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My hope lies with indie developers who still have a passion for what they create, rather than the big corporations churning out bare-bones products and squeezing every penny they can. The old mindset of making a game and earning a buck has been replaced with making the cheapest possible product to maximize ROI. It's a shame that gaming has gone mainstream and become so money-driven; that's when things inevitably started going downhill - Mostly due to exec and shareholder greed.
You can see it beyond the video game industry, quality of products and service are dropping fast, since the investment goes into marketing and strong arming consumers to pay more.
You rush the order, then you fire the whole staff that did that order. Then you get all the profits, rinse repeat show shareholders profit.
As a machinist I can see it in even worse places, I get aerospace parts that no longer undergo in depth QA, and some are allowed to passed to next department even though considered scrap by technical drawingsl tolerances.
I've also been part of companies when the siblings or the kids took over the business. In general the whole idea to put some one in charge that doesn't breath that same "oxygen" you do, won't bring any good changes because they just don't understand.
Seeing how many developers are being tossed out just tells me executives are robbing our games from capable minds to deliver what we ask for.
Sadly we are rewarding this with our wallets, we are in this together.
In 2023-2024 the whole situation just went out of control, it's not even been hidden any longer.
If you consider the CEO salary you soon realised where the money goes. In 2020 the following companies paid the following salaries to their CEO:
Playtika – $372 million
Activision Blizzard – $154.6 million
Skillz – $103.3 million
EA – $34.7 million
Zynga – $32 million
Unity – $22 million
Take-Two – $18.1 million
NCsoft – $15.6 million
Razer – $10.4 million
Team17 – $10.2 million
To put that in perspective the compensation granted to Activision Blizzard’s CEO was roughly the same as the average cost of paying 1,560 employees.
The game is too barren, too short, too many basic things missing or not working. Either laziness or lack of know-how.
That's insanely dark & wild to put it mildly and kudos to good research, hardly surprised of the results as far as where the quality of the products went sadly - More wants more and all that, we consumers just have to make darn sure to vote with our valets!
This.
Yeah, like most of today's that throws their funders aside for their own political reason! Its easy to be a zealot when its others that pays!
However people dont realize that the crowd funding was actually likely very small compared to the actual cost to make the game. They had like 40 people or more working on the project and it was in development for 7 years. Average game dev saleries are like 100k now. Do the math. The game raised like 2.5 million from crowd funding.
Not excusing what they did to the story but i dont believe crowd funding contribution really substantially paid for the game.
So in other words the whole crowdfunding was a gigantic fraud.
I mean generally crowdfunding is a stupid thing to do unless you like gambling. Ive only crowdfunded one game in my entire life and when i did i accepted the money could simply disappear.