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Don't even see battleship fire a single shot.
Junk! And ps fire that designer
At HW2 I seen it shooting three different targets.
Incarnate Battlecruiser is absolutely insane in all ways.
That being said, destroyers and cruisers have good dps, but they are most strategically useful as tanks.
Frigates go down extraordinarily fast but destroyers and cruisers have a sustained presence. Good to have them and torpedo frigates at extreme range.
I've been with this franchise from the start, so I'll just put my two cents on that.
-HW1 (not the remastered, then original version) was very frigate-focused. They were the backbone of your fleet, the main source of damage and the main damage absorption, too. Destroyers were a nice bonus, but a destroyer was nothing that would beat having 5 extra frigates. Cruisers were ultimately too slow to achieve much, but once in place they did what they were supposed to, which was distract the frigates while tanking their DPS.
-HW2 was very capital-ship focussed. Frigates became cannon fodder as soon as destroyers came into play. Destroyers were a quick meal for battlecruisers. (The balancing part was the BC's vulnerability to bombers.) But there has been quite a few comments on the fact that frigates became a bit useless compared to capital ships unless they moved in packs of 15.
So yeah, I can see why they wanted to refocus a bit on frigates, and I'm personally happy to see this.
I'd still like the HW3's hiigaran battlecruiser to be able to achieve a few kills on his own, though. I guess a few more patches will be needed.
I agree with you. Homeworld 3 is definitely trying to deliver a similar gameplay experience to Homeworld 1. There the frigate class was the most important.
Homeworld 2 was all over the place.
Try incarnate, I think their cruiser delivers what you are looking for.
Also, a great way to fast repair since you can dock and rejoin the fight immediately.
Destroyers are fine for Hiigarans, they can fight anything but suppression frigates and trade. Use their barrage upgrade.
Four destroyers can take on their equivalent cost in frigates and trade decently unless we're talking about Suppression Frigates in which case destroyers will lose. Destroyers can pretty much take on way more ions assuming micro vs no micro too.
wait, just wait: a pair of BC with a support of 4-6 repair frigate plus the cover of multicannon corvettes was all you need in a battle in HW1.
That said in the feedback section the concept of "squirrelly" has been discussed when it comes to movement and target selection; and it seems that a good many elements of the tracking and target selection have an issue with them. Capital ships are big so its really easy to see them struggling to target even big static ships and fire in an effective manner - but smaller ships are doing the same thing so its some quirk with the targeting and movement logic the game is using.
It should be fixable - the earlier HW games were fine and it might just be a quirk or glitch that's causing it.
But yeah right now that's a greater issue than the relative power of ship classes in the game.
Looks like because bots get some bonuses you not get them.
Battleships must be a main force to destroy frigates with 2-4 hits, frigate need to be able destroy a destroyer, battleships in group equal 5x and10x, but what we see 1 destroyer fall to 2-3 ion frigates to fast, destroyers unbalanced they have to be capable destroy 2-5 frigates at ease.
This game is more bomber interceptor focused, this need to be as was in hw2 balance or hw1 thy look more realistic, and battlecruiser needs some beam array weapon from dreadnought, this is more expected to see. Mothership hp need to be 800k-1000k, battlecruiser 250k-500k, destroyers 80k, -150k frigates 10-20k, corvettes 4k-8k, fighters 1k-2k hull.
Artifact system makes a game even more unrealistic, and ruin a balance even more.
Sorry but this doesnt make any sense. The battlecruiser costs less than 2 destroyers. It should not have have 3x-6x destoryer health. Destroyer costs less than 3 frigrates but you want it to have 4x-8x the health? You just want to balance in favor of large capital ships.