mod Universe mods complex simple. Big ships need reworks of weapon range increase and more turrets installed, force field, cloak, hyperspace, upgrade and bee self sufficient with 1 core installed , because they are most advanced ships in the fleet some sort of Carrier - battlecruiser .
Mother ship too need armors and weapons defences some siege energy weapon and become a fortress because they call it Sajuuk tech and it has 3 cores, small ships need to utilise cloak wen not in combat automatically. Minelayer corvette boarding frigates are missing, powerful torpedos that shutdown easy all ships in 1-3 hits, and more stuff that players expected to be here more Realistic . To see cloaked ship you need to have special sensors etc.
If you add new game type war game and others thing make a fully customisable players avatars for progression system lvls, add some 3d talking faces of pilots and commanders when they reports of commands this is a 2024 year and players will like to see who piloting those ships, not so hard to do so.
They need to listen what community want and don't listen to those who propose to ruin old ideas from hw1 hw2 and hw: c and popular mods its very simple to understand.
It still has less ships,way worse Ship AI etc.
This game has issues even compared to a 25year old game.
You make sure your fans are happy and this game has 80-90% reviews with likely 25-30k peak players.(remaster was 17k).
"wider audience" sees a 80-90% top seller as Space Science fiction RTS games are rare and might buy it.
And game might be money success and even wargame DLCs sell better.
Not listening the extablished community is basically Dawn of War 3.